Bravo, no, bravissimo to Beardo Benjo for rediscovering my first open world mod! Turns out it can still be played today, with just a few preliminary operations to roll back the game to the last version before the publisher decided they were selling too many additional copies to VR lovers ;-)
2024-03-11 14:52:44 +0000 UTC
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Time to go prehistoric, to 10,000 BC!!!
Release 11.3.2 of the R.E.A.L. VR mod, attached at the end of this post, adds Far Cry Primal to the list of titles that we can play in VR.
Far Cry Primal is one of the weirdest installments in the Far Cry series, and some say that its gameplay can be a little repetitive. But it has some truly m...
2024-02-28 19:31:34 +0000 UTC
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By now I'm pretty sure that every one of you is familiar with Ian's VR Corner []-D
I'm talking about Ian "trust me to take cover behind an explosive barrel" Higton, VR player and evangelist extraordinaire! Watch the latest episode of his weekly forays in the virtual realms for some intense Far Cry New Dawn gameplay, plenty of chicken slide...
2024-02-19 18:35:05 +0000 UTC
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Updates and known issues: scroll down to the end for the latest information. The Steam version of Atomic Heart is fixed now!
Release 11.2.1 of the R.E.A.L. VR mod, attached at the end of the post, adds Far Cry New Dawn to the list of titles that we can play in VR.
Enjoy this odd spinoff from Far Cry 5 (which...
2024-02-08 16:05:32 +0000 UTC
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Be sure to wear something warm, because this time we'll be going to the Himalayas!
Release 11.1.1 of the R.E.A.L. VR mod, attached at the end of the post, adds Far Cry 4 to the list of titles that we can play in virtual reality.
Check out the stream by content creator and player extraordinaire Ian "Ah but I'm a good kisser" ...
2024-02-02 21:59:52 +0000 UTC
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Updates and known issues: scroll down to the end for the latest information.
As I anticipated to you some time ago, I'm trying to work my way backwards through the Far Cry series, and today is Father's day (if you never played this game before in 2D, you'll get what I mean after just a couple of cutscenes!).
2023-12-21 16:39:42 +0000 UTC
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Release 10.8.0, attached below, is a hotfix for Cyberpunk 2077 that makes the R.E.A.L. VR mod work again with the official 2.1 game update.
Fortunately they said this update will be the last, as keeping CP2077 shipshape was starting to turn into a full time job :-)
This is still kind of a work in progress. It's fully playable, but a ...
2023-12-05 23:45:02 +0000 UTC
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Ever heard of the gift that keeps on giving? []-D
This release fixes a minor but annoying problem with the HUD of Cyberpunk 2077 in VR.
After some cutscenes, camera changes, and other scripted events, the main subtitles (those appearing in a fixed position toward the bottom of the screen) and the phone menu could become headlocked in...
2023-11-17 21:24:19 +0000 UTC
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Hahaha caring for these mods feels just like having a bunch of male kids. At any given time, there's always one or two ending up into trouble or hurting themselves :-D
This release fixes Grounded after the official 1.3.0 update made the game appear in a virtual 2D window instead of being properly displayed in full 3D VR.
The game has...
2023-11-15 09:34:55 +0000 UTC
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Dear friend and VR activist extraordinaire Beardo Benjo is at it again!!!
The video embedded above is a beautiful, relaxing stroll through Night City that will give you a really good feel for how incredible the world of Cyberpunk 2077 looks in virtual reality, even if for some reason you don't own a VR headset or the game itself.
As ...
2023-11-13 12:29:53 +0000 UTC
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This release introduces a new, hopefully more robust way of pacing a DirectX 12 game engine with my VR framework.
In Cyberpunk 2077, some users (myself included) could experience occasional frames where the whole VR world would flash with random colors, either in one or both eyes. This was more frequent when running at very high resolution...
2023-11-13 12:15:18 +0000 UTC
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Update Nov 3: After publishing v10.6.0, I discovered that world geometry (walls and such) could still be missing in specific points of some missions, for example the final part of The Pickup. This is due to a problem in the way REDengine 4 computes level of detail for assets when high FOV values are used. It's not l...
2023-11-01 18:50:49 +0000 UTC
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This is a maintenance release. Lately there's been a flood of official updates to several games in our VR collection, and that directly affected some of the mods, breaking stuff here and there.
Additionally, the changes I had to make to my framework in order to support the new updates resulted in me accidentally introducing some regression...
2023-10-24 21:07:46 +0000 UTC
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Update Oct 10: Release 10.4.1 fixes several of the remaining problems. See the Known issues section for details :-)
Hi guys!
As I feared, adapting the R.E.A.L. mod to the new Cyberpunk 2077 2.0 update (which in the meantime was again tweaked with patch 2.01) was quite a hard task. Or to be more prec...
2023-10-07 18:59:05 +0000 UTC
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This is not the post you were hoping for, I'm sorry :-(
I'm not writing to publish a hotfix for the official 2.0 update that broke the R.E.A.L. VR mod for Cyberpunk 2077, but to warn you that such a fix will probably take me a long time.
