2025-Aug-5/5
Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
Demo Update

download it from here. The new pass...
2025-08-31 16:31:43 +0000 UTC View Post
Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new pass...
2025-08-31 16:31:43 +0000 UTC View Post
Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
Since the dataset required for CPU battles is still not ready, there will once again be no demo update this week.
This week, I implemented the system that allows the CPU to perform combos.
The s...
Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
No demo update this week.
Last week, I was working on separating the character status as part of a refactoring process, but the fixes ended up spreading across a wide range of areas.
On top of that, I ...
Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
No demo update this week.
As part of rebuilding the CPU, I first decided to outline the general policy.
The CPU will constantly reference the following information to determine its behavior:
A compiled list of all frame data adjusted this week is shared here.
You can view it [here].
I made it public by mistake yesterday.🤪
2025-08-04 00:41:46 +0000 UTC View PostHello everyone! Sorry for the delay...
Thank you as always for your support.
Let's take a look at this week's progress!

Hello everyone! Sorry for the delay...
Thank you as always for your support.
Let's take a look at this week's progress!

Hello everyone! Sorry for the delay...
Thank you as always for your support.
Let's take a look at this week's progress!

Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
This time, the new image boards feature Pandemonica and Helltaker.

Pandemonica’s battle...
2025-07-06 13:17:13 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
This week, as a bit of a break, I created image boards for new characters.
The intention behind these is to release them alongside the upcoming public demo, in order to build excitem...
The demo was unplayable so we've updated it. Check the latest weekly bulletin for the download link.
2025-06-23 04:53:46 +0000 UTC View PostHello everyone!
Thank you as always for your support.
And I’m sorry for the late update again.
Let's take a look at this week's progress!

Implemented custom physics
bug fix
<... 2025-06-19 12:46:28 +0000 UTC View PostHello everyone!
Thank you as always for your support.
And I’m sorry for the late update.
Let's take a look at this week's progress!
Due to hosting a friend from afar, house-sitting at my parents’ place, and taking care of their cat, I wasn’t able to make much progress on development this week. As a result, th...
2025-06-11 01:46:47 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
Due to the reworking of the core system, the game is no longer in a working state, so there will be no update this week.
As a goal for the future, we need to control the moveme...
2025-05-31 16:53:07 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

Fixed UI menu rendering order
Added "Assault Rush"
Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

The battle scene has been restored.
Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new password is ...
2025-05-11 14:50:21 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
Due to circumstances explained later, this report was written while I was away from home. The rough illustrations were drawn with my finger using the iPad Notes app.
Also, please note that this week’s content is quite abstra...
2025-05-06 10:15:07 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
This week, I had initially planned to share a new demo version after making significant progress on the Story Mode.
However, due to the need for a major overhaul of the game flow and the setup of assembly definition files, I was ...
Given the limited time I have, please let me know your opinions on what we should do next.
2025-04-20 12:14:36 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new passw...
2025-04-20 12:08:27 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

download it from here. The new password is ...
2025-04-14 16:33:56 +0000 UTC View PostI have some sad news. The development data from the past 2.5 months has been lost.
I have been using a version control software called GitHub to manage the project, but I neglected to save my work since January of this year.
As a result, when I tried to save the state again (a process called committing), for some reason, I switched branche...
Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
I haven’t even negotiated with Van-sensei yet, but if I want to make the May 11th deadline, I need to start planning quickly.
To figure out how much funding I should aim for, I’ll need to re...
Thank you for your continued support of the Hellversus project.
We have an important announcement for everyone.
Currently, one of the rewards for Abyss tear supporters includes the right to request a character palette color. However, starting tomorrow, we will be temporarily stoppong this reward.
The reason for this change is that...
2025-03-31 09:26:11 +0000 UTC View PostHello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
This week, there were no bug reports, so I focused entirely on enhancing the visuals for super moves.
The first technique I tried was something called a "color cycle."
2025-03-31 01:00:47 +0000 UTC
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Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
This week, I planned to enhance the visuals for super moves, but I ended up fixing a ton of bugs instead.
I managed to do a little bit of work on the super moves, though.
2025-03-23 04:05:33 +0000 UTC
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Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!

Hello everyone!
Thank you as always for your support.
Let's take a look at this week's progress!
Sorry for the delay! I was finally able to stabilize the demo, so it's time for an update after a long while.
2025-03-11 16:19:04 +0000 UTC
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