SamuKata
The Open Perpetuum Project

The Open Perpetuum Project

patreon


The Open Perpetuum Project posts

r/MMORPG Spotlight!

r/MMORPG Spotlight!

WOW! What a week it has been.
We are so excited to have gotten this post together and been afforded the opportunity to post on this excellent and popular subreddit: r/MMORPG!

They offer and invite developers from AAA to indie to post existing, new, or upcoming games and showcase their work.  We are highlighted along side of many o...

View Post

Something Gamma this way comes

Something Gamma this way comes

As Patrons we wanted to give you a heads up about the new upcoming Gamma World Island content. This will be the largest content introduction we have ever done. We have worked through Gamma from the ground up, addressing issues from years past and coming up with innovative solutions, balance, and content to make a better Gamma for everyone!

View Post

New Stronghold Features

New Stronghold Features

We've been hard at work on some backend functionality to enhance the stronghold experience, fix bugs, and potential exploitation.  Thankfully we haven't seen this abused yet, but as we release more lucrative Strongholds we anticipate these features will mitigate those issues!
Stay tuned for a blog release soon and our next update: Patch ...

View Post

Latest video for the next patch!

Latest video for the next patch!

We will soon be debuting our next teaser video for the upcoming Stronghold release!
Take a look and let us know what you think.

All of the videos and blogs are being used to help promote the game using the funding we get from your donations to promote across several platforms!
The videos are getting a lot of views and clicks!  ...

View Post

Promotion begins! The Sentinel is revealed!

Promotion begins!  The Sentinel is revealed!

Hello Patrons!
It is finally time, the rollout of our most ambitious effort to date is underway!
Here is what you can look forward to as patrons:
In the next week we will have a Patron-Preview Event on our dev-server allowing you EXCLUSIVE ACCESS to try out all the new content before it goes live!

To signup, please DM DEV /NULL o...

View Post

Death of a Scoutsman

Death of a Scoutsman

Unfortunately our scout was eventually found and dispatched by the Nian patrols as soon as the fog lifted.  Our only option for further reconnaissance was to wait until nightfall.
The weather cleared revealing the glow of Nia's rings in the night sky.  The alien planet's rings cast enough reflected light to show more structures behi...

View Post

The four horsemen

The four horsemen

Sending a signal-masked scout ahead was our best option to cut through the EM effects of the static-charged fog.  Managing to dodge through Nian patrols, the scout began approaching the first line of structures.  However these were not inert structures, they were in fact living Nian entities constructed in the field as defensive emplac...

View Post

That's no moon

That's no moon

Its worse than we thought.  This is no small-time mining operation on some volcano-borne island, looking to salvage ancient tech, or perform some arcane Nian tradition we do not understand.  The mist begins to lift revealing a glowing complex of structures not before seen or documented on any Syndicate record.  The island is crawl...

View Post

Industrial scale

Industrial scale

To the north another sight, clearly Nian activity did not cease on this island after all.  A large complex you recognize as some of the industrial constructs from the abandoned Nian cities in Syndicate territory.  However, these are not dormant nor in ruins.  The walled complex might hide the numbers on the other side, but the sou...

View Post

On the horizon

On the horizon

Beyond the initial trek from the abandoned Teleport dock, a strange landscape unfolds before you.  A sudden topographical anomaly, a mountain with a deep central depression - almost like the dormant volcanoes of Earth, surges up in the horizon.  Off the southern shore, remnants of a Nian city collapsing into the sea.  But somethin...

View Post

The beginning

The beginning

All things begin somewhere.  
Your journey will begin here, at this long since forgotten teleport dock that the Syndicate have hacked into.  After a few survey missions, it was clear that they will need to hire some real Agents to investigate this new land - as none of the initial expedition returned.

What mysteries lie beyon...

View Post

Preview on the next update!

Preview on the next update!

Hello Patreons!
Thank you for all of your generous support over this difficult year.  
We have a lot planned over the next few patches, but as you requested, we decided to dive into the details we now plan on releasing before the end of this year!

First - Syndicate balance.
It was a long requested, debated, and refined commu...

View Post

Wiki Launch!

Hello Patrons!
A long awaited, frequently requested, support/feature for the project was to establish a new official wiki.
It took a bit to get things set up the framework for contribution, moderation, and structure of the wiki navigation.  But now things are rolling and a number of pages are filling in with data already!
We hope p...

View Post

[WIP] NPC Gamma base structures

[WIP] NPC Gamma base structures

Another critical step in our efforts moving into our first NPC-base Stronghold is making sure we can make NPC's be buildings!

