Here's something a little more tame to take a look at. Right now Nora's casual out fit isn't very... casual. It fits her personality at the start of the game, but that may change by the end. So here's something that's a little more dressed down, for a night on the town or a night in with friends.
REMINDER: This is an automated post. I am currentl...
2017-02-24 11:30:00 +0000 UTC
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Last time I posted a possible swimwear outfit for Alexia someone mentioned making it transparent. I finally got around to making that happen, and here we have it. I decided to up the coverage and instead make it translucent in the same style as her non-slutty one. I think it strikes a good balance of slutty and could-possibly-be-worn-in-public...
2017-02-23 11:30:00 +0000 UTC
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Here's a familiar face done in a very different way. This is one possible result for the full public slut route for Lily. For the final version I would redo the tattoos entirely custom (Something along the lines of "brother's little slut", ect), but this was much quicker to throw together so you could all take a look and tell me what you think.
R...
2017-02-21 11:30:23 +0000 UTC
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Check the main patreon page for the download link and give it a try!
Whew, this was a hard one to get done. Cutting a few days off the end of this update cycle meant I crammed four days of work into two, and I've been working solid for the last six hours to get this ready and out the door.
Lily's hub scene is complete and I'm happy with how...
2017-02-20 11:25:00 +0000 UTC
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I'm heading on a vacaction for a week soon to visit family and friends, and should be back on the 28th. The release of v0.4.1 was scheduled for this Tuesday, but I'm worried that any technical delay would mean I'm away and wouldn't be able to release it until I got back. Instead, I'm going to release the newest version of Lab Rats two days ear...
2017-02-19 10:32:43 +0000 UTC
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Now that v0.4.0 is out, I've got a few days to get all the bugs we've foudn fixed up for the public release of v0.4.1. During this down time between patron and public releases I'm cautious about making any major changes for fear of breaking something important at the last minute. It does, however, provide the perfect time to focus on some R&D f...
2017-02-17 06:41:50 +0000 UTC
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v0.4.0 is out for $5 patrons, and I'm hard at work fixing up all the bugs that are cropping up for the v0.4.1 public release.
One of my patrons noticed that in the new release there are a number of different places that prevent you from scrolling back and reverting your decision. I wanted to take a moment and explain why in depth beca...
2017-02-16 06:16:01 +0000 UTC
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It's time, v0.4.0 is ready! You can get it here:
https://mega.nz/#!t1xwjBZa!ThHygejqz5uf9FkPbJhAz5fjGHyaYEDsPCvgR1gB-CI
More than any other update v0.4 has involved major additions, rewrites or changes to the games code, so expect there to be a few bugs that will need to be...
2017-02-15 11:17:48 +0000 UTC
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Mom's work life is something that hasn't been looked at very much in Lab Rats, and that's something I'm planning on changing in the future. Here are some outfits I put together for her progression, probably ending with her being the office play thing. This seems like prime territory to be explored in the public/private slut update for the super pub...
2017-02-14 08:26:18 +0000 UTC
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Hey everyone! Work continues on v0.4, and we're on track for our release on Tuesday night/Wednesday morning. In particular, tonight I've been working on improved stat tracking for each of the girls. Now if you want to know how many times Stephanie's swallowed your load, it's conveniently located in your notebook! That's involved me going ...
2017-02-13 06:40:00 +0000 UTC
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v0.4 is comming along nicely, with almost all of the major features I had planned completed already and plenty of time to finish off the ones that aren't done yet. Those unfinished things, for anyone curious, is better stat tracking for the player and a partial rewrite of the introduction.
But there's one issue I identified early that isn't going...
2017-02-10 05:30:54 +0000 UTC
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As v0.4 pulls up to the finish line, I'm starting to turn my sights forward to v0.5, the Endings Update. Here's my experimentation with a well trained Lily, ready to take care of you however you need as soon as you get home.
2017-02-09 07:28:24 +0000 UTC
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v0.4 is comming along well, and I'm feeling like it's almost time to release it into the wild. Barring any unforseen problems v0.4.0 will be released to $5 patrons next Tuesday night/Wednesday morning (14/15) for bug testing, then everyone else the week after (21/22). In the mean time, I've got a few more features I want to polish up a little bit, ...
2017-02-09 05:55:26 +0000 UTC
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There's a problem with how the different levels of Serum are handled in the game right now, and it's time to tackle them and fix them up for v0.4.
Right now, the only serum worth using is red. It gives the largest temporary boost, and because events only happen once getting the largest boost means the most influence over time. So the optimal stra...
2017-02-06 07:36:00 +0000 UTC
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Whew, it's been a long night but the last bit of serious UI work is done. I'm sure I'll tweak a few values here and there over the next few days, but all the art is done for it and I'm liking how it looks.
