Lab Rats 2 v0.15.1 Public Release!
Lab Rats 2 v0.15.1 is live! Get it here!
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2019-04-08 09:39:04 +0000 UTC View Post
Lab Rats 2 v0.15.1 is live! Get it here!
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2019-04-08 09:39:04 +0000 UTC View PostI just have a quick status update for tonight. v0.15.0 is out which means there are plenty of bug reports streaming in. I've tracked down and fixed all the ones reported so far, which bodes well for the release of v0.15.1 to the public in a couple of days. To keep my computer busy during this bug fixing I've had it rendering out a new clothing i...
2019-04-04 06:44:39 +0000 UTC View PostLab Rats 2 v0.15.0 is Live! Get it Here!
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2019-04-01 08:15:37 +0000 UTC View PostThe last couple of days I have been busy writing even more content for the upcoming update for Lab Rats 2. All of the side tasks that my writing efforts had spawned that I mentioned in my last post have been finished. That means I now have ways of calling evets that trigger in the morning at the start of the day (previously all events triggered ...
2019-03-27 10:01:59 +0000 UTC View PostNow that the changes to the serum design system are finished I've had some time to write some new content for a bunch of different sections in Lab Rats 2. First, I've taken advantage of the new system itself to add some serum specific lab crises. In these crises you are given a chance to increase your mastery level of a serum trait by a signific...
2019-03-23 05:03:50 +0000 UTC View PostI'm just about done implementing the new serum design mechanics. The latest thing I've added are serum side effects and the concept of a trait mastery level. Every serum trait now has a base side effect chance associated with it. Some traits are prone to producing side effects while others have a low base chance. Side effects are minor to modera...
2019-03-18 08:22:21 +0000 UTC View PostI've just got a quick progress update for tonight to keep you all up to speed. A couple of days ago I started ripping out the old serum system and rewriting all of the stuff that needs to be rewritten. The broad strokes were done relatively quickly and I'm now in the process of remaking all of the existing serum designs using the new system. Two...
2019-03-15 07:48:18 +0000 UTC View PostThe release of v0.14.1 turned up a few bugs that I'm busy hunting down right now, but once that is done it will be time to turn my attention to the improvements planned for v0.15. My first focus will be on improving the serum design system, which is beginning to show its age.
The serum design system of Lab Rats 2 is a good case study...
2019-03-11 06:27:24 +0000 UTC View Postv0.14.1 is a major update that introduces a main statistic for girls: love. Love is a measure of a girls individual devotion and relationship with you, as opposed to their general sluttiness or obedience. The higher the love value the more willing a girl is to have a friendly chat, go out on a date, or have sex with you in private. New events an...
2019-03-08 08:19:39 +0000 UTC View PostI've got a pile of bug reports in for v0.14.0 (thank you to everyone who found something and took the time to let me know!), so I'm chewing through that as we speak to get v0.14.1 polished up. Once that's done I'm going to be doing some design work and planning for v0.15 to figure out what I want to work on next. One of the major things that has...
2019-03-03 09:29:57 +0000 UTC View PostLab Rats 2 v0.14.0 is live! Get it here!
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2019-03-01 06:01:11 +0000 UTC View PostJust a quick post tonight to remind everyone that Lab Rats 2 v.14.0, will be released the night of Feb 28th, two days from now and right on schedule! For the last few days I've been busy writing a few new pieces of content, chasing down bugs, writing new tooltips, and otherwise polishing things up. All things considered I'm very happy with how t...
2019-02-27 10:02:05 +0000 UTC View Postv0.14.0 will include 6 new pieces of clothing, 4 new panties and 2 new bras. All of them are shown above. I've added a few new outfits that make use of the new underwear as well as created some new underwear sets that should work properly with all of the overwear sets already defined in the game. I hope people are looking forward to having some ...
2019-02-24 09:04:23 +0000 UTC View PostIn my last update I mentioned that I was doing some UI refactoring, changing the way some menus were handled inside of Lab Rats 2. Pulling on that thread lead me to make a bunch of very useful internal changes that have taken up the last couple of days.
My work has all been focused around the concept of an "Action" inside of the LR2 code. ...
