SamuKata
TrueAquaPsych

TrueAquaPsych

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TrueAquaPsych posts

Happy New Year! (And a Sneak Peek)

Happy New Year! (And a Sneak Peek)

I can't believe it's the end of the year! Cohen's Fate has already been out for over two months! And of the 7,411 visits, only 21 people have solved the secret final puzzles. (Which is honestly way more than I was expecting. Those puzzles aren't easy to find).

I've been keeping myself busy by updating all my worlds to the latest VRChat SDK...

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Cohen's Fate has been Released!

It's been a long journey working on this world with many ups and downs. But now I can finally rest... (At least for a short while.)

Thank you all for your support! It means the world to me that people out there are enjoying the games I make!

Be sure to create a Private Instance before playing through the world!
Enjoy!
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Cohen's Fate - Playtesting News!

Cohen's Fate - Playtesting News!

I'm happy to say that Cohen's Fate has reached the Playtesting phase! Today I had some close friends attempt to run through the game and for as far as they got, results are very promising. However, they did encounter a few game breaking Networking bugs that desperately need to be fixed. Once I'm certain I've fixed all the g...

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Cohen's Fate Progress Update 2

Cohen's Fate Progress Update 2

Thank you all once again for patiently waiting for Cohen's Fate. After all the holidays and New Year's distractions, I've been honed back in on the project for the past few weeks. This is the last area of the world that I needed to model and I'm quite pleased with the results. (Don't worry this image isn't spoilery).

Here's rough light of...

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"The Cube Observation" available now for Patrons!

"The Cube Observation" available now for Patrons!

I felt bad for not being able to finish Cohen's Fate by the end of the year, so I took a little bit of time to whip up this quick little puzzle world!

This one is quite different from my other puzzle worlds. This world focuses more on atmospheric group fun rather than pure intense puzzle solving.

This world is playable solo, but I re...

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Cohen's Fate Progress Update

Cohen's Fate Progress Update

Cohen's Fate continues to be by far the largest and most ambitious world I've made so far. But progress is still going forward! I'm starting to finish up each area one by one. The RPG system is now functionally complete along with a full single encounter. Now that one encounter is fully done, the rest should take significantly less time to finis...

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Cohen's Fate Demo!

Cohen's Fate Demo!

After all this time, and my severe lack of giving development updates. I'm happy to announce that an official Demo for Cohen's Fate is now released! I was hoping to have the whole game done for spookality, but as per usual, the scope of the project was far too large.


This demo only contains a small part of the whole experience s...

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A Celebration!

A Celebration!

I know it's been a while since the last update, but I've been holding out waiting for a personal milestone. And today Rupert's Tune has just hit that milestone of 50,000 visits! Counting all my puzzle worlds, the total has reached 166,500 visits! Thank you all so much for playing through my worlds and supporting me! I've been making these worlds...

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New v2.0 Update for Idris' Discovery!

New v2.0 Update for Idris' Discovery!

New Challenge Puzzle, new Checkpoint System, updated visuals, new music, performance improvements, and more!

Help Idris solve the Isolated Chamber and discover the history of her mentor's gift.

World Link: https://vrchat.com/ho...

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AI Escape has been Released!

AI Escape has been Released!

AI Escape has been released! (and is Quest Compatible!)

Important Note: This world is experimental and quite different from my other worlds. I designed AI Escape to be a more simple, linear experience to balance out all the crazy difficult puzzle worlds I've made so far.

While this room is not as "Grand" in scale as my Edward's Burde...

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Aquafloat now available!

Aquafloat now available!

I'm releasing a new system called Aquafloat, in partnership with UdonVR.
Aquafloat is a object buoyancy system. It supports single point, or multi point floatables, and allows you to setup triggers for water flow too.
Because this isn't 100% this will only be available on this Patreon for a limited time, I...

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Meta Puzzle 2

Meta Puzzle 2

Just put out another puzzle. Check the discord for details!
This one involves a cut medallion puzzle from Rupert's Tune.

I wish you luck!

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Posters!

Posters!

Enjoy!

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Rupert's Tune has been Released!

Rupert's Tune has been Released!

The materials‚ the storm‚ the dream․
Everything is in place to help save the world's future‚ but can you figure out how to forge it?

