Identity posts
Dev Diary – January 2026
Hello there, it's me, Baku.
I am the lead designer and also now the main programmer of the game. As we announced in our last post, I am here to let you know what's been going on.
Identity... and beyond
We are currently at the point...
2026-01-29 19:25:09 +0000 UTC View PostDev Team - Status Report
Greetings friends, from the Identity Visual Novel developer’s team, and we wish you a very good 2026!
We’d like to sincerely apologise, as we have slowed down these last few months due to, yet again, real life getting in the way of our work in this project for most of the elements of the team. Between getting sick, other professional ...
Identity: Version 0.3.15a – Public Release
Greetings, friends!
You can now access the newest public version in this post!
This is a sizeable update that brought the beginning of Day 10. You can check the release post for more information, but this one took Gherod a while to write given just how ma...
2025-10-23 19:27:44 +0000 UTC View PostDev Diary – August 2025
Hello everyone, it's Baku here!
About Baku
I went by the name "Lone_Wanderer" previously. I am the lead designer and currently also the main programmer for this project.
My personal career path involved me going to university and study a field called "Computer Visualisation". It's a regular Computer Science pat...
2025-08-08 11:17:29 +0000 UTC View PostVersion 0.3.15c
A new Update for Identity. Addition of Day 10 and several illustrated CGs for Azorin's second date and the Demon on Day 9.
Welcome to a new update!
The last month has been one of the hottest yet. Unfortunately, not in a fun way. We hope, we can rouse the moods with some scalies at least.
The Godot 4 engine has been slowly going...
2025-07-15 17:23:41 +0000 UTC View PostIdentity: Version 0.3.14 – Public Release
Hello everyone,
We hope you are having a good summer so far. With this heat wave you might want to avoid going outside... but perhaps you can tide the heat a bit with this public release of version 0.3.14.
It focuses entirely on Azorin and even has two fu...
2025-07-15 17:23:22 +0000 UTC View PostIdentity UX: Questionnaire
Hello everyone!
We are currently still at work to release the next update when we can. Baku has started work on a total rewrite of the engine for Godot 4. This has several reasons, one of which is that our Godot 3 version has some recurring bugs regarding sounds and sprites.
These issues can't be easily fixed aside from rewriting how...
2025-06-16 07:33:49 +0000 UTC View PostIdentity: Version 0.3.13c – Public Release
Hello there, it's Baku,
You can find the public version of 0.3.13c in this post right here. It adds a lot of content, such as reworks to existing days, all Kovle dates, sound additions and also lots of illustrations for the Brym sex scenes.
This vers...
2025-05-15 14:50:14 +0000 UTC View PostVersion 0.3.14
Salutations to everybody!
We have still been hard at work to change the underlying structures of the game, as it is right now, Baku has been working on potentially even remaking an entire Visual Novel Engine in Godot 4.
There are no guarantees here, if an entire rewrite is feasible, however, if anything it can teach us how to approac...
2025-05-15 14:30:55 +0000 UTC View PostHotfix Release: 0.3.13b
Hello,
We have updated the links in our original post here and the game again and hopefully we have squashed any crashes that had still popped up.
Let us know if any other bugs pop up. Crashes will always be a high priority fix to get out as soon as ...
2025-03-28 15:16:41 +0000 UTC View PostHotfix Release: 0.3.13a
Hello,
We have updated the links in our original post here and the game should now run without any further crashes.
We are already in the works of releasing the next update soon enough, and we will keep you updated on that.
In the meantime we m...
2025-03-25 13:01:57 +0000 UTC View PostVersion 0.3.13c
Hello everyone, hope things are going well for you!
After a very arduous fight against the engine in figuring out how we would like to go about the save system, we decided to push the build as we have it in order to test how things go during play. Some bugs may still be present, so we will need your feedback to ensure we can squash them al...
2025-02-22 20:22:07 +0000 UTC View PostDecember 2024: A Quick Status Report
Hello everybody!
It's me, Baku, and while we did hope to push an update before the Winter Holidays, we weren't able to finish a release-worthy build.
While we were resting (and still are, actually) I had decided to actually post-pone the update given that the user experience for this next update may be a bit frustrating if we were to...
2024-12-31 18:32:48 +0000 UTC View PostSpider God Design Process and Brym Artworks
First you can see the finished pieces, followed by the work in progress images how we got to these final versions.
The Spider God and Brym Illustrations are followed by our mockups for the inventory menu. We are trying to keep it simple.
The Spider God's name has not yet been revealed in the game itself, so this is the name you'll ha...
