Hey everyone,
Hope you doing well and staying cool is super hot here these days and im losing my mind!!!
In this part we gonna explore a very unique technique for creating self luminance procedural shapes and typo.
What I do in Octane also applies in Redshift so just follow along with same steps and you will be able to repoduce it. ...
2025-07-04 19:24:54 +0000 UTC
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2025-06-02 16:16:14 +0000 UTC
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Happy summer everyone!
I hope you are keeping cool wherever you are, as Greece is already hot!
In this part I am gonna dive deep into look dev with Octane and procedural lighting setups. We are gonna create a system where only by using illustrator files we will be able to fully flesh out procedural and detailed / complex neon light...
2025-06-02 15:15:20 +0000 UTC
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Happy month!
Starting May with LA out of playoffs (for NBA fans) but hey, still one of the classic logos. I am gonna show you how to render logos starting with simple stuff and increase the complexity going forward. Devil is in the details!!
Let me know if any questions and stay tuned for the next part as its dropping also soon.
2025-05-08 15:54:56 +0000 UTC
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Hey hey,
On this last part of this mini series, I am gonna show you how to successfully light and render a glass of beer. It is always quite challenging to render liquids/glasses/foam in any sort of context as there are a lot of parameters we need to be aware before hand.
Eg. if modeling is wrong or no UVs or intersections etc. th...
2025-04-24 11:12:01 +0000 UTC
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Happy Friday!
Let's do the same thing with native C4D particles.
Now this needs way more complex thinking even for basic things like that, as c4d particles have way less functionalities on the front end of things. And that is my main complaint about a system that works very well and super fast but you need to think like a programm...
2025-04-11 09:26:31 +0000 UTC
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After dealing with geometry animation, let's tackle the fizz -i think its called like that?
In this example I am gonna use Xparticles and on the next part I am gonna use c4d native particles to compare the two systems.
2025-04-06 19:52:45 +0000 UTC
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Hey friends,
I hope everyone is doing well! Finally found some time for housekeeping, restructuring stuff internally and.. offload some personal thoughts!
Pricing adjustments: After 3.5 years I had to increase the pricing a little bit for each tier. Going forward some tiers that are hidden, will not get updat...
2025-04-05 06:11:12 +0000 UTC
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Happy Friday!
Was supposed to post on my birthday yesterday but oh well, it will still do!
In this first part we are gonna discuss procedural animation techniques. In part B I will break down some fundamental concepts with c4d native particle systems. Recording more tuts this weekend.
Till then.. Cheers!
T.
2025-04-04 12:43:21 +0000 UTC
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Hey everyone!
NAB time and again discount on my Octane course till April 11.
Find it here: https://www.motionpunk-courses.com/p/octane-fundamentals
Coupon during checkout: NAB2025
Let me ...
2025-04-02 09:44:23 +0000 UTC
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Hello,
Concluding this series breakdown with rendering everything in Octane plus some tips about scattering, grass, proxies etc.
There are some more important aspects to this project like particle sims. I am gonna tackle those in a separate series including both X-particles and native c4d particle setups.
I hope you enjoyed ...
2025-03-15 18:41:23 +0000 UTC
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Hello friends,
Spring is finally here and allergies are coming back lol
Well not quite, here is still cold and flowers are not blossoming just yet!
In this tutorial I am gonna explain how to create a detailed tree, tips and tricks to make it look realistic in both animation and lookdev.
Let me know what you think!
2025-03-02 18:26:13 +0000 UTC
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Hey everyone,
I just created a new tier -after many requests- for personal feedback and mentorship. One hour call with me upon request to discuss anything: from career advice to technical stuff.
This tier has a limit of 10 people per month, as it is what my schedule allows for the moment. Also access to Di...
2025-02-12 19:04:20 +0000 UTC
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2025-02-02 19:22:43 +0000 UTC
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Hello :)
We start this month with Houdini time!
Took me a while to record a Houdini tut as I am so on and and off with this software and its hard for me to explain things clearly. I am creating a fully procedural neon light and while the result seems quite simple, covers many fundamental SOP operations both in theory and practice....
