When I started work on v0.26.0 of Lab Rats 2 and planned out the new taboo system I knew there was going to be a fair amount of dialogue that would have to be written. This was good, since variations in dialogue and special dialogue for key moments is part of what makes each moment in the game feel unique. I don't think I quite realised how ...
2020-03-04 09:57:38 +0000 UTC
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Lab Rats 2 v0.26.0 is live! Get it here!
PC: Lab Rats 2 v0.26.0-PC
Mac: Lab Rats 2 v0.26.0-Mac
...
2020-03-01 11:22:12 +0000 UTC
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Another relatively dry update for tonight: I've still just been writing a ton of dialogue for the new taboo break system. I've added roughly 28,000 words of dialogue already, spread across all of the different sex positions and personality types. There are still a few more special personalities to go before I'm done with the raw writing, then I ...
2020-02-25 09:26:47 +0000 UTC
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I don't have any fancy technical updates for today, just a report that I'm chugging through all the new dialogue for the new "taboo break" dialogue. This is all dialogue that comes up the first time you cross some sort of threshold with a girl - see her naked, have her touch your dick, fuck her, etc. I am currently working on finishing the main ...
2020-02-19 11:01:30 +0000 UTC
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It's been a few days since my last progress/planning update for v0.26, and I've been hard at work since then. The community response I got about adding sound/music has convinced me it's less of a priority than I first believed, so I have been focusing my efforts planning and writing new sections of dialogue, as well as on some general cleanup. F...
2020-02-15 08:44:16 +0000 UTC
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v0.25.1 is in the wild and seems to be doing well, although there are some scaling and memory issues that I need to track down. That means it's time to do a little planning for next months release and what it should include.
When I was testing v0.25.1 one thing jumped out at me immediately - the game feels eerily silent when there are char...
2020-02-10 10:14:00 +0000 UTC
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Lab Rats 2 v0.25.1 is live! Get it here!
PC: Lab Rats 2 v0.25.1-PC
Mac: Lab Rats 2 v0.25.1-Mac
...
2020-02-08 10:43:11 +0000 UTC
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First, the android version of v0.25.0 has been posted! If you're a patron you can find it here! The 2D animation is a highly experimental feature, so expect it to be a little unstable and leave a bug report in the comments if you run into any issues.<...
2020-02-03 10:29:17 +0000 UTC
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Lab Rats 2 v0.25.0 is live! Download it here!
Edit: There was a memory leak in v0.25.0. It has been resolved in v0.25.0a, which is available from the links below.
PC: Lab Rats 2 v0.25.0a-pc
Mac: 2020-02-01 11:56:35 +0000 UTC
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It feels a little strange to near the end of a three week long development and still not quite feel confident everything is going to work, but the last bits of the shader animation system are all finished up now. At last I can breath a sigh of relief and declare that it's all going to work! (Probably! Hopefully! Android testing still needs to be...
2020-01-27 10:15:33 +0000 UTC
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Life has been a little busy the last few days, but work on the new animation system has been continuing and is almost done. I've implemented an automated system to generate region weight maps for places like a girls breasts and ass, so I can now easily pick out which parts I want to have an animation effect. I have reworked the display ...
2020-01-23 09:22:29 +0000 UTC
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It took longer than I thought it would to get shader animations working in Lab Rats 2, but at long last (and with a few concessions) I have it working! No .gif previews today because I still have a lot of polishing to do before it's pretty, but all of the technical problems have been solved or sidestepped.
Let's start by following up on my...
2020-01-19 10:14:20 +0000 UTC
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It's a rather boring progress update for the last couple of days, as they have been dominated by documentation reading and experimentation. I have continued to work on core of the soon-to-be animation system, which revolves around turning a Ren'py displayable into a static image. This static image can then be manipulated by shaders, which give m...
2020-01-16 11:07:28 +0000 UTC
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I was planning on having this post up two days ago (and ideally with a different outcome), but things didn't exactly go to plan. If you've been following the development of Lab Rats 2 for a while you may remember some of my experiments with shader based animation, last seen 2020-01-12 10:35:43 +0000 UTC
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Lab Rats 2 v0.24.1 is live! Get it here!
PC: Lab Rats 2 v0.24.1-PC
Mac: Lab Rats 2 v0.24.1-Mac
Android: Lab Rats 2 v0.24.1-Android
LR2...
2020-01-08 11:29:53 +0000 UTC
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v0.24.0 has been out in the wild with patrons for a few days and I've been chewing through bug reports as they pop up. Between bug fixing bouts I have also been working on the internal clothing system of Lab Rats 2 and adding something I've been thinking about for a while: mandatory accessories.
