Today's update primarily focuses on improvements to core gameplay: the moment-to-moment control of Hyperdeep's characters (whether that be manual or automatic control).
The central challenge of creating a game like Hyperdeep is to strike a balance that allows the player to feel like their inputs are directly and immediately controlling the...
2025-07-31 13:28:49 +0000 UTC
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Back to a relatively regular update schedule it seems. Today's update is again focused on "cleaning up": fixing bugs, adding missing thumbnails, etc., plus a few miscellaneous additions and improvements to things like physics and material rendering.
In addition to the relatively minor changes made to the core game, some relatively...
2025-05-18 12:38:58 +0000 UTC
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Happy belated new year everyone and happy new Hyperdeep!
I usually ramble excessively in these update posts, but this time I'm going to direct you to another place where you can read my ramblings:
and
Exactly a year ago, I came to you and told you that I predicted version 0.6.0 of Hyperdeep would be released "by the end of November".
To my credit, I didn't specify which year.
It would seem that this woefully optimistic deadline was actually remarkably prophetic with regards to how development of 0.6.0 woul...
2024-10-31 16:46:10 +0000 UTC
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A brief update post made on the recommendation of my lawyers as evidence that Hyperdeep is in fact being worked on.
In fact, this time round I have achieved two relatively significant technical milestones:
First engine modification
Yes, for the first time in the development of Hyperdeep, a feature has necessitated the modific...
2024-07-31 13:22:43 +0000 UTC
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Development
It's been a while hey?
Development of Hyperdeep is still underway and we are very close to another major release. I decided however that I absolutely had to stop releasing half-baked builds with glaring problems/oversights, for my sake and yours. There will not be another 0.5.99999 before 0.6.0.
As such, this post...
2024-03-31 13:01:34 +0000 UTC
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YES ANOTHER UNFINISHED BUILD HERE
Ook eek. We're almost there gang. Wait a teeny tiny bit longer if you want the absolutely clean and finito build. Ook.
Provisional changelog
Performance
Hello again friends. I hope you're all having a very ghoulish day.
You might be disappointed to discover that this post does not bring with it a new game build. Despite this, I wanted to keep you in the loop as to where development is going and when to expect the next update.
I have been working on the current build since the beginni...
2023-11-01 00:34:30 +0000 UTC
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Alas again the grim spectre of the end of the month looms over me!
Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline" of the end of the month has ceased to have quite the importance that it once did (although I appreciate that many of my Patrons do in fact still get ...
2023-08-31 12:16:27 +0000 UTC
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Warning: This is an extremely broken in-progress build designed to showcase very specific WIP features. If you want to just play the game I recommend downloading build 0.5.0 ...
2023-08-01 01:35:38 +0000 UTC
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Hello again cool friends.
Today's build is something that I'm calling a concept build. What this means is that I put some weird new features in and didn't really have time to fix all the fucked up stuff by the end of the month deadline that I sort of meaninglessly impose on myself. It also means that the build has what you might c...
2023-07-01 01:06:48 +0000 UTC
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Quick update post just to let you guys know that work on the next build is going well. I plan to include some improvements to auto-movement (including support for the new all-fours pose), possibly one more additional pose, and some new customization items.
So far, almost every addon I've created for Hyperdeep has had a slightly different w...
2023-06-08 07:52:45 +0000 UTC
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Hey pals.
This update, like every other update so far, didn't exactly pan out as planned. I was planning to primarily focus on producing customization content for the game and shy away from getting into any serious engineering. That was until I read some innocuous feature requests suggesting that players wanted:
a) for the game to re...
2023-05-14 14:20:35 +0000 UTC
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Hey crew.
Maintaining a relatively rapid pace of updates for the moment. This isn't exactly the CONTENT CONTENT CONTENT update I promised last time, but it does have some CONTENT.
Physics
The primary reason for this is that I was eager to get out an update that includes some performance improvements I've made recently. Some v...
2023-03-07 04:47:35 +0000 UTC
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2023-02-20 14:06:39 +0000 UTC
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After release last night I discovered a few minor bugs that had been introduced into this build in the process of setting up the demo version workflow:
- Cannot select custom addons from clothing menu
- Cannot deselect clothing items in categories that allow multiple selections
- Character and outfit preset images are was...
