SamuKata
gamebear

gamebear

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[Release Notes] Lecherous VIllage v0.3.1

Lecherous Village v0.3.1 has been released and available to Gold and Silver Tier patrons. Check the release notes below.

Release Notes for v0.3.1:
Gameplay:

  • World Map is out. Explore the Shifting Lands Map after finishing the intro quest line.
  • Inventory is currently disabled die to ...

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[Update] Concerns about updates visibility

Hello everyone,

I wanted to let you know about some recent changes that have affected how notifications are sent out for new updates. It seems that some of my patrons and followers aren't receiving notifications as they should be, likely due to recent updates on Patreon's end. To ensure that everyone stays informed, I'll be posting release...

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[Progress] 12-02-2024

[Progress] 12-02-2024

Made significant progress on the global map this week. Nearly completed textures and UIs, and currently focusing on adding engaging content such as events, resources, and 3D models for various elements. Take a quick peek at the progress in the short video provided.


Additionally, I'm crafting a scene for a new character who'll ap...

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[PROGRESS] 05-02-2024

Hello everyone,

Just a quick update: the next game release is set for around February 25th. I decided to move it to the end of the month to give me a bit more time for developing new content. Plus, I'm planning to switch the regular release date to the start of each month.

Last week, I wrapped up another animation, set up a new chara...

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[PROGRESS] 29-01-2024

[PROGRESS] 29-01-2024

The work on the UIs for the global map is moving along smoothly! I've also wrapped up two animations for the scenes and am currently diving into refining the new scenes for some of the old characters. Some of these scenes are required to close the story gap for the old events. Take a peek above, and you might spot that I also revamped characters...

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[Bronze Tier][Early-Access Release] LV [v0.3.0.1]

The newest update is now live and waiting for you to check it out! Just click on the link below:

WINDOWS - LV v0.3.0.1  

NOTE: Old saves are not supported for the reasons below.

<...

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[NEWS] Next release date

[NEWS] Next release date

Hey everyone!

Just wanted to give you a quick heads up - I've got a pre-release build in the works as we speak. Once that's done, I'll be doing some final tweaks and fixes before sharing it with my awesome patrons.

I'm aiming to drop it between the 15th and 17th of this month, but you know how it goes with the day job. Fingers crosse...

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Happy holidays!

Happy holidays!

Hey everyone,

As the year wraps up, I want to wish you all a Merry Christmas and a Happy New Year! May the coming year bring more joy and peace to you and your loved ones.

Now, a couple of announcements.

Starting January, billing will be back in action, and here's why - I'll be rolling out the next update in mid-January!

...

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[Teaser] Upcoming update

[Teaser] Upcoming update

Just finished up a cool technical build! Here's a quick peek at what's coming in the next update. Still tweaking a few things, but it's about 99% done. Check out the new intro, UIs, combat, and other improvements!

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[Progress Update] Only UIs left to finish

Let me give you a short heads up before returning to work! Another technical build has just finished compiling, and I'm testing at this exact moment. From the looks of it, I need to finish the user interfaces for the combat system and the next update will be ready in terms of game mechanics. Then I will need to review, update and add the content...

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[Progress Update] It's getting closer and closer

[Progress Update] It's getting closer and closer

Yesterday I made a technical build for testing purposes with most of the new mechanics integrated, and it went pretty well. Some things are not as smooth yet as I want them to be, but I will get it there. My current focus is to complete the code for the global map navigation by the end of the next week, and then it's mostly UIs left to finish. View Post

[Sneak Peek] Few images from the updated lore

[Sneak Peek] Few images from the updated lore

Hey!
A couple of sneak peek images to keep you entertained while I'm working on the next update. As I mentioned in the previous update, the lore of the game is going to be updated and these images are from the updated intro and one of the first quests.

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[Progress Update] And a sneak peek...

[Progress Update] And a sneak peek...

Quick update and a sneak peek. I haven't had enough time to invest into the technical stuff due to work trips and high load on my main job. However, I was able to work on the story and lore update. Also, I've made some huge changes to current characters. This way it feels much better to me. One of these characters is Trog, and he is going to pla...

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[PROGRESS UPDATE] Current progress

I'm good and well. Just a little bit burned out from the main job, so I usually would rather crawl into my cave and focus on working the stuff for the game. Thus, progress updates are rare now. However, I've made significant progress since the last update. Most systems are either in a working or semi-working state, and now I'm placing all the bi...