A lengthy VRChat Puzzle World filled with unique and challenging puzzles.
Designed for 1-4 players.

Playable in both VR and Desktop!

Solve 5 Medallion Clues to unlock a special endin...

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Rupert's Tune is FINALLY releasing!

Rupert's Tune is FINALLY releasing!

After a seemingly endless amount of work and full code rewrites, my next escape room "Rupert's Tune" is finally, FINALLY ready for release!

Planned release date is this Friday! (12/2/2022)

Creating this room has been an incredibly long journey for me and I still couldn't quite achieve my full vision within the conf...

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Nearing Completion

Nearing Completion

It has taken a long time but I'm excited to officially say that my next escape room "Rupert's Tune" is nearing completion and playtesting should be taking place within a few weeks. This world has been quite a challenge to create and has changed many many times over the course of development. But the end is in sight!

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A new world has been released! (Beta v0.9)...

A new world has been released! (Beta v0.9)...

I made this world to take a break from escape rooms and I think it turned out quite nicely. I plan on adding more to the gameplay to put more of a VR spin on it but that is going to take some more time and some more banging my head on my desk... anyways...
This basic version is fully playable with up to 4 players at once!
Enjoy!
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Idris' Discovery has been Released!

Idris' Discovery has been Released!

Idris is tracking down a new lead involving the whereabouts of a long lost temple. Cast magic and solve puzzles to help Idris make the discovery she has always dreamed of.

This is a 3-5 hour VRChat Escape Room best played with 2-4 people. There are some challenging puzzles to be solved and some interesting discoveries to be made in my late...

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Idris' Discovery Teaser

Idris' Discovery Teaser

After a seemingly endless amount of work, my next escape room is almost complete!

Planned release date is Tomorrow! (4/9/2022)

Here is a cool teaser trailer Sirdeadduke put together for me!

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Magic Casting System Preview (pt6) - Celebration

Magic Casting System Preview (pt6) - Celebration

One of my friends was always into throwing imaginary confetti every-time someone figured out a puzzle. But I wanted something better than that. Now everyone can celebrate their friends achievements!

I've built the casting system so it can easily spawn and alter particle systems when you cast the correct spell. So I could theoretically add...

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Magic Casting System Preview (pt5) - Lightning

Magic Casting System Preview (pt5) - Lightning

While some spells like fireballs have a travel time, where the ball of fire leaves your hand and flies through the air until it hits a wall. There are other spells that instantly reach their destination, like lightning.

This lightning randomly arcs through the air when your throw it but it still hits the location you were aiming at. The f...

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Magic Casting System Preview (pt4) - Pulling

Magic Casting System Preview (pt4) - Pulling

There will be some objects or platforms that are too far out of reach. Cast the "pull" spell and focus on your target. If the target is pullable, it will give off a glow. Once you see it glowing, make a pulling motion with your hand (grabbing and releasing the grip button) and the object will move towards you!

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Magic Casting System Preview (pt3) - Throwing

Magic Casting System Preview (pt3) - Throwing

Due to being overly ambitious, I decided to create a spell throwing mechanic. When you cast a spell that can be held in your hand, you will see an effect appear in your hand signifying that you have successfully cast the spell. To throw the spell you press the grip button on your controller and physically throw the spell, releasing the grip butt...

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Magic Casting System Preview (pt2) - Berries & Size Scaling

Magic Casting System Preview (pt2) - Berries & Size Scaling

While working on the casting system, I realized that with how all avatars are different in height and "viewport scale" some avatars could not even use the casting system because it was either too big and far away or too small to interact with.

After banging my head against my desk and writing random numbers down for a several hours, I was...

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Magic Casting System Preview (pt1)

Magic Casting System Preview (pt1)

I've been working hard on my next world and I've finally gotten the magic casting system to a useable state. I'm really excited about it so I want to show it off a little bit! This will be a series of posts (since patreon can't support multiple videos in one post).

To start the casting system, bring your left hand up to your ear and put y...

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My next escape room has been released!

My next escape room has been released!

My next escape room "Norah's AWAKENING" has been publicly released! It has been quite a long and tough journey making this one. Hope you all enjoy it!

"4c6561696e has perished‚ yet the procedure persists․ It is time to construct the next iterationǃ This is a 2 to 4 hour story based puzzle world designed for 2 to 5 people․ There are...

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