Our plans for v8.2 consist of adding some animation and gts behaviour variety, add a new interaction, and add a few optional mechanics to the environments while improving their visuals a bit. As well, we'll fix a couple of pain points from the last update. Overall, a small update.
We predict a month of development as my life has gotten bus...
2026-01-26 10:17:24 +0000 UTC
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Update includes gameplay changes, 2 new affection levels, redone dialogue, and a bunch of visual improvements, plus other stuff. Go to X for link and details.
I added a system that should easily let you know if a new update is out.
See below for full changes.
Update 8.1 2026-01-19 14:51:23 +0000 UTC
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Version 3 primarily has bug and gameplay fixes so the experience is less buggy. In one week, I'll finish the public update.
Change log v3: https://pastebin.com/rYiCV276
Change log v2: https://pastebin.c...
2026-01-01 00:38:30 +0000 UTC
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Happy late holidays
This is the last update post before the Patreon update. I plan to release a test build for Patreons only at the end of the month, so I have two more weeks to finish the public update. I do apologize for the delay, but I just need the extra time.
I worked on a lot of various gameplay related stuff, such as finish...
2025-12-26 13:28:36 +0000 UTC
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Another progress update. This month I will be unrestrained in game development, so I'm going to do my best to make the best update possible.
Gameplay changes
The objective is now to feed the giantess, not to complete a set number of crucibles. There will be multiple methods of providing her nutrition. Completing any wil...
2025-12-07 19:41:26 +0000 UTC
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Hello y'all
This is a sneak peak of the stuff we are working on: new 3d clouds, atmosphere coloring, and a ton more enchantments.
The twin models are so close to being done. I wish I could post them, but they're missing a few face edits. Well, technically only the red twin needs some face edits, but their 3d models is near done reg...
2025-11-17 10:26:01 +0000 UTC
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Update includes affection level system, a few new animations, and a true night-only level. This is a small update. Go to X for link and details. Sorry for delay.
v8.0 will not release until January next year.
See below for full changes.
Update 7.0 https://pastebin.c...
2025-11-04 12:48:20 +0000 UTC
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We expect the update to be released this Monday, my usual release day. The update is mostly small with a few new animations and a few new gimmick levels. We hope that the update will be good enough to last until v8.0 which will be released at the start of 2026.
In addition, have a sneak peak of the twins model. It's not complete yet which...
2025-11-01 13:25:58 +0000 UTC
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Update includes performance improvements, more options to level select screen, and new footstep audio. Go to X for link and details.
Nothing is guaranteed, but we plan to have a small v7.0 update in 2 weeks to add a bit of content. The following v8.0 update will be 2 months in development.
Update 6.2
2025-10-13 14:16:00 +0000 UTC
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Change log: https://pastebin.com/hqr4FaRh
Please do not feel compelled to donate for access to the test update. The public update will release in two weeks time. That update will be free of bugs and issues.
2025-09-29 12:55:36 +0000 UTC
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I'd say that the optimization update is 90% complete. We were so so close, and I would have released the test build today.
Unfortunately, we came across major audio popping. Why it happened now, I cannot explain. The audio engineer could not have imagined the amount of debugging and googling I spent getting to the root of the issue. As it...
2025-09-23 01:40:34 +0000 UTC
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Later than I expected, but I have the twin's concept art that I'll be giving to the 3d modeler. I do hope it is to most people's expectations. You can leave your opinions to the design in the comments below. I'll consider them when I send out the d...
2025-09-12 20:33:28 +0000 UTC
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I've been hard at work figuring out how to increase performance. See the video for the current comparison. I have a new render system that does a better job of culling unviewable objects compared than before. It's also more aggressive at removing small objects to save on performance. There are other improvements as well, but it's this new render...
2025-09-01 04:33:48 +0000 UTC
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I got some good news, neutral news, and unfortunate news.
Let's start with the good news. I have been hard at work optimizing the game's performance. If you want to read the nerdy details, check out the pastebin. To summarize the details, I have gotten from ~70fps to ~100fps on my particular test spot in the Dawn level... so far. I'm not ...
2025-08-24 15:14:33 +0000 UTC
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Minor update includes fixes to the giantess at 800m+, new 800m+ specific giantess behaviours, and a new minigame for completing the level. And other small new things.
https://drive.google.com/file/d/1YS-y9Jjsnc7GAKNTfFxMJ...
