SamuKata
balintshaders

balintshaders

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balintshaders posts

VPT is now available through Modrinth

Hi! I took some time last weekend to generate a resourcepack to package into VPT. With this change I'm now confident enough to release it on Modrinth.

Converting packs is still very much recommended, as the built-in one is automatically generated from the original textures, but it's not a requirement anymore.

Early access versions wi...

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1.3.0 Release

This release includes the following things:

- Much better material management. The sun is actually visible in metals now. 

- Improved sky and sunlight. No more deep blue sky.


These are the known issues (please don't try to report them):

- Water's broken (coming soon, I promise)

- Lava's broken (but a...

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1.3.0 Showcase

1.3.0 Showcase

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VPT 1.2.0 Block models - Release post

Hi!

I've been working on implementing custom block models into the shader. Most of them already work, but there are a couple of bugs, the main ones I've encountered while working on the shader are:

  • Some blocks just plain don't show up (e.g. stone walls)
  • Some rotations are offset (most visible on torches, but also happe...

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VPT 1.2.0 - Showcase images

VPT 1.2.0 - Showcase images

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VPT 1.1.0 Release

Sup!

This update is mainly about improving the performance of the last version. Managed to get the FPS up by about 30%. I also tweaked the colors and the general look of the pack a bit.

Finally I re-implemented (and also greatly improved) the render scale, with it I can achieve above 60 FPS on my 2060 without a noticeable quality deg...

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1.0.0 files

Follow the usual installation instructions here

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1.0.0 Release - SVGF Denoising

1.0.0 Release - SVGF Denoising

Shader file is in the next post.

This should be a good point to move up a full version. 

With this addition the shader should be mostly functional. There are still a couple of things I need to address (e.g. water is borked right now), but from this point on the main thing is going to be adding new blocks. Hopefully I can impleme...

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New Release Sneek Peek

New Release Sneek Peek

Sup! Sorry for the long delay between versions, I had to finish a Bachelor's thesis at my university and also prepare for my exam. I haven't been completely away from the project though, so here's a small sneek peek for the next update.

In this update I'll (hopefully) finish the denoising part of the shader, and produce smooth enough resul...

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VanillaPuddingTart 0.6.0 - Water

VanillaPuddingTart 0.6.0 - Water

As always, installation instructions are here, make sure to follow them.

Sup! Sorry for the long delay between the versions, I had some stuff at uni I had to attend to and I haven't had time to update VPT.

This update overhauls the...

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VPT 0.5.0 - Built in renderscale

VPT 0.5.0 - Built in renderscale

Smaller update this week, but I felt it was important. I implemented a render scaler into the shader, this hijacks the (unused) brightness slider and replaces it with a render scale one. This lets you change the render resolution from 50% (half res in both directions) to 100% (normal resolution).

This only downscales the global illuminatio...

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VanillaPuddingTart 0.4.1

This is a smaller update with a bugfix and mainly "backend" updates.

Changelog

Shader side

  • Fixed issue with higher resolution resourcepacks (>64x). All blocks should render correctly now

Generator (website)

  • Added all of the blocks with the same texture on all sides, the column ones and the one...

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VanillaPuddingTart 0.4.0

This version adds a better denoiser alongside a couple of bug fixes. As aluded to by my last post, now I'll focus on implementing more blocks, this will mostly happen outside the shader on the generator website, so there might not be a new version for the next week or two.

For installation instructions go 2022-08-31 21:57:13 +0000 UTC View Post

Denoiser update

Denoiser update

Got around to implementing an even better denoiser with manual mipmap generation. Still blurry and that will stay like that for some time, right now it's time to implement more blocks into it.

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VanillaPuddingTart 0.3.0 - Better denoising

For installation instructions go here 

This version improves the denoising, images should clear up faster and end up a lot clearer than before. 


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Better denoising (unfiltered images)

Better denoising (unfiltered images)

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VPT 0.2.0 - More LabPBR + various fixes

For installation instructions go here 

Changelog:

  • Added soft shadows from the sun
  • Added time based sun color variations, the light will be much closer to red in the morning (22000 - 24000 in game)
  • Added support for nor...

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Normal vectors public sneak peek

Normal vectors public sneak peek

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VPT 0.1.0 - Temporal denoiser

For installation instructions go here 

This version introduces basic temporal denoising alongside various other improvements and bugfixes. This basically takes the result of the previous frame and it calculates how each pixel moved between it and the...

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VPT 2 early test version

This first version will be available to everyone at the same time, but I intend the ones after this to be early exclusives for patrons (1 or 2 weeks).

I managed to implement a couple of things into the shader to get it closer to something that's usable (sun, metals, etc.), so I decided to release a very early version here.

Keep in ...

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VPT rewrite start

Hey! Welcome to my patreon page. It's been a while since I've released any meaningful updated to VanillaPuddingTart (apart from basically version bumps). The main reason for this was that I couldn't go any further with the current approach.

The way the shader was originally written basically threw away all of the rendering work done by the...

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