Hey everyone, hope you're having a good week. Just sharing another progress update on the new Mod manager code. The code now properly detects errors with IALR and other mods as they are added to the Game path/mods folder. In the future I'll have my experimental merge code try to remove this issue by converting the mod to UDT data and it may remo...
2025-04-10 14:20:25 +0000 UTC
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Hey everyone, I have another large update for the Launcher with version 2.1, addressing some ongoing feedback and also several of the things on my checklist. You can download from the nexus for DL2 and DL1 or from the alternative google drive link:
2025-01-31 20:18:56 +0000 UTC
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Lots of fun coming in 2025, thanks for being a part of the community here and supporting the work across so many different projects.
Since 2015 there have been 36 releases of I Am Legion for Dying Light 1
Since 2022 there have been 486 releases of I Am Legion: Reborn for Dying Light 2
Since 2024 there have been 10 releases of t...
2025-01-01 01:10:54 +0000 UTC
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Hey everyone, hope everyone is having a good holiday and getting some gaming in, just wanted to share some fun progress.
@EricPlayZ and I have been collaborating on a loader for the rpacks for the upcoming Unofficial Dev Tools and here are the models and textures loading from the Dying Light 2 rpacks into the Launcher...
2024-12-29 19:18:43 +0000 UTC
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Hey everyone, welcome back. You may have seen recently that the new launcher has arrived and so I wanted to record a tutorial specifically for using Multiplayer both using Discord and through private sessions. Make sure to grab the latest version of the launcher 2.0f+ and enjoy!
2024-12-12 19:55:00 +0000 UTC
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Hey everyone, it's that time, the new and drastically improved launcher is here. It's still got a ways to go before all of the new tools and features are released but I hope you enjoy this first part of the work.
Changelog:
This me...
2024-12-12 19:53:28 +0000 UTC
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Hey guys welcome back, I know it's been quiet for a few days now, I was participating in a game jam but now I'm back working on the Installer and Dev tools. Stay tuned for more updates
2024-11-14 23:25:21 +0000 UTC
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Hey everyone, been a crazy week, I participated in a gamejam over the last 7 days with another dev and here is the final result:
Would love your feedback if you get a chance to play. More updates coming for the launcher and Unofficial dev tools soon
2024-11-14 03:06:47 +0000 UTC
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Hey everyone, here is a overview on the ongoing progress on the launcher for IALR and the Unofficial Dev Tools for all 7 games (Dead Island series, Dying Light series (now with Dying Light: Bad Blood)).
In the video I showcase how the code is now able to support "mods" created by the community using the original scripts and making changes...
2024-11-02 17:29:15 +0000 UTC
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Hey everyone, hope you've all been doing well! I'm still here and working =) , 1.3 of the Infinity Designer was just released on the Nexus.:
Changelog:
2 new versions of the Infinity Designer: High and Low end
- Sorry for the delay but after many month I have created a version of the tool that ...
2024-10-12 22:31:31 +0000 UTC
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Hey guys, glad to be sending you guys another message about my ongoing work! I hope everyone has been doing well. With all the craziness that was happening before, I decided to let people just see the work and love of the work rather than anymore posts from my side.
I've been quietly working on the Unofficial Dev Tools since April and boy...
2024-10-12 22:29:44 +0000 UTC
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Hey everyone, hope you're having a good week so far. I've been working on wrapping up the code for the launcher so I can get that released with all the new suite of tools for the community, including the multiplayer tools for joining each other without hassle.
I kept running into edge cases with my auto-heal code, which was previously desi...
2024-09-12 05:03:44 +0000 UTC
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Hey guys, I know I haven't posted in a bit, but that's because I've been making some huge progress on the tools and an indie project that I can't wait to share!
In other news, I received a mystery game pack today with keys to games I probably won't play but I wanted to share with you guys if you will actually play the game! These are for S...
2024-08-14 02:13:11 +0000 UTC
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Hey guys, hope the week is going well!
Here with another status update for the Unofficial Dev Tools. This is the editor tool that simulates what will be loaded into the interface for the NPC Designer for the Unofficial Dev Tools. This tool works for currently 5 of the games with the ability to create easy to merge mods for changing NPCs. D...