That doesn't leave much left to do for v0.4. The current big ticket item is the rebalance of the different types of serums and how they'r...
2017-02-03 08:30:26 +0000 UTC
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After last nights major gameplay change, I took some time tonight to take a look at the UI side of things. Here's what the main menu is looking like so far!
2017-02-02 07:53:30 +0000 UTC
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I've spent the whole night refactoring and implementing a bunch of new systems. Now every major and minor scene has an associated object that tracks how many times you've gone through the scene and at what level. With that done, I was able to implement the new influence gaining system, which has had a pretty drastic effect on how the game plays now...
2017-02-01 09:28:11 +0000 UTC
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Over the weekend I've done battle with a cold, until at last I threw my enemy down and smote him upon the mountain side. I'm back in action now though, and hard at work.
I don't have anything cool to show off today, all the work I've done lately has been on the code side of things. Unless you're interested in coding in object oriented programming...
2017-01-31 06:04:39 +0000 UTC
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Most of v0.4 is going to be gameplay and UI updates, so get ready for some sexy, sexy menus over the next few days! Here's a look at the current state of the new notebook that will hold most of your information about the girls and yourself. Right now, it's absorbed the functions of the old Influence tracker and Inventory tracker that were in the bo...
2017-01-27 09:07:05 +0000 UTC
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With the public release of v0.3.1 I have a feeling there are going to be a large number of bugs, spelling mistakes, comments on balance, and so on. To help keep the process organized I've put together a form to submit the bug, and a spreadsheet to keep track of it all.
You can find the bug submission form here: 2017-01-26 05:59:54 +0000 UTC
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The public version of v0.3 is live and can be found here: https://mega.nz/#!Q8Z2WYjL!21vDAC5HXL9Kj-K0yQ4Uxk5Uo03ASHfKRqkfa4ysR2c
On top of a whole lot of spelling mistake corrections and a few bug fixes, I've managed to sneak two new minor scenes into this version, to help even out the cont...
2017-01-25 10:41:42 +0000 UTC
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Hey everyone. I'm hard at work finalizing v0.3.1 for release later tonight (ETA 6 hours from the time of this post)! Meanwhile, I thought I'd show off some amazing fan art of Lily made by ERODRAW.
If you like what you see you can check out some more of their work here:
2017-01-25 05:10:39 +0000 UTC
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Looking over my posts, I've realized I don't give Nora as much love as she deserves.
So to fix that, here's an outfit that has made it's way into a short minor scene that I've been working on tonight. Even with this addition, Nora's a little under represented throughout, so I might try and sneak in another new minor scene tomorrow befo...
2017-01-24 07:05:11 +0000 UTC
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So v0.3.1 is almost ready for it's public release, just two more days to go. Once that's done, it's full steam ahead on v0.4, which is the UI and Gameplay update. That means it's time to do one of my favorite nerdy things: Game Design!
So, what are we looking at today? The dynamics between the Cost of something, and the Reward it gives you (Which...
2017-01-23 08:39:17 +0000 UTC
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The amount of support I've recieved since the release of v0.3.0 has blown me away. I was so blown away, in fact, that I decided to write a new minor scene with the intention of sharing some of the images with you guys right away. The scene's all written up, but the images are going to have to wait until Sunday to be finishe...
2017-01-20 08:36:48 +0000 UTC
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So v0.3.0 is out in the wild now for $5+ patrons, and I've already gotten a pile of reports about bugs, typos, and general problems. I'm working on fixing all of those as they come in, and I have a little bit of time now to lay out what the future of Lab Rats will look like:
v0.3.1 - Polish up v0.3.0, fix all the bugs, and if I have some spare ti...
2017-01-19 05:43:26 +0000 UTC
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Get it here: https://mega.nz/#!F8wmyLIA!A1Iq6F6VcpVcxaLSVdhyvPglJBYmAq_fnTRSJuqLNSs
I was a little late getting this posted tonight, but I think it was for a good reason. Progress has been faster than expected the last few days, so...
2017-01-18 10:40:08 +0000 UTC
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Hope you're excited! I know a group of ladies who are...
2017-01-17 07:18:37 +0000 UTC
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Pulling into the home straight here for v0.3! I'm adding image sets as quickly as I can, and with any luck almost all will be done for the patron only release on Tuesday. Expect it to show up late Tuesday night, early Wednesday morning!
I expect a new version will mean a spike in traffic, so I'm going to take some time tonight and tomorrow to edi...
2017-01-16 08:25:55 +0000 UTC
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The last few days I've been working on finishing off the images for the major scenes. Two of the threesome scenes took up a fair amount of time, but I think the end results make it all worth it!
I've also done a little refactoring of the code to make it easier to tweak values given by different events. For v0.3 I'll be adjusting all of the influe...
2017-01-13 11:11:25 +0000 UTC
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