Alright, I've got a pair of screenshots that show off a bunch of new things for v0.2. Lets dive right in and see what interesting things are going on here!
First, we have the first look at the initial UI redesign. The old default Ren'py assets are in the process of being cleared out, and are going to be replaced by the blue and grey style above. ...
2018-02-05 08:30:51 +0000 UTC
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Work on v0.2 is continuing and going well so far. I've spent tonight doing art for a number of UI elements. I've scrapped the blue-to-red gradient main menu from v0.1 (Because honestly, it was pretty ugly) and replaced the standard Ren'py start menu with a hexagonal button design. I've decided to standardise the UI around a grey and blue colo...
2018-02-03 08:18:39 +0000 UTC
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Yesterday I put a batch of new clothing through the renderer and got them implemented in game. The goal was to provide a wider range of relatively normal clothes for constructing outfits. There are some clipping problems I'll have to take care of and re-render to fix in the future, but they're looking pretty good for now.
Speaking of rendering, I...
2018-01-31 17:47:36 +0000 UTC
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The last few days have been spent working on the rendering and automation side of Lab Rats 2, designing and implementing the system that will let me create facial sets for all of the girls. That system is now completely in place and implemented. Best of all, the system is almost completely automated, all I have to do is design a facial expression i...
2018-01-29 06:28:08 +0000 UTC
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Whew, it's been a long night tonight but I've made some really good progress on one of the main goals for v0.2: adding facial expressions to the characters.
I deliberated on how to add facial expressions for a while, but I finally settled on separating the head and body of each character into two separate images. That meant I had to do 2 things: ...
2018-01-26 07:47:12 +0000 UTC
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v0.1 is out and available to everyone now, which means it's time to start the next development cycle. While v0.1 was focused on getting a minimum amount of content out for the game, v0.2 is going to focus on refining that content and the way it's delivered. Here are some key things I'm going to tackle for v0.2:
* Facial expressions. A few tweaks ...
2018-01-23 07:11:47 +0000 UTC
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Lab Rats 2 v0.1.1 is live for everyone!
Get it here: Lab Rats 2 v0.1.1
Get the android version here: Lab Rats 2 v0.1.1...
2018-01-20 11:04:30 +0000 UTC
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I've built a new version of LR2 with all of the current bugs and typos that were found fixed. Patrons can find the download link here. If you run into a bug don't hesitate to leave a comment here or send me a direct message.
While this new version is out for testing I'...
2018-01-17 07:09:34 +0000 UTC
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I'm hard at work right now debugging v0.1.0 of Lab Rats 2, and I wanted to give a huge thank you to everyone who's submitted a bug report to me. I've taken care of all of the big ones, and I'm currently hot on the trail of a few truly strange ones, if they turn out to be interesting I may do a full post picking apart exactly what was happe...
2018-01-16 07:18:38 +0000 UTC
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IMPORTANT: I've fixed the major bugs and recompiled a complete LR2 release, both PC and Android. Please report any bugs you run into in this new version.
Get it here: Lab Rats 2 v0.1.0a
Try out the android version (Not ...
2018-01-13 10:28:24 +0000 UTC
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Lab Rats 2 is at a stage now that I feel confident sharing it with the general public. This Friday night (Jan 12th) Lab Rats v0.1.0 will be released to $5 patrons for bug testing and general feedback. A week after (Jan 19th) the public version v0.1.1 will be released to everyone for free.
This version of the game will include:
1) The abilit...
2018-01-11 06:34:05 +0000 UTC
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Now that Lab Rats 2 is approaching it's first official public release version I think it's time I laid out my plans for patron rewards.
First, I want to make my goals behind patron rewards clear. I don't want to use patron rewards to gate content, slow down non-patrons, or otherwise use Lab Rats to extort people who play the game. Lab Ra...
2018-01-08 05:49:01 +0000 UTC
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I've been doing more work on Lab Rats 2 and got a few new clothing items added into the game. Above we have the new pink thong, suit pants, two piece dress, sweater, and sneakers. That'll help me round out a set of outfits for the first version of the game and make sure there's a good amount of randomization.
As for other progress: each character...
2018-01-05 07:25:43 +0000 UTC
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Happy New Years everyone!
I've been making some good progress on v0.1 over the last couple of days and wanted to keep you guys updated on what's been done and what's still to go.
First, I've finished the sex descriptions for all 7 basic sex positions that are in the game right now. There's a decent amount of randomization and customization ...
2018-01-02 08:07:22 +0000 UTC
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This is a collection of test images I put together to show off some of the progress I've made with LR2 over the last few days on the imaging side of the project.
The first row has three different characters, but with wearing the same outfit. There is variation in hair (style and colour), body type, breast size, and character height ri...