2025-02-02 19:19:36 +0000 UTC
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Happy new year!
I hope you had few days off to recharge and gather your thoughts together.
I will get back to Mograph Camp after this mini series, as I wanted to showcase my approach when it comes to procedural neon setups in Cinema4D.
Funny thing is, in Houdini is way easier to keep track of what you are doing and with much more contr...
2025-01-14 10:19:35 +0000 UTC
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I somehow cracked all PBD advection stuff in Cinema4D 2025.1
There are many bug fixes that helped things work better in this version and I hope you find some good uses for this effect.
It is more complex than it should be at this point, but at least we got something we can play around and have all rbd, cloth, rope working with pyro for...
2024-12-12 18:18:52 +0000 UTC
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I was about to advect some stuff but I stumbled upon this setup from the past that I'm happy to report that it still applies to new version of c4d.
If you wanna have the whole series in depth regarding this, check it here:
https://www.patreon.com/p...
2024-12-07 19:32:19 +0000 UTC
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Hey, I sneaked a quick one to showcase some things in new Cinema4D that came out 2 days ago. There are a lot of bug fixes, so be sure to update if you are on the 2025.x versions.
I also managed to do almost proper advection with this version, so this month i might take a little detour -call it xmas bonus?- and add more things than usual on to...
2024-12-06 22:03:51 +0000 UTC
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Hey friends, its been a minute!
End of the year is crazy here, I have lots of work, life stuff and on top a completely unstable pc that freezes and crashes -f*ck Intel for real- but I managed to start making content again + I am somewhat healthy so i guess thats a plus? haha
With this and that... in this new tutorial, I am showcasi...
2024-12-03 16:16:08 +0000 UTC
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Hey everyone!
5 years of Patreon / Black Friday and time for a discount on my Octane course.
Preparing many thing as we speak, been a quiet month so far, but I am bouncing back asap.
Very grateful for everyone's support and kind words, mean the world to me and motivate me to keep going!
Meanwhile:
2024-11-24 13:09:05 +0000 UTC
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Quick texturing/shading session and different ways to work around assets from the first shot of my project. All these tricks are applicable to Redshift as well (besides the fact that they there is no texture displacement there yet).
I also uploaded all of the project files we explored so far.
Happy rendering!!!
Let me know if any q...
2024-10-17 17:04:31 +0000 UTC
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2024-10-17 09:26:43 +0000 UTC
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A lot of people ask me about my custom UI and what these buttons are + what plugins I use, so here is a quick-ish one about it :)
And here are the UIs I use in c4d 2024:
https://www.dropbox.com/scl/fo/ixsfcv6t...
2024-10-04 09:47:36 +0000 UTC
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Hey everyone,
I hope autumn is treating you well so far!
In this part I am gonna talk about rbds and mograph and we gonna discover together the beautiful and buggy world of the new 2025 c4d version :)
I recorded this tutorial on 2025.0.0 but for a few days now there is 2025.0.1 out which has some bug fixes (unfortunately not t...
2024-10-01 18:12:01 +0000 UTC
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Hey hey,
Not my usual day of uploading stuff, but I guess they are always welcome? lol
In this part I am gonna show you some cool wave-y VDB reveals and growths, expanding on the knowledge we acquired on the previous tutorial.
Btw 2025 Cinema4D is out since yesterday and I am curious to hear your thoughts about. My next tut will...
2024-09-12 13:12:13 +0000 UTC
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In this 2nd part I am gonna rumble a lot about various ways of controlling waves with c4d fields.
It might be a little tedious and difficult for some to follow along but I hope it will give you a nice overview of multiple ways of creating this effect + it will be the base of moving forward in more spicy examples!
More stuff coming...
2024-09-06 17:35:38 +0000 UTC
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First part of Camp Mograph explorations!
In this one I am gonna show you how I tried to bring into life the Uluru landmark combining World Creator and procedural techniques along with shading/lighting in Octane + a little bit of my thought process about the whole sequence.
Cool images are great (and im a big fan of this simplistic app...
2024-09-01 21:12:00 +0000 UTC
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