2024-07-23 22:52:53 +0000 UTC
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Hey guys, here is just a small update showing what I've been writing for the new IALR Launcher when it is released. This project is being slowly moved along while the code for the Unofficial Dev tools are being written as it's base architecture, as it will be a game changer for not only this mod, but the community. Hope everyone is doing well an...
2024-07-23 22:43:29 +0000 UTC
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Now this is what I'm talking about! So much time has been spent over the last 2 years manually fixing and coding things that are now immediately exposed and easier to support now.
Today I went and refined the parsing and regex code to be able to capture even more data, and I have the code returning serialized data for a very large amount ...
2024-06-26 03:16:34 +0000 UTC
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8k Heavy Steel Wrench - Rusted
This asset was a lot of fun to scan, it weighs in at 7.8lb's and is roughly 24.5 inches long. I found this antique in the mountains of North Carolina in the same shop as the 1800's Cane Knife and I've been looking forward to scanning it for a while now. I broke the item down into 3 parts for ...
2024-06-21 03:33:53 +0000 UTC
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Hey everyone,
To support sharing the daily scan challenges mentioned on Monday, I've built a WebGL 2 model viewer using Unity 2022 URP. The goal for this application is to allow viewers to quickly showcase the quality of work within the Unity engine rather than through renders.
I have included a link to a desktop build as well, as I'm...
2024-06-13 01:07:26 +0000 UTC
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Hey everyone, hope everyone is doing well!
I'm kicking off a daily scan design challenge where I'll be attempting to scan and create a fully optimized 8k game assets in less than 8hrs each day. These models will be going on digital market places but I will also be releasing model packs on here as well for my subscribers. Hopefully these mo...
2024-06-11 01:36:01 +0000 UTC
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Hey happy Friday everyone, I saw some exciting news this morning where OpenAI has finally made the trained ChatGPT models free for everyone to use, fixing where my older AI wasn't available to so many people. This caused me to become very happy so, enough of this dramatic EULA and Techland nonsense cluttering up the board, it's time to continue ...
2024-05-31 14:04:18 +0000 UTC
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2024-05-11 12:50:25 +0000 UTC
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Hey everyone, I just got off a call with Sheri, the Influencer Lead at Techland and they informed me that someone from the community reported the mod for having content on Patreon that they wanted access to but didn't want to have to pay for. I've been given a verbal cease and desist to pull down my thank you content on the Patreon so that there...
2024-05-09 18:13:33 +0000 UTC
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Hey everyone, I'm currently working on the new IALR Launcher and would love your feedback on the features you find most important to your current or next playthrough.
Here is a breakdown of the upcoming features that I'm working on and please add your vote or comments on the features:
2024-05-01 14:00:34 +0000 UTC
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Thank you for your continued support! There are a ton of new updates coming just around the corner with 1.6 =) several new modding projects are underway for IALR, including a new launcher and a new method for modding DL2, DL1, and DI1 that will potentially lead to some great tools for the community! Stay tuned for more updates!
Yo...
2024-04-18 17:07:25 +0000 UTC
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Working to support 27 languages throughout the entire application and include a very large volume of new features including:
Mod auto-healing with Official DL2 updates
Select the mods features when installing
New pathway and character selection
New mod tools
Improved Bug ...
2024-04-15 22:32:55 +0000 UTC
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Updated to 1.15.4
Refactor for balancing for all difficulties to improve the spawn systems and fix bugs.
Firearms can now be traded, dropped, and added to the stash.
Firearms have received some balancing updates to make the damage more appropriate.
5 new Firearms are in developm...
2024-03-28 22:25:38 +0000 UTC
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This years focus will be on expanding the current feature set and rebalancing the systems to be a much smoother experience. Now that Infinity Designer 1.1 is released, the new Launcher will be coming next, which will help fix a large number of the issues I've been running into with the Techland updates. After the new launcher is released, stay t...
2024-03-28 22:19:41 +0000 UTC
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Hey everyone,
Thank you all for your support and patience while getting the Infinity Designer ready for the public release. I am using this week to get everyone's feedback and notes for bug fixes before releasing the full version 1.0 on the NexusMods. I'm still working on new documentation so please let me know if the following guides are ...
2024-03-11 03:54:16 +0000 UTC
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Hey everyone, the time is drawing closer for the public release of the tool! Here is almost the final update before the tool is released public so please make sure to get in your feedback before 1.0 is released!
https://...
2024-03-07 04:04:48 +0000 UTC
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