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bolddunkley

bolddunkley

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bolddunkley posts

Raymarching Project Files

Dear patrons!

Please find attached the project files for the video It take two, lava lamps, Raymarching in Godot 4.1. 

Sorry it took so long to upload t...

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It Takes Two, lava lamps, Raymarching in Godot 4.1.

It Takes Two, lava lamps, Raymarching in Godot 4.1.

Good evening Patrons!

Long time no see! I'm very happy to present to you my first video in over two years! This one has been in the works for a while, I've made and remade it over and over but I can finally say that I'm happy with it.

In this video I try to recreate a lava lamp effect from It Takes Two and get a bit carried away with...

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Patron Poll - What do you want to see more of in 2021?

Good afternoon Patrons!

I hope you've all had a good start to the new year. Now that I've got a few videos under my belt and the channel is doing quite well I wanted to hear what you (the people paying for these videos) would like to see more of in 2021.

That's where this poll comes in! You can check as many options as you like, and ...

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Snow project files.

Good afternoon Patrons!

Attached to this post you'll find the project files for my latest video: Christmas special, making it snow.

Thank you so much for supporting me in t...

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Christmas Special, making it snow.

Christmas Special, making it snow.

Good evening Patrons!

I'm very proud to present to you my latest video, all about snow. Expecting to live through another snowless winter in Berlin I pre-emptively created some snow of my own.

In this video I take a look at a few ways we can add interactive snow to a scene using shaders. I hope you enjoy it and please let me know wha...

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SDF Project Files.

Good afternoon Patrons!

You can find the project files for my latest video Glyphs, shapes, fonts, signed distance fields attached to this post.

Over the last...

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Glyphs, shapes, fonts, signed distance fields.

Glyphs, shapes, fonts, signed distance fields.

This month we're looking at an old (but gold) technique for rendering sharp vector-like shapes such as glyphs, graphics and text. This technique first appeared in a SIGGRAPH paper from Valve in 2007 and I wish more people knew about it and used it in their projects because it's really, really powerful.

Special thanks to all my Patrons who ...

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Animation Textures project files.

Good evening Patrons!

Please find attached the project files for my latest video Vertex animation textures, beanbags and boneless animations. 

Thank you again for supp...

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Vertex animation textures, beanbags and boneless animations.

Vertex animation textures, beanbags and boneless animations.

Skeletal animations are amazing but they can't be expected to do everything well. In my latest video I demonstrate the technique of using vertex animation textures to get a tricky physics-based animation out of Blender and into Godot in a 60-fps-friendly way.

Thanks to all my Patrons for contributing to the creation of this and the many vi...

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Point-To-Plane project files.

Good evening Patrons!

Please find attached the project files for the latest video The Last of Us Part II, material blending, the SDF of a plane.

Thank you so much for makin...

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The Last of Us Part II, material blending, the SDF of a plane.

The Last of Us Part II, material blending, the SDF of a plane.

New video is live! This time we're doing a deep dive into a fairly simple concept: point-to-plane calculations.

Based on a request I received to explain how this material blending trick works in The Last of Us Part II, I look into both the shader and usabilit...

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Wave Function Collapse algorithm project files.

Good evening Patrons!

Attached to this post are the project files for my latest video: "Superpositions, Sudoku, the Wave Function Collapse algorithm."

Thank you so much for supporting me in my mission!

Martin.

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Superpositions, Sudoku, the Wave Function Collapse algorithm.

Superpositions, Sudoku, the Wave Function Collapse algorithm.

My next (and by far longest) video is up, and this one's all about the awesome Wave Function Collapse procedural generation algorithm.

In this video I explain how the WFC solver works, and the various ways you can feed it the adjacency constraint information it needs to function. I use Blender for creating my modules and metadata, and impl...

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Flowmaps and gradient maps source files.

Good evening Patrons!

Attached to this post you'll find the project files for my latest video, "Flowmaps, gradient maps, gas giants.".

Thank you so much for your support, and I look forward to sending more content your way in the coming mont...

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Flowmaps, gradient maps, gas giants.

Flowmaps, gradient maps, gas giants.

My third video is up! In this one I explore how flowmaps and gradient maps work, and use both techniques to create a swirling gas giant shader.

I hope you enjoy it!

Martin.

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Ray-sphere intersection source files.

Good evening Patrons!

If you're reading this then thank you for supporting my videos! Please find attached the source files for my latest video on ray-sphere intersections.

Thank you!

Martin.


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Planet atmospheres, ray-sphere intersections.

Planet atmospheres, ray-sphere intersections.

My second video is live! This time I'm looking at creating planet atmospheres using ray-sphere intersections.

The source files for this video will be uploaded as a separate post soon.

Enjoy!

Martin.

P.S. thank you so much to all (both) of my patrons :D 

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Pivot Caching source files.

Good evening Patrons!

If you're reading this then that must mean you've decided to contribute to my quest to scale up and improve my content, so first and foremost: thank you so much!

Attached to this post you'll find the source files for my...

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Animal Crossing, wobbly leaves, pivot caching.

Animal Crossing, wobbly leaves, pivot caching.

My latest video is live! This one's all about recreating those lovely wobbly leafy trees from Animal Crossing: New Horizons, which I've been playing way too much of recently.

Source files for this video will be uploaded as a Patron-only post shortly.

Enjoy!

Martin.

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