We chose to use the NPC system to actuate the NPC-structures rather than have real "buildings" be dynamically spawned through another system.
The NPC provides everything we needed for the experience, you can sho...

View Post

WIP: A new exit rift for Strongholds!

WIP: A new exit rift for Strongholds!

Every so often (when there is something cool to show) we will post a little WIP image of things we are working on!


Today we are overhauling the Stronghold system to make it extensible, customizable, and flexible to more new zones.


One important issue was how players know how to leave the Strongholds. We worried the exit Telep...

View Post

Patch 17 Release Date

Patrons!
We will be updating the server on July 19th, Sunday for our latest update featuring new robots, modules, ammo, materials, npcs and more!
Thank you so much for your participation in the Patron-Preview-Event and all of your helpful feedback and insights.   We are so happy that many of you were able to get ...

View Post

Dev Blog: New Material

Dev Blog: New Material

Blog detailing a new raw material used in the production of the new robots and modules.

View Post

Dev Blog: Destroyers

Dev Blog: Destroyers

Blog detailing the new robots, modules, and ammo coming to Open Perpetuum!

View Post

Patron Preview Event

Attention Patrons!
The Patron Preview Event begins this Friday 6/26 and will continue through 7/12!
During this period of time a temporary Development server will be provided with closed-registration access to You (and OPP Team members) exclusively!
This server will have our latest changes that will be coming in the next update: Patch 1...

View Post

Patch 17 Sneak Peek

Hello Patrons!
We heard from you about opening up testing, and were looking for ways to help concretely show you our appreciation for donating to the project.
As such we are piloting a "Preview" of Patch 17 to Patrons Only!
The details and dates for this will follow shortly in an upcoming post.

What you can expect soon: we will p...

View Post

New Video!

New Video!

Patrons: THIS is where your donations are going.
This video is now being promoted across multiple platforms including, google, youtube, twitter, and more!

Every dollar over our operating costs can promote the game!  You are directly contributing to the growth of the game every month!
Thank you Patrons!!

View Post

2 Year anniversary blog up!

2 Year anniversary blog up!

Hey patrons,
Our latest blog is up detailing the next patch.  We will have a special update for you coming shortly ;)

View Post

2nd Anniversary and Patch 16!

2nd Anniversary and Patch 16!

Patrons!
We are celebrating our 2nd Anniversary of our Live Launch on April 14th, 2018.
It has been 2 full years of a persistent MMO universe of Perpetuum since official closed down January of 2018.
We could not have done this without your support!  And we thank you 1000x for your generosity and support for all these years.

...

View Post

April Patreon Update!

April Patreon Update!

Hey there Patrons!
Thank you again for your continued support.
As a quick update:
- We will have a Patch targeting our anniversary coming up on April 14th.  Expect an event at that time with a patch to follow.
- We have a number of community requests as well as gifts in the Patch.  Including more pitbosses, chassis pvp sc...

View Post

Resource Server work-in-progress and updates

Resource Server work-in-progress and updates

Patrons!
Have we got good news for you:
Thanks to the AMAZING work of our local Avatar Creations client developers, we now have the ability to provide client-side resources when clients connect to the server!
This opens up the door for:
New icons, new text descriptions, new modules, bots, buildings, field-devices, everything!
Befo...

View Post

Patch 13 Coming Soon: New Beta Outpost Features and SAP QoL!

Dear Patrons,
Wow! We are so happy to announce that we finally have things coming together for our next patch!
This proved to be a very complex undertaking from a feature development and game balance perspective.  Beta outpost control and siege is a critical mechanic with very immediate consequences in the game.  
Not only tha...

View Post

Patch 11 and EP Bonus Summer Event!

Patch 11 and EP Bonus Summer Event!

Join us starting July 3rd for an EP Bonus Event, and Patch 11!

Many festivities to be had, challenges to overcome, boosts to propel you forward into Perpetuum!

View Post

Roadmap Revisited - What the future holds

Roadmap Revisited - What the future holds

Patrons!

Thank you all for your continued and generous support, we have been able to spin up development servers for various projects, one of which is featured in this blog, because of your donations!

Our anniversary patch and event was a blast!  We hope you enjoyed it as much as we did.  Thanks to some intrepid community m...

View Post

Relics - A new feature!

Relics - A new feature!

New and only on OpenPerpetuum - Relics!

View Post

Patch 10 Video

Patch 10 Video

See what is coming with Patch 10 and Beyond!

View Post