2025-08-18 06:21:34 +0000 UTC
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Minor update includes fixes to the giantess at 800m+, new 800m+ specific giantess behaviours, and a new minigame for completing the level. And other small new things.
https://drive.google.com/file/d/1ptkpbv4lC8QqRqk4OU865...
2025-08-16 05:58:55 +0000 UTC
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Appreciate the votes. Double appreciate all the recent surge support and donations. I can now afford the commissions without digging into my savings. Big thanks to all.
For full transparency, below is the character sheet document that I will sending to my character design artist. Due to the number of accessories, I will work with the 3d m...
2025-08-14 22:54:05 +0000 UTC
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Don't think too hard. Simply vote on what you believe to be a good design. The design(s) chosen will be cleaned up by an artist who offered their assistance, and they will be sent to the concept artist.
Below are the image links for the twin giantess designs. Don't focus too much on the hallucinations that these AIs spit out.
I fo...
2025-08-11 19:02:04 +0000 UTC
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Below are the image links for the twin giantess designs. The purpose of this poll is to have a design (or designs) that people really like. I generated designs based on the comments posted. Don't focus too much on the hallucinations and weird proportions that these AIs spit out. I'll be cleaning the designs and sending them out to an actual arti...
2025-08-09 14:15:53 +0000 UTC
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There will be an update mid-month. There's a couple miscellaneous bugs I'm fixing, but the major fix is of course, no more crashes at 800m+.
And two new features. First the boring gameplay one, all sources of damage will now also permanently reduce your shield's max health. If your shield's max health reaches 0, well you die if the damage...
2025-08-08 17:10:45 +0000 UTC
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I'll be starting the process of designing and commissioning the next giantesses. The main theme is twins. Since the process with take 4 months, I want to get started now so perhaps it could be finished by the start of next year.
I am choosing twins for the next giantesses since I want to recreate 2025-08-05 22:59:12 +0000 UTC
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Major update includes a revive system and gts dialogue. As well as improvements to the gts procedural animations and her behaviour (less buggy); as well as performance.
If I need to release any hotfixes, I'll be editing this post with the new builds.
Full changes here:
2025-08-02 07:58:15 +0000 UTC
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Update coming out at the end of the month. This time hopefully no small delays.
As stated in the feedback, this update is mostly focused on stability and polish, but there are a few new features/improvements to the game.
Have some screenshots in the meantime.
2025-07-24 11:28:56 +0000 UTC
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New giantess and shrink event the update. Plus some other gameplay fun and added footwear.
https://drive.google.com/file/d/1bh5wxrnn4biYWNghAFFGkH7zDk--IPDo/view?usp=sharing
With this update, my previous demos and ...
2025-07-04 04:16:17 +0000 UTC
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Lots of work to get all 12 foot/leg variations to work. And I'm still not completely done. But hey that's a me problem.
As a forewarning, the following update will remove the current giantesses with this upcoming one. This was always my goal but I never conveyed it proper. If that disappoints you, I'm truly very sorry. Furthermore, after ...
2025-06-28 04:45:13 +0000 UTC
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I've been adding new tiles while adding features to fix issues from the previous update.
I noticed that people always equipped the modifier to double crafting crystals, which means that it's too hard to get said crystals. I added quarries + natural spawning crystals to help address these issues. The giantess will still spawn crystals with...
2025-06-17 02:29:00 +0000 UTC
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Visual and gameplay improvements the update. Also reduced the difficulty and unfairness.
The download link no longer works. Thank you for trying out the demo if you played it.
https://drive.google.com/file/d/1zzS6qLVxm...
2025-06-03 06:57:48 +0000 UTC
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Thanks for the comments I have received. The following is the main features for the next update. The goal for this update is to solve the game's current issues and improve the base game before I add more drastic changes again.
Houses rebuild after some time or trigger, allowing their contents to be looted.
Improve impact/visuals of foo...
2025-05-07 19:08:12 +0000 UTC
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The download link no longer works. Thank you for trying out the demo if you played it.
https://drive.google.com/file/d/1uZn6qY0RpIRPI3DHy86P7oOvq9ivkNO3/view?usp=drive_link
2025-05-05 07:59:56 +0000 UTC
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English only
The download link no longer works. Thank you for trying out the demo if you played it.
Demo v1
https://drive.google.com/file/d/1Oqveg4AjjZxJN4xSZaOt9yeM4X0sSO3e/view?usp=drive_link
Demo v2<...
2025-05-04 21:02:14 +0000 UTC
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