2023-02-20 13:55:53 +0000 UTC
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I'm back, in the middle of the month, to do something crazy.
Public Demo
That's right, I've released a new publicly available demo of the game. It's been nearly TWO WHOLE YEARS since non-patron-peasants have had an update to Hy...
2023-02-19 15:01:20 +0000 UTC
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Evening all. Those of you hanging out in the Discord recently will be aware that I've been rather busy completing my Master's thesis. For the sake of my persona as it relates to this game, let's pretend that it was entitled Frictionless Constraints for Real-Time Labial-Penile Contact Simulations.
Regardless, I have found time this...
2023-01-31 15:14:47 +0000 UTC
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Yuletide greetings to one and all.
Performance
Performance profiling (identifying sources of lag, etc.) in UE4 is an arcane ritual that requires extreme concentration and advanced knowledge of magicks. I spent some time this month drilling down into all the little elements that make up a single frame of Hyperdeep and finding those ...
2022-12-24 16:47:39 +0000 UTC
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WARNING BIG NSFW IMAGE OF PENIS INSIDE
We're so close boys.
This month's update addresses a number of outstanding issues and makes improvements across the board. I plan for December's update to fully bring all the loose threads together and it's at that point that a new free version of the game will be released onto the unsuspectin...
2022-11-21 13:44:39 +0000 UTC
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Exciting one this month for anyone who doesn't like moving their right hand.
Automode
Automode has been flagrantly broken for an incredibly long time, so it makes me very happy that such an important feature is now functioning again. In fact it's functioning to a greater degree than it ever was previously.
Remember that psych...
2022-10-31 14:56:21 +0000 UTC
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Well, phase 1 of the grand bug smash is complete and we've made some significant headway into an utter mire of my own creation. We haven't reached complete bug-freedom yet, but we're on our way.
A non-exhaustive list of bugs smashed in this update:
- Resolution settings not retained between sessions
- Resolution settings...
2022-09-30 16:00:45 +0000 UTC
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As previously announced, I am dedicating my time in September to smashing bugs. I have already been working on some issues that I am aware of, but I'm sure there will also be some that I've missed that are hurting your experience with the game.
Have you found an issue with Hyperdeep that needs rectifying? Post it in the comments below or o...
2022-09-14 06:26:00 +0000 UTC
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The most aesthetic shape is the capsule.
Think of a stereotypical pill shape and that's basically it. This isn't something that I'm looking to have a discussion about or convince you of, I'm just telling you. The capsule is also the most phall...
2022-08-31 15:20:48 +0000 UTC
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I entered such a sublime flow-state frantically patching up last month's build before the EOTM deadline that my momentum snowballed and I ended up continuing to work feverishly, spit-shining long-neglected corners of the game throughout the first week or so of this month. In fact, I am so pleased with some of the elements that I've addressed tha...
2022-07-11 14:18:25 +0000 UTC
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Hello again everybody.
Today's update, as I said last month, primarily addresses the innumerable bugs I have introduced and features I have broken over the last few updates. This will surely come as a relief to those of you who were starting to believe I was incapable of producing anything that wasn't barely functional.
The game shou...
2022-06-30 15:09:50 +0000 UTC
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Hello again children.
This build, like the last few, should be considered as an "enthusiast" build for those wanting to get to grips with the very latest engineering work. However, we are...
Almost out of the woods
This will be the last of the recent run of "broken" updates. The major questions about control, positions, anima...
2022-05-31 09:59:12 +0000 UTC
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What's this, an actual playable update?
Yes!*
*but...
Yes it is playable, and yes it has a few attractive and exciting new features and improveme...
2022-04-30 14:51:04 +0000 UTC
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WARNING: THIS BUILD IS FUCKED (as in unplayable). ONLY DOWNLOAD IT IF YOU'RE DESPERATELY INTERESTED IN WHAT I'VE BEEN WORKING ON.
Hello again gentlemen. I have returned from my mysterious month of no updates to bring you something that is just barely an update. What can I say; it's been a journey. Today, ...
2022-04-01 03:45:29 +0000 UTC
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