I have 42 points where my VR framework code connects to the game. 33 out of 42 have been complete...
2023-09-21 20:51:20 +0000 UTC
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Hi folks! Sorry that it took me a few days to release this update.
Release 10.3.4, attached at the end, fixes a couple of problems with Far Cry 6 (see the main post for instructions on how to get the game running in VR):
- the gesture that ac...
2023-09-16 20:45:12 +0000 UTC
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[See "Updates, known issues and troubleshooting" at the end of this post for the latest news. If you're still on 10.3.0, also see the "Setting the resolution" section below which has been completely rewritten, after I found a way to inject a custom resolution directly into the game without jumping through hoops.]
You have been ask...
2023-09-04 21:46:36 +0000 UTC
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Please refer to the full post here for general instructions.
Release 10.2.1, attached below, introduces a workaround for the crashes that some of you have been experiencing in chapters 12 and 13 of Uncharted 4: A Thief's End.
Unfortunately, the crash...
2023-08-12 12:29:43 +0000 UTC
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Ian Higton has done it again!! Watch the video above to get a sense of what playing Uncharted in VR is all about []-D
Please make sure to like and subscribe to the Eurogamer channel, first of all because they're awesome, and also because VR and people like Ian who work hard to keep it from descending into oblivion need to be supported any ...
2023-08-08 09:44:37 +0000 UTC
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Ciao guys!
It took me a few days, but in the end I was able to fix my VR mod for Atomic Heart so that it is compatible with the latest official game update and with the Annihilation Instinct DLC that came out last week.
You can find the new 10.2.0 release attached at the bottom. As usual the same archive also supports all other games...
2023-08-08 09:27:25 +0000 UTC
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[See the end of the post for updates]
Hey guys!
Release 10.1.1 of the R.E.A.L. VR mod (attached at the end of this post) fixes an annoying problem brought about by the latest official update to Cyberpunk 2077: specifically, tooltips in the inventory screens were appearing way up, out of alignment with the objects they descri...
2023-07-27 21:43:22 +0000 UTC
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Let's end the month with a double punch :-D
Update 1: The Steam version of High On Life has a leftover (useless) VR hook that interferes with my mod. Release 10.0.2 automatically kills that hook when you run RealConfig, and I also revised one of my patches to make it work correctly with the Steam version.
F...
2023-05-26 02:12:00 +0000 UTC
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I know, I know :-( Sorry sorry sorry...
I was on a much-needed, so-many-times-postponed, gotta-take-it-sometime-before-I-die vacation and of course all updates broke loose :-D
I had actually configured my PC for remote access before I left, in the eventuality that something like this happened, but for some reason when I was notified ...
2023-05-01 20:40:08 +0000 UTC
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Update: I apologize for the issue with NPCs disappearing when using the first person camera, which was due to a mismatch between the released version and my internal development build. Please update to release 9.6.2 where the error has been corrected (always remember to run RealConfig.bat after extracting the new ar...
2023-03-13 23:53:10 +0000 UTC
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And yes, that includes Cyberpunk 2077 []-D
I know that so many of you have been waiting for this one. I'm sorry that it took me so long. The Hogwarts Legacy insta-mod contributed to the delay, but the main reason was that I didn't want to ship AER v2 for CP2077 until automatic frame rate control was ready, because when that works it makes ...
2023-03-01 00:17:58 +0000 UTC
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Dear friends,
today I want to try something new <3
I know that so many of you have been waiting to play Hogwarts Legacy in VR.
The game officially releases tomorrow, but with the Deluxe Edition they granted 72 hours of early access. So I dived in and drafted a VERY ROUGH preview release of a R.E.A.L. VR mod for the game.
...
2023-02-09 16:33:54 +0000 UTC
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Update Feb 3: Release 9.3.3, attached below, fixes the issue with gamepad inputs filtering through to the game when the R.E.A.L. VR overlay is open.
Hey guys,
as you know the official patch for Cyberpunk 2077 (which enabled DLSS 3 and Reflex for NVIDIA cards) has broken all mods, including mine.
...
2023-02-03 00:24:27 +0000 UTC
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Hi guys!
Release 9.3.1, which you can find attached at the end of this post, comes with as much performance improvement as I was able to squeeze from my frame interpolation tech. It's not a lot (about 10% at higher resolutions) but I believe that I'm getting close to the 2023-01-28 21:45:57 +0000 UTC
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Hello friends! Thank you so much for your patience these days while I've been trying to work out a few kinks from my AER v2 implementation.
Let's begin with a piece of awesome news that only tangentially involves me. Then I'll tell you about what progress I was able to make on the mod ("Status report" section below).
As you know, the...
2023-01-24 20:34:53 +0000 UTC
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This is a maintenance/improvement release.
With previous versions of the mod, Grounded would work fine, even in multiplayer... except when a VR player was hosting the game and at least another player had joined. In that case only, spurious frames would be generated (especially when the other player was moving around the world) leading to j...
2023-01-06 19:35:17 +0000 UTC
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