Another space game update
More content more fixes more other stuff I guess
Goes with what's in this latest devlog: https://youtu.be/FRj24WrmITQ
Patrons can play it now here: https://xen-dev.itch.io/godot-wilds-de...
More content more fixes more other stuff I guess
Goes with what's in this latest devlog: https://youtu.be/FRj24WrmITQ
Patrons can play it now here: https://xen-dev.itch.io/godot-wilds-de...
Has a lot of fixes, includes the first sort of game loop (collecting crystals to sell to buy upgrades) and some new visuals!
Available for patrons on itch: https://xen-dev.itch.io/godot-wilds-dev-build
2024-03-16 20:30:47 +0000 UTC View PostAnother day another tutorial
2024-03-09 17:06:58 +0000 UTC View PostMy next video will be a tutorial on how to make mini planets and a physics based player character in Godot C#, like I've made in my own game that I'm working on. I'm going to open source the code for this one, so if anyone wants to take an early look at that before the video is out it's here: 2024-03-06 19:44:07 +0000 UTC View Post
Just released a new version of Godot Wilds, now with multiplayer, grappling hook, more planets, general fixes, etc. Details are in my latest devlog: https://youtu.be/tuupQbOmDUo?si=-zDW-OUBKutL9HhD
Still very much an early demo that you can just mess ...
The Pale Reach should all work properly now with this update
- Cutscenes in The Pale Reach DLC now actually play out
- Fix infected fish particle orientation
- Hide laser pointers when hiding UI
- Show "UNBOUND" in tutorial popups if an input is missing
- Fix snow position on Pale Reach title screen
DREDGE VR 0.3.3
- Implemented playerScale option
- Implemented playerPosition option
With this you can customize your experience more by standing on the front deck of the ship or viewing the world from high up above.
Some values I've tried is playerScale: 0.5 with playerPosition: [ 0.0, 0.8, 0.9 ] to stand on the...
- Spyglass ability (somewhat) works now; fish info popups are shown
- Removed spyglass crosshair UI
2023-12-08 21:18:45 +0000 UTC View PostSo since it's not longer a paid mod I've open sourced DREDGE VR, and it'll now work on my DREDGE mod manager!
Source code is here if you're curious: https://github.com/xen-42/DredgeVR
Since it is now on the manager it's also featured on the mods website:
2023-12-06 03:31:14 +0000 UTC
View Post
Took a break from VR and made a video tutorial series on how to recreate Minecraft terrain in Godot. I'm putting the source code up here as a patron reward.
Videos aren't released yet, will come out over the course of this week.
Since the mod is no longer paid, I figured I should allow those who are still financially supporting it's development to decide what I should work on next! I plan to get around to all these things eventually, but I'm curious to see what I should prioritize first.
2023-11-27 22:56:29 +0000 UTC View PostI've been contacted by Team 17 (the publishers of DREDGE) and asked to remove my DREDGE VR mod from paid early access on Patreon. I've complied with this request and taken it down.
Thank you for all your support in developing the mod thus far.
I'll be sure to make another announcement once I've figured out how the mod will be distrib...
2023-11-22 20:04:03 +0000 UTC View PostSmall update to fix some glaring issues with the VR mod and the latest DLC! The mod will still work without the DLC, although currently there's no point in updating unless you have it. I still have to play through the entire DLC myself to make sure it all works, just wanted to get this basic fix out right away.
2023-11-16 20:18:14 +0000 UTC View PostI'm working on fixing it! The new base game update that accompanied the DLC seems to work fine with VR at least.
2023-11-16 17:15:14 +0000 UTC View PostDREDGE VR 0.1.6
- Fixed intro cutscene being blurry
- Fixed character backgrounds moving sometimes
2023-11-08 18:06:40 +0000 UTC View PostDREDGE VR 0.1.5
- Added in missing grip icons
- Added in missing Oculus binding for Quick Move (moving held item directly to storage)
- Reconfigured which bindings are mandatory vs suggested
- Removed black speck on the main menu scene
2023-11-08 00:53:16 +0000 UTC View PostJust released another hotfix for VR. Previously the menu UI for Cosmic Horror Fishing Buddies wasn't being displayed correctly in VR, now it is. Hopefully VR and multiplayer just work, I haven't done any testing at all besides this so if anyone tries it out let me know how it goes.
2023-11-06 03:57:21 +0000 UTC View PostDREDGE VR version 0.1.3 now forces anti-aliasing to be disabled which should prevent the graphical bug mentioned in the last post.
2023-11-05 20:28:16 +0000 UTC View Post- Fixed there being literally no depth in the game (oops)
- Compass is now modeled and held in the off hand
(Ignore the part in the video when using the ability radial and the hand is still trying to hold the compass, I fixed that right after)
Now up on my itch page for backers.
Big changes:
- Reimplemented the VR camera setup. Now lights and shadows work in both eyes, as do all (as far as I can tell) particle effects. If you spot anything that didn't work, let me know. There's also a non-zero chance your camera will randomly flip upside-down, so report that to me (and wh...
2023-11-01 22:20:21 +0000 UTC View PostChanges:
- Added disableUnderseaDetails and disableCullingBrain performance options
- Added missing (optional) action bindings (no defaults set up so you'll have to implement your own bindings if you want to, except some trackpad bindings for Index)
- Improved performance of buoyant objects and culling
I get ...
2023-10-29 21:09:23 +0000 UTC View PostImprovements
- Radial menu is now navigated by physically moving your hand
- Button prompts now appear on the hand that button is bound to
- Only show cursor when hovering UI
- Removed some gamepad specific prompts
- Removed the controls menu from the settings for now since it doesn't work
Fixes: 2023-10-28 18:21:24 +0000 UTC View Post
More fixes/changes:
- Probably fixed language settings bug
- Undock/Rest/Research buttons now appear in your off hand
- Can now target buttons in your off hand using the laser pointer
- Fixed illegible text in certain popups
- Cabin bookshelf UI is now usable
- Selected quest info now appears in your hand
... 2023-10-26 18:44:29 +0000 UTC View PostFeels a bit better than reading it all on a flat UI pane, although when viewed in VR a bit of the jitter from the hand makes it a bit annoying, still work to be done!
2023-10-25 04:39:44 +0000 UTC View PostDid a speedrun of some hotfixes based on initial bug reports and feedback. The latest version is available on itch. Also made a Discord server for any additional feedback https://discord.gg/mHMufeR4ac
Changes:
- Mod no longer shows a black screen if it hasn't been loa...
Just released a new version of my Dredge VR mod on Itch.io for patrons! It's got a number of improvements (download here: https://xen-dev.itch.io/dredgevr/patreon-access):
- Inventory menus now work (in theory, the game should be entirely playable now)...
All UI (as far as I can tell, might have to playthrough the game again) is now working in VR! Biggest hurdle was getting the inventory system to work.
Really looking forward to trying to vr-ify the games mechanics, but for now gotta make the button prompts appear and generally clean up the QOL.
Patreon subs can now have early access to my DredgeVR mod! I plan to have the full version will be available for free once I've finished it.
https://xen-dev.itch.io/dredgevr/patreon-access
Dredge VR mod development process severely limited by how painful it is to play.
2023-10-11 20:31:09 +0000 UTC View Post