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[PROGRESS UPDATE] About the next release

Hey!

Just want to tell all of you that I'm alive and working on the game. I plan to release the next update around the middle of June. This way I should have reasonable amount of time to finish what I'm currently working on. I'm also testing some new technical things for the currently implemented stuff. Nothing to show yet as I'm working o...

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[PROGRESS UPDATE] BILLING PAUSED

I'm pausing the billing for my current patrons until further notice.

At the moment, I'm working on something that doesn't look very exciting in visual terms. It's mostly coding and 3d models for the in-game stuff. So, basically, I want to finish working on the technical side of the game without worrying that I'm letting you down. Otherwise...

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[Public Release] LV [v0.2.11]

Early access version is available! You can get it using the link below.

LV [v0.2.11] - [WINDOWS]

LV [v0.2.11] change log:

New events:

  • J...

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[Update] Plans for Q1 2023

Time to discuss the plans for the game, ladies and gentlemen. During the first quarter of 2023 I want to finish working on the following aspects of the game.

Short version:

During the next update or two I'll be adding gameplay elements, animations (with sounds) and text, but no new scenes most likely.

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[Bronze Tier][Early-Access Release] LV [v0.2.11]

[Bronze Tier][Early-Access Release] LV [v0.2.11]

Early access version is available! You can get it using the link below.

Starting with this version, I won't be able to invest time into the Linux version support. I had to choose either to struggle with the Linux or to invest time into adding sounds to the animations. I've chosen the latter. Also, looks like the game works fine on Linux wi...

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Happy New Year!

Hey, I've got a little bit too preoccupied with the preparations for the New Year party, so I'll leave the update with the plans and stuff for the next year. 

In this post, I just want to thank you all. Your kind words and support were one of the things that let me somehow deal with shitloads of tough decisions and life complications ...

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[Gold Tier][Gallery Update] LV[v0.2.11]

The gallery has been updated with the latest release events.

[GALLERY] 

Enjoy!

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[Early-Access Release] LV [v0.2.11]

[Early-Access Release] LV [v0.2.11]

Early access version is available! You can get it using the link below.

Starting with this version, I won't be able to invest time into the Linux version support. I had to choose either to struggle with the Linux or to invest time into adding sounds to the animations. I've chosen the latter. Also, looks like the game works fine on Linux wi...

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Release moved to 26th of December

I have to move the release to the 26th of December due to some life-related stuff. 

Sorry for the delay and have a wonderful Christmas with your loved ones!

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[Sneak Peek] 12-12-2022

[Sneak Peek] 12-12-2022

Keira is about to show Lynn a few more tricks of her trade.

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[Sneak Peek] 12-05-2022

[Sneak Peek] 12-05-2022

Just Lynn helping James around the shop.

Release should happen on 24th of December if everything goes as planned.

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[Sneak Peek] 11-28-2022

[Sneak Peek] 11-28-2022

Just a witch training her new familiar. Also, test renders for the character that will be added in one of the future updates.

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[Sneak Peek] 11-11-2022

[Sneak Peek] 11-11-2022

Nothing unusual here. Just a short stretching session after the intense training with Borus.


P.S. I'll be using this short format when I have nothing to say other than "Hey, I'm working on the game". 😉

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[Progress update] 10-25-2022

Short update. I've more or less finished coding down global map features for the upcoming release (I'd say they're 80-90% ready) and now I can invest more time into the scene setup and rendering.
I want to add a decent amount of the spicy content and this requires a lot of work, thus the release will happen in the second half of Dece...

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[Progress Update] 09-26-2022

[Progress Update] 09-26-2022

Currently, I'm doing technical stuff for the game. It's mostly coding and polishing the current mechanics for village and global maps, so there's not much to show.

Nevertheless, I managed to finish the scene setup for the cave, where Lynn might encounter a band of wild goblins and share a drink with them. I fiddled a lot with its setup and...

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[Progress Update] 09-11-2022

[Progress Update] 09-11-2022

Short update. I'm doing mostly the coding for the global map and making small improvements. Nevertheless, I've prepared a few images for you.

The first one is a remake of previously excluded Ravena's scene. The other two are test renders for the dangers Lynn might encounter in the wilderness. Tested the new approach for night scenes and fe...

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