Mandatory accessories are clothing items (ge...
2020-01-05 08:53:22 +0000 UTC
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Lab Rats 2 v0.24.0 is Live! Get it here!
PC: Lab Rats 2 v0.24.0-PC
Mac: Lab Rats 2 v0.24.0-Mac
...
2020-01-01 12:11:23 +0000 UTC
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Christmas celebrations have been, and continue to, keep me busy, which means I'm going to keep this post short and use what time I have to squeeze some more content in for v0.24.0! My last couple days have been spent adding a few clothing items (and at last a creampie cum item) and expanding the affair role to include some of the things you can ...
2019-12-26 07:01:58 +0000 UTC
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I promised it and it's finally here, a detailed look at the save/load bug that popped up in v0.23.1 when it was first released. This post is going to be a look into the technical details of Lab Rats 2 and Python that caused the bug, and may accidentally contain some wisdom about code design. If that interests you, read on!
First, let's cov...
2019-12-21 09:33:56 +0000 UTC
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It was about time that my rendering automation got some love. For the last week or so I have been planning and coding a ground-up rewrite of the scripts that generate the image sets used in Lab Rats 2. Tonight, the refactoring is complete! This means I've replicated all of the previous functionality while clearing out a lot of poor design decisi...
2019-12-17 07:47:29 +0000 UTC
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It's been a while since I put some real time and effort into my rendering automation, which has resulted in a bunch of less than ideal hacks. I'm taking some time now to do a complete rewrite and redesign of it, which should make the code much more maintainable and expandable. Once I've replicated the existing functionality I will be looking to ...
2019-12-13 09:34:09 +0000 UTC
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Lab Rats 2 v0.23.1 had a couple of bugs, the most critical of which prevented saving/loading when any character had a saved limited time event. I've fixed the cause and v0.23.2 is now available. I'll probably do a dev post about it in the near future, because it was an interesting one. You can find the download links to v0.23.2 2019-12-10 10:20:28 +0000 UTC
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There were conflicts with a new feature added in 0.23.1 and Ren'py's saving system that snuck past me and have been causing issues. I believe I have found and fixed the issue, but will be spending another day troubleshooting, then re-building and re-uploading v0.23.1 to include this fix by default. Until then, you can download the patched script...
2019-12-09 08:46:45 +0000 UTC
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Get it Here!
***IMPORTANT***
v0.23.1 had a few bugs related to saving and loading, v0.23.2 includes fixes and has now replaced it.
PC: Lab Rats 2 v0.23.2-PC
Mac: 2019-12-08 10:51:31 +0000 UTC
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It's that wonderful time between the patron bug testing release and the public release, which means lots of bug hunting and some general polish on the state of the game. This week I had also planned to do some forward planning and experimentation with a new feature, but a couple particularly productive nights turned that into a full fledged feat...
2019-12-05 08:01:23 +0000 UTC
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Lab Rats 2 v0.23.0 is Live! Get it here!
PC: Lab Rats 2 v0.23.0-PC
Mac: Lab Rats 2 v0.23.0-Mac
...
2019-12-01 11:06:47 +0000 UTC
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Alongside the improved sex system being worked on for v0.23 I have also been working on the balance of the individual positions possible in the game. I've done some spread sheeting and math with the current positions and modified their values to more accurately reflect the new mechanics (blowjobs now take more of a girls energy and give her litt...
2019-11-26 08:55:33 +0000 UTC
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Just a quick update for tonight, letting you know what's going on with development for v0.23! I've finished the last bits of the refactored sex system and gone through all of the events that made use of it and edited them to work with the updated system. For the most part the event editing has been a simple matter of correcting references to if ...
2019-11-21 08:43:25 +0000 UTC
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Last dev log I talked about the game play changes I was planning for the sex system of Lab Rats 2. Since then I've sat down, looked through the existing code for the system, and decided it's time for it all to be re-written. Bit by bit the old system had built up a bunch of kludges that worked but limited what I could do or how elegantly I could...
2019-11-16 08:15:00 +0000 UTC
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I mentioned in a previous dev log that the sex system of Lab Rats 2 was due for an overhaul and to look out for a post detailed exactly what that overhaul would include. Well, this is that post! One of the main features of v0.23 is going to be an updated sex system, and the changes are going to influence other aspects of the game.
The firs...
2019-11-12 09:05:28 +0000 UTC
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