2017-12-29 10:19:38 +0000 UTC
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Hey everyone, I'm officially back on the clock now and already hard at work on LR2 again. As I type this I'm rendering all of the images associated with a new character pose: a more seductive looking standing posture. Once that rendering is done and everything is in the game I'll put up some preview images for patrons to take a look at; expect to s...
2017-12-28 06:38:09 +0000 UTC
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Hey everyone, this is just a quick update to let you know that I'll be taking a few days off to spend time with family and friends over Christmas. I'll try and check in a few times, and I'll almost certainly be doing some more work when I can fit it in (LR2 has a lot of fun features I want to get working!). I should be back to my normal schedule by...
2017-12-24 03:59:30 +0000 UTC
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I've started working my way through the list of tasks I want to get done for the first real version Lab Rats 2, and I've had a couple of really solid nights of work.
First, the research system now supports researching both serum traits and serum designs. Serum trait research also follows a tech tree now, with traits checking their prerequis...
2017-12-20 09:31:24 +0000 UTC
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Now that the tech demo for Lab Rats 2 is out I'm going to be turning my attention towards it's next major milestone: the first public release version of the game. v0.1 will be the first version of the game that is actually meant to be played and enjoyed Over the last few weeks and months I have been adding functionality and features, now it's time ...
2017-12-17 02:46:31 +0000 UTC
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Whew, I've had a hectic couple of days but things are starting to calm down. That means I'll have some more time to push ahead with LR2. Getting different character heights working is next up on my list of things to do, which should be another solid step towards greater character customization.
Development of LR2 has come along far enough that I ...
2017-12-11 10:07:04 +0000 UTC
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Just a quick update tonight to summarize some of the stuff I've been working on the last few nights. Here's a quick rundown of what's been done:
- Characters (you and the girls) now have an "arousal" stat that moves up and down while they're having sex, and both parties can climax. Different positions raise arousal by different amounts for each m...
2017-12-07 11:03:01 +0000 UTC
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I finished off my automate-every-single-thing-I-possibly-can binge a few days ago and turned my attention to actually producing some test content for Lab Rats 2. Now that the entire render process requires next to zero input from me I've been able to switch to a more render-time intensive method of creating character sprites. This rework has made i...
2017-12-04 09:33:12 +0000 UTC
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Now that Lab Rats 1 is finished the art book updates are going to slow down a little, but I'll still be commissioning a few pieces every month or two as a patreon reward. The image above is by Hmage and is one of four done as a set that have been added to the art book today. That brings the total image count to 26!
If you're a $10 patron you can ...
2017-12-03 01:40:18 +0000 UTC
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If you've been following me here on Patreon for the last few months you'll know by now that I have a deep love of automation. I've spent a couple of my prototyping weeks in the past creating the automation that let me get Lab Rats 2 to it's current stage, and now that it's development has stepped up to full time I've had more time to improve things...
2017-11-29 08:08:51 +0000 UTC
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I was able to sit down and devote a big chunk of time to working on Lab Rats 2 today and made some good progress. In particular I've finished the initial system for evaluating how "Slutty" a given outfit is, which in turn determines how high a girls sluttiness score needs to be before she'll wear it. The current system breaks down like this:
(Not...
2017-11-28 09:00:11 +0000 UTC
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Get it here! Lab Rats v1.0
And get the android version here: Lab Rats v1.0-android
Lab Rats v1.0 tidies up much of...
2017-11-27 07:58:08 +0000 UTC
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A couple of days ago I posted an example render from Daz Studio showing off what a base character from Lab Rats 2 would look like. Since then I've gotten a small collection of test clothing implemented in the game and wanted to show off the kinds of variation that's possible with the system I've built.
The collection of images above show off 6 se...
2017-11-24 09:34:20 +0000 UTC
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This Sunday (Nov 26th) Lab Rats v1.0 will be released to the general public and mark the official end of it's full time development on the game. About this time also marks the one year anniversary of development for Lab Rats, so I wanted to take a look back at how the game changed over time and went from idea to completion.
I got the idea to make...
2017-11-23 11:20:38 +0000 UTC
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My automation script turned out the first batch of rendered images from my new rendering platform - Daz Studio - last night. I've got a set of clothing scenes I'll set to render tonight and will trim up tomorrow and get inserted into my working prototype so that I can show off the same models but dressed. Hair will receive the same treatment very s...
2017-11-21 07:41:53 +0000 UTC
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I've been working on image set generation for Lab Rats 2 over the last couple of days, specifically implementing a render automation script in Daz which should make my life a whole lot easier. That automation work is all finished up now, and I've finished tweaking the model I'm working with to produce the 3 different body types that will be used: T...
2017-11-19 07:01:00 +0000 UTC
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