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DarAgames

DarAgames

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DarAgames posts

Post # 58 - The Hard Start

Hello, my dear friends!
Need to say that this January was a non-stop hard time for me.
Some problems in the family and some problems with health then.
As a result, I have not made an update in time as I planned.
But please, no need to worry now, all seems much better now. Just my big thanks for your kind support!
I wish to say the...

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POST # 54 - link to Google Disk for Build of Demo (v.1.01)

dear friends, please, try link on same Build as in previous post at Google disk (if Mega not work or something). 

also, please, keep in mind that this is Windows version ofr PC only, MacOS version is under review)))

feel free to share your feedback in PM or in Discord.

thank you! 

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POST # 54 - Glorification v.1.01 (demo build)

POST # 54 - Glorification v.1.01 (demo build)

Finally the day have come.

First I wished to collect quantity of working hours of every involved in this project, and estimate how many lines of code and so on, and after that became some epic number, to show it with inner proud of secret masochist...

But you know what? I don't give a damn about this!

And I will be proud only i...

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POST # 53 - Next stop - the game!

So let the fights commence! Let the battle begin! Let the fun of violence and survival come!

Our next post will be about Releasing Demo. Finally!

I know how long that road was for all of us and, of course, my endless apologies that it was so long and winding. But we just tried to do our work as best we can.

There is still much ...

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POST # 50 - Mapsploitation!

Dear friends, this is the last post about mapsploitation. I swear!

I just really wished to share our small achievements.

Here are the couple of them:

1) "You know the day destroys the night, and night divides the day"

Yeah, right, exactly, we are going to have day and night changes of time in our game. That should be easy...

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POST # 49 - Our Town (part 4)

The day has come!

No, not that day, not the day of release of Demo yet, not now. 

But the other day!

The day of almost-finished Global Map!

I know that you're probably already tired of seeing our town in all its details for several posts and you are probably curious about  what is inside of it, inside the Strip ...

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POST # 47 - Our Town (part 2)

As it was mentioned before, I love hard sci-fi. And our Lead artist too. And our programmer too and supporting concept-artist also loves it, I am sure about that! Probably our second artist and sound-master are hard fans of hard sci-fi too, but need to find out.

So, if you feel warmer in your heart after the mention of “hard sci-fi”, t...

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POST # 46 - Our Town

Hello again, my dear friends! First of all let me offer my sincere apologies for so few posts this month. Yeah, that sucks, but let me explain: they were so rare because I had to go back to my office job to earn more money to invest in the development of our game. So, my return to the office job is only a temporary sacrifice which I am happy to ...

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POST # 43 - Locations (training yard)

Next will be a place of training, where your sweat will be mixed with blood and sand! 

Usually trainers say "The more sweat you spill on the floor, the less blood you will spill on arena." 

But we aren't sure about that. Ha-ha!

...

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POST # 42 - Locations (medic)

Our next stop - the Medic. Because his location looks interesting. 

Why? Well, let me say that he will have an extremely sexy nurse assistant for you to catch a glimpse of when she comes in from her room.


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POST # 41 - Locations (trader)

As you know, locations are important! 

Someone cool said that "The location is the backbone of a game." I'm not sure who said this, maybe it was even me. Ha-ha!

So we decided to dedicate next several Posts to Locations and their evolution. As it's a game about fighting, the first location will be that of the Weapons Trader.

<...

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POST # 40 - Creating Titiana

I am always happy to share with you the details about creation-characters process.
Here how we created Titiana, owner of striptease-club: 


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POST # 39 - What is better?

what version of Jana you like more? 

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POST with no number (cross-promotion)

I have a dream. 

I have a dream that one day... the success of my Patreon page will be comparable with the SadCrab team, who are benchmark for me in so many ways. I'm talking about these awesome guys:

 

“Good time of the da...

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POST # 38 - Gameplay Trailer

Our Programmer is still polishing our Fighting System, but it will be nice and have some innovative features!

While he's working, I collected some clips from his game tests and we made something that looks like a trailer to share with you how the gameplay will look. Share your opinion here, or in the Discord group!

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POST # 37 - Creating Intro

We need to share some details on the creation of this intro clip. The voice behind the video belongs to the manager of the gladiator's team. We planned him as a former gladiator, one who has seen it all in the arena and survived because of his skill at treachery and deception more than his fighting skills, and who enjoys his privileged position ...

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POST # 36 - Intro

Actually, we didn't plan to show this because we intended to demonstrate gameplay - blood, fire effects, and how fights in the arena happen.

But, the gods of the arena gave us a sudden and unexpected technical task. Which means about two more weeks of work for our Programmer.

So, we decided to share some material that was ready a whi...

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POST # 35 - Let's see that!

Finally that day has come!

We are happy to make announcement about how fighting process will happens and what the game will be look alike. 

The details will follow within one week!

Yay! 


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POST # 30 - About the Evolution of our UI

Evolution... You will see that word often here, because our ideas are transforming and, very often, improving. And we continue that process until the final satisfaction at the final destination of each idea. 

Should I say that I saw about a dozen of versions before choosing the one which we will implement in the final game? 

<...

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POST # 29 - The Fighting Process

Here two simple facts about our fighting process: 1) we are rewriting the whole concept of fighting process for the third time now (yeah, the whole evolution) and, 2) we are re-coding from scratch for about seventh time by now, in order obtain the best result.

Why is it so hard? Let me explain this evolution step by step: 

First...

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POST # 28 - In Search of Close Ideal

April brings good news but new challenges too. 

We have been working hard, but still not ready to upload our Prototype right now. I have been silent for the whole month of April because I planned instead of promises to show you the final result and I was sure that we could do that in April, but we still need a few more weeks.  View Post

POST # 27 - Our March Marathon

Dear Patrons! We are working in really hardcore regime for make first Prototype available in March already. 

All my team works in our best regime from morning and often till midnight, and Programmer and 3d-artist and Lead Artists often prefers to works even at nights, LOL.

We all are feel like we are running a marathon in last f...

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POST # 23 - welcome new character Jana (commissions opened)

Please, welcome new character - Jana. 

She is NPC character who works as prison manager. And she is made as alter-ego of real person, who prefer to stay anonymous.  

If you want to see yourself or someone in game - feel free to ask, the prices starts from 50usd only. 

2020-02-21 13:04:19 +0000 UTC View Post

POST # 22 - Progress report

Hello, dear friends!

I feel a warm heart and am proud to share with you most recent news about progress. Our work since my last post was very productive.

First of all - epic thanks to my dear Tygress Eva - she is a great person and very smart writer. She made fixes and improvements to my texts of side missions - I hope you will like ...

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POST # 12 - FIGHTING PROCESS

  

What can make fighting process more cool and impressing? 

Slow-mo? Epic intros of fighters before match? Fireworks by arena's perimeter? Numerous lights and projectors? Maybe roars of cruel crowd of watchers who came to enjoy bloody show? Yeah, all that too, and also cinematographic moments of palms, arms, heads and...

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POST # 2 - WEAPONS

  

I'm a fan of cool-looking cold weapons.

So while creating this game I decided to make them brutal and sometimes creative looking.

As mentioned before, we plan to have 104 types of cold weapons, and about the first 30 are already done.

One-handed, two-handed, throwing, spears, big shields, small shields, dagge...

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POST # 1 - FACTS


Some facts about game: 

Team: four persons, me as game-designer, artist, programmer, animator & second artist. 

Project development starts:  since May 2019. Estimation time for prototype: middle of February 2020. 

The plot: th...

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