SamuKata
thomasmoonkang

thomasmoonkang

patreon


thomasmoonkang posts

Localizing a Game

Localizing a Game

I just finished going through and adding Japanese localization! I'm working with Yuta Kurosawa (@blackstream001) who did the Japanese localization for One Step From Eden!

I used the I2 Localization plugin which I've also used for One Step From Eden's localization. View Post

Updated Combo Tutorial

The combo tutorial was lacking in accessability, so I added some features inspired by Mortal Kombat 11's tutorials.

1. Going from a vertical to a horizontal display makes it easier to track the progress mid-combo and also makes more sense logically that the tasks will complete from left to right.

2. Each part of the combo now has a t...

View Post

Happy Holidays and status update

Happy Holidays and status update

Recently there's been a lot of fake websites pretending to be me or Duelists of Eden. Recently I've been noticing more and more cyber scam/hacks and it's so annoying when people just want to make cool stuff. So please be careful out there, if you have crypto, make sure it's in a secure place. Make sure you have unique passwords for important acc...

View Post

UI Reduction

UI  Reduction

This is a big thing I've been working on recently. Reducing the amount of UI on screen but keeping everything within reach.

After my consultation with Esty, he explained how overwhelming the game was on a first playthrough. There were just too many buttons and words and things going on at once. Since I've been using this UI and built it my...

View Post

Axed character concept - Oroban the Laser General

Axed character concept - Oroban the Laser General

Here's a character concept we had in the works, Oroban.

Age: 44

Oroban entered the military as an experimental physicist, developing and testing mana-powered laser weaponry. She commanded expertise in the requirements and outcomes of her laser weaponry, the results led her up the ranks. Every military operation was a formula and usin...

View Post

Status effects visual effects

Status effects visual effects

Under each character there are status icons with tiny numbers but they're difficult to read especially in the heat of battle. That's why for Duelists I've been trying to add more visual indicators of statuses and what they're doing.

For example the Poison "status display" has animations for when it deals damage, when it is being healed, an...

View Post

How I come up with new Spells.

I come up with new spells in a variety of ways, but I think these are the main four:

1. Concept is cool

2. Combo is cool

3. Mechanic is interesting

4. Mechanic is necessary

(May have to wait for gifs to load below)

1...

View Post

Creating Card Pools

Creating Card Pools

How do game designers keep track of the cards in their game? How do they design/release a set of cards? How do they keep track of everything?

Well I'm not sure so I kind of did my own thing, and of course I used Google Sheets cause I use it for everything.

This is just one way to do things.

I organize spells by synergy using a ...

View Post

Esty8Nine's Game Doctor service

There's a streamer that I've followed for a while, who plays a ton of indie games every year and has been review/playing them on his streams. He recently started a service called the Game Doctor, where he consults for an in-development game so that he can get it on the right track and point out any blind spots. Even when he played One Step From ...

View Post

Painter Witch sprites sneak peek

Painter Witch sprites sneak peek

Jtangc finished the painter sprites! I can't wait to add them to the game, they look super fun. The way the brush and hair swoosh with each swing, the pastel colors. Very happy with how she turned out.

Anyway DoE looks like it's wrapping up soon. Some more content and spells and polish before release. Oh we'll need to test ranked mode a bi...

View Post

Demo week 1 and new backgrounds

Demo week 1 and new backgrounds

Some new backgrounds by FrogApples. One of the issues with the game is clarity. There's so much going on, that everything has to look consistent and visually clear with spells flying all over the place. Changing the background can change how vfx look and over strain the eyes. So I had to manually darken all of the pretty new backgrounds. I guess...

View Post

Duelists Demo incoming

Duelists Demo incoming

Here's to the last public playtest for Duelists before release. The demo's a bit odd because it'll basically be the full game but it'll probably be up for a limited time.

We're wrapping up new player experience with some rewards for the tutorial. We've also changed all the spells to unlock at lvl 10 to reduce grinding, but still give playe...

View Post

Unity Update

The last couple weeks have been pretty stressful, watching this Unity discourse and trying to decide the future of Duelists because of course it's being made in Unity.

The big issues for me were the retroactive changes in terms and the "per-install" fee.

The fact they could change the terms retroactively meant none of the games made ...

View Post

DoE Progress Check! September 2023

DoE Progress Check! September 2023

Here's about where we're at with everything:

Characters - 80% not sure how many we'll launch with, a couple may come out after

Netcode - 90% I really have to stop messing with this

Progression Systems - 70%

Singleplayer - 40%

Spells - 60% lots of rounding out and balancing that needs to be done

QoL - 50%

View Post

Poison Status and Shopkeeper Sprites!

Poison Status and Shopkeeper Sprites!

It's tough, putting status effects in a fighting-esque games. I personally don't appreciate things that affect your controls (like reversing them). I wanted a status you could stack on your opponent and maybe cash in on later. 