2019-02-22 06:05:06 +0000 UTC View Postjust a quick update for today. I've spent the last few days refactoring code to A) make some UI changes easier and B) divide actions up the way they logically should be. The first major change has been to move all of the employee related conversation options (complimenting or insult her work, for example) into a new "Employee" role. These action...
2019-02-18 08:58:37 +0000 UTC View PostI've had a couple of solid days of work lately and I've made major strides implementing the love mechanic for LR2. The most major change so far has been to the "chat about something" menu and all of it's sub-options (flirting, small talk, and complimenting). These options now advance time when they're taken and are the main way the player can in...
2019-02-14 04:19:52 +0000 UTC View PostIt's time for me to get started on v0.14, and the first step of that is to figure out what needs to be changed or added. I've done a lot of thinking and brainstorming the last few days and I think I've figured out what Lab Rats 2 needs most right now.
Currently in Lab Rats 2 there are a few key stats that every girl has: happiness, obedien...
2019-02-11 08:12:59 +0000 UTC View PostLab Rats 2 v0.13.1 is finished and available to everyone, absolutely free! Get it here!
v0.13.1 goes out to the general public tomorrow, which means tonight is mostly bug testing and writing some limited scope features that aren't likely to break anything. While working I had a couple interesting thoughts that I wanted to share with you, and that I'll probably be following up on in the future with some small prototypes.
Firs...
I've been working on bug fixes and improvements for the last couple of days as we get ready for the public release of v0.13.1. Top priority for me was sorting out the differences in skin tone between the new body renders and the old face renders, which turned out to have an interesting cause.
The character images for LR2 are all generated ...
2019-02-05 01:54:44 +0000 UTC View Postv0.13.0 is Live! Get it here!
Android:
The tutorial screens for v0.13 are all finished, as is an optional tutorial given to you by Stephanie at the start of the game. I have some more writing to do for some new tutorial events, but the bulk of v0.13 is finished and I'm working on polishing some bits now. The last patron update went out on new years eve, which gives me a good chance n...
2019-01-26 05:48:32 +0000 UTC View PostYesterday I decided it was time to sink my teeth into the image compression work I've been putting off for a while. After some testing and false starts (as well as discovering namespace overlap that was stopping the "standing_doggy" images from being cropped correctly) I now have a proper workflow established. Previous to this the image pipeline...
2019-01-23 07:41:33 +0000 UTC View PostJust a quick update tonight to keep everyone up to speed on what I'm working on. Integrating some tutorial UI for important screens (like the serum design screen) is continuing. I'm also now planning to have NPC's, most likely the head researcher for now, bring critical gameplay issues to your attention as they show up. If you have production st...
2019-01-19 05:50:30 +0000 UTC View PostSome internet problems held this progress report up by a day, but I'm back online and have news about my recent development efforts! For v0.13 I'm working on improving gameplay explanations and feedback. One of the important parts of that is explaining to the player the basic building blocks of their business: research traits -> design serums...
2019-01-16 08:05:27 +0000 UTC View PostSince the release of v0.12.1 I've taken a few days to do some bug fixing (thank you to everyone who posted a crash trace or bug report!) and think about what LR2 needs work on next. After reading through some comments I've decided to devote the v0.13 update cycle to improving the UI and gameplay explanation. All the clever game mechanic design i...
2019-01-12 09:18:43 +0000 UTC View PostLab Rats 2 v0.12.1 is live! Get it here:
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2019-01-08 09:07:49 +0000 UTC View PostThe last couple of days have been a mix of bug fixing and rendering automation work to get ready for the v0.12.1 public release on Monday night (Jan 7th). I'm re-rendering all of the current body images with a new technique that should give more natural neck junctions. If everything with the rendering goes well it will be ready just in time to b...
2019-01-06 05:24:51 +0000 UTC View PostI've been hard at work going through bug reports, finding, and fixing all of the problems that have shown up in v0.12.0 so far. I want to give a bug thank you to everyone who takes the time to post their crash traces, it makes my life much easier! An extra thank you to the people who dig into the code themselves and fix their own bug fixes. By t...
2019-01-03 07:07:42 +0000 UTC View PostLab Rats v0.12.0 is finished and ready for it's Patron only release!
Mac: Lab Rats 2 ...
2019-01-01 11:06:25 +0000 UTC View Post