2024-12-03 16:48:56 +0000 UTC View PostBuild Status Update - December Release
Hello everyone, hope everything is going well with you!
As December has arrived, we would like to give you an update on our situation regarding the next build release.
Regarding the writing, we have began work on Day 10, but we have encountered a few issues along the way. We are nearing the end of Act 1, thus a lot of plot points con...
2024-12-03 15:36:49 +0000 UTC View PostCurrency Update
After careful deliberation, we have decided to switch our currency from USD to EUR as it would no longer make sense for us to be dealing in US Dollars, given that most of us don't get payouts in this currency and are not US citizens.
Due to such, the tier prices were followed by an adjustment that shall only affect new members. Existing membe...
Identity: Version 0.3.12
Hello everyone!
It is time for our next release, and right at Halloween, no less!
This release contains an addition to the main plot in the form of dreams, taking place at the end of each day, from Day 5 onwards.
This is something we have been wanting to do, with the big plot reveals growing ever so close, as not only a form of...
2024-10-30 18:20:17 +0000 UTC View PostIdentity: Version 0.3.11 – Public Release
Hello there, it's Lone Wanderer,
It's me again to deliver you with the next public release. You can find more information about version 0.3.11 on the post right here.
Looking forward, we are wanting to release the next build in December, before we ar...
2024-10-30 18:18:55 +0000 UTC View PostDragon Imperialists and WIPs of new CGs
The Dragon Empire has been something that had been hinted at in the game so far. Now, we have gotten around to actually focusing on them in the story.
The new content has been written for a Halloween release so... there is quite a bit of horrific stuff there.
We apologise that we could not add a content warning to the images; Pa...
2024-10-09 10:20:05 +0000 UTC View PostBuild Status Update - October Release
Hello everyone,
It's Lone_Wanderer here, also known as Baku or Deadly Illusion by now. This month has been pretty great with progress! I have been working on both coding with the engine itself and writing content.
Identity is still running on Godot 3, and I started working on a port to the most recent version, which is Godot 4. The ...
2024-09-30 12:01:25 +0000 UTC View PostIdentity: Version 0.3.11
Hello everyone, We wanted to release this a little earlier, but only now we have managed to squash some persistent bugs that were slightly game-breaking. We hope there won't be any more of those.
Without any further ado, we have finally prepared a new build in its earliest version, containing the initial release of Day 9 in its entirety, a...
2024-08-27 18:11:38 +0000 UTC View PostIdentity: Version 0.3.10 – Public Release
Hello there, it's Lone Wanderer,
I am here to present the new public build and it really has been almost a year. As outlined in our last status update, we did run into a few more delays.
You can check out details about version .10 in this 2024-08-27 18:10:41 +0000 UTC View Post
Build Status Update
Hello, we hope everyone is doing well!
This post will be an update on our build status. We had planned to release this build either now or later into August if we ran into issues with implementation, and we did have an unexpected one, with our programmer getting stuck without a flight back home for a few days and having gotten sick upon fi...
2024-07-29 11:10:35 +0000 UTC View PostDev Status Update (2/2)
Hey everyone!
This post features concept art for the two upcoming characters that will be introduced with Day 9, as well as some backgrounds for new locations, our studies regarding the new Gallery feature and a tease for the Brando date.
As for the characters, one of them was already revealed in the past:
&nb...
2024-07-01 13:19:54 +0000 UTC View PostDev Status Update (1/2)
Hey hey, Gherod here,
Well, it's been a long time. We deeply apologise for that, life's got in the way of us all and we just haven't been able to maintain a consistent workflow. Due to this, we have ultimately failed you for not keeping you up-to-date with recent developments and have, instead, remained in such a long silence.
Which ...
2024-07-01 13:16:11 +0000 UTC View PostIdentity: Version 0.3.9a – Public Release
Greetings everybody,
Progress has been slow, several of us had to deal with IRL issues: Among the issues we faced, for example I, Lone_Wanderer, had been hospitalized for a month and a half; Samples had to deal with Covid.
We were able to get 0.3.10 finished, so as a treat, we also have the last patron build now for everybody availab...
2023-09-28 14:57:57 +0000 UTC View PostIdentity: Version 0.3.10
Greetings everybody,
We intended to release this build far sooner, but… life happened and here we are, four months after our original goal.
As it happened, in the recent months a lot of more urgent things popped up in our lives; I, Lone_Wanderer, had been in a hospital over the last month and a half, Samples had to deal with Covid,...
2023-09-28 14:57:36 +0000 UTC View Post

