The original status was Hack which would damage you equal to the amount when you shuffled. This was a bit to...

View Post

DoE Alpha Access available (Ended)

I'm giving out alpha access to anyone who wants it. Note that the game is still very WIP and most of the testers are already very good. If you can, you should try to vs other new members first.

Matchmaking will probably have to be done via discord in #matchmaking channel.

DM me on discord if you want access! I'll have to give you a D...

View Post

Analytics first draft!

Analytics first draft!

I'm sure every well balanced card game needs these, but we finally have analytics working with generated reports! Thanks to Joe Darling for creating the program in python.

It still needs some work, but these reports will let me know how things are changing each version, what spells or characters are being overpicked or winning too much so ...

View Post

EVO 2023 Trailer and TAS

EVO 2023 Trailer and TAS

Had to send in a trailer for EVO indie showcase, and I didn't want to show the old content/sprites from the current trailer. So I made a new one! But I didn't want to re-do all the scenes and re-record everything every time I update the visuals. So I added a TAS (Tool Assisted Superplay) system.

The TAS scriptable object actually started o...

View Post

Dev Update - Brands

Dev Update - Brands

Brands are back! But more subtle this time, with a background image on the cards that represent what type of spell it is. (the images are placeholder ones I made real quick)

Here are the current types: 

Shot - projectiles that move in a straight line

Step - step slash spells

Laser - the new hitscan type spells

...

View Post

Selicy animation preview and project update

Selicy animation preview and project update

I'm back to working full time on Duelists! Sorry for the long break.

Currently working on lots of systems stuff like structuring the tutorial better and providing rewards for completing the tutorial, gaining character levels, and more.

Also trying to simplify the game and focus on providing complexity in other ways. I'm removing arti...

View Post

Shopkeeper splash and sketches

Shopkeeper splash and sketches

Well, well, well. Look who's back! Will shopkeeper be in the game as a playable character? We'll see!

I just got back from vacation and will be getting back to work. Meanwhile the artists were cranking out some awesome stuff. Here's Victor's (HOAI) shopkeeper

Any guesses what her moveset might be?

View Post

Match History screen wip

Match History screen wip

Turning the replays screen into a "match history" screen by saving a little extra data in the replays such as winner, duration, owner (so the player is always on the left side).

You can still select/double click to start the replay and even import replay files from the file explorer.

If you guys have any requests for features on he...

View Post

About alpha access for Patreons (and Painter sneak peek)

About alpha access for Patreons (and Painter sneak peek)

Alpha keys and roles will be given out a few weeks before the next round of testing OR if I need more testers for any reason I'll prioritize you guys.

You're not missing much atm, as I get the game into better shape.

Thanks for bearing with me, and thanks to all the new patreon subs. Here's a sneak peak at one of the new characters w...

View Post

Testing Keys for Patreon subs!

Please either comment or DM me if you'd like to enter the alpha-testing for Duelists of Eden. I will be giving keys out to you guys this week!

Keep in mind everything is still WIP. Matches are currently found in Discord (I'll have to give you a role so you can see the channels).
Also please don't stream/share anything until further noti...

View Post

Built in Frame Data on cards!

Built in Frame Data on cards!

Instead of relying on a wiki, I've added a frame data info viewer directly into the deckbuilder! 

This includes frame data info for:
Startup - startup time before hitbox
Mid - time during hitboxes spawning
Recovery - recovery time

OnHit - recovery time after hitting a target
OnShield - recovery time after hitting a ...

View Post

In-game shop Draft 01

There will be an in-game shop where you can use in-game currency to buy stuff like palette swaps and outfits/skins for characters.

Also there will be a beta coming soon. Working on polishing the onboarding for new players and tutorials.

Let me know if you have any ideas for the shop!

View Post

Selicy splash art concepts

Selicy splash art concepts

Done by HOAI Artworks, Selicy keeps her action-y pose and her scarf goes everywhere! I think it matches the theme and the colors of Duelists of Eden very well.

Selicy had the most pose sketches, usually characters only get around 3 but she got 6!

View Post

Duelists of Eden logo animation

Duelists of Eden logo animation

Brushed up on some after fx skills and made this little logo animation for some of the upcoming DoE related videos!

Also made a Koishi Komeiji palette for Chiretta!

View Post

Maypul sprites sneak peek!

Maypul sprites sneak peek!

Surprise! We're doing a crossover with rivals of aether! Here's a peek at Maypul's sprites by jtangc.


I'm currently in the process of finalizing her moveset, including adding two unique status effects just for her mark/wrap ability!

If you have any comments, ideas, or preferences feel free to let me know in the comments. View Post

Some palette swaps! Request in the comments!

If you have any requests for palette swaps for any of the characters leave a comment below. Can't guarantee anything but I'll try em out.

View Post