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Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales

Release 9.2.0 supports Marvel's Spider-Man Remastered and Miles Morales

Dear friends, it's the end of 2022! Let's celebrate with not one, but TWO amazing Spidey games []-D

Before we begin though, let me state clearly that I'm deeply sorry for the raw state in which you're going to find the mod. Due to all the time I had to spend on AER v2, and to some health issues I experienced recently, there will be several...

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Spidey is coming!!

Spidey is coming!!

This month we have all kinds of spiders spinning their virtual webs around here: giant killer spiders, friendly neighborhood spiders, ...

Fearless friend Beardo Benjo has ventured where nobody has ever gone before, and recorded footage of the latest beta version of the R.E.A.L. VR framework supporting Marvel's Spider-Man Remastered. Take a...

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Happy holidays!!

Happy holidays!!

Hey community, 'tis the time to be jolly! Despite the giant spiders that seem hell bent on feeding upon us!

I had to take a few days off for Christmas, otherwise my family would disown me.
[]-D

The launch of AER v2 has been a bit rough. I mean, I knew that a major release like that would not be painless. But I'm aware that there a...

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The kids aren't alright

The kids aren't alright

Update 5: Release 9.0.3 delivers some extra goods!

  • Grounded: fixed an issue where the HUD would be wrongly projected onto the world (thus becoming unreadable) when your character had any piece of armor equipped;
  • Grounded: fixed a similar issue where the HUD would be wrongly pro...

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Gaming in VR at 60 fps

If you're here, reading this, it's likely that you already know how grandiose it is to play your favorite games in VR. Just to be there, inside the virtual world. To be able to crane your neck and peek behind a corner. Friend or foe? See and admire details that would never even register with your brain if you were playing on a flat screen.

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Are you afraid of spiders?

Are you afraid of spiders?

Hey fellas! I have been silent for a while, but in the upcoming days I'm going to positively flood your inbox with posts, to the point that you will probably think "man, I wish he would just shut up already".

Well, if my health permits. I have come down with something that feels suspiciously like COVID. These days it's become really hard t...

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The state of the mod

Hey dear friends,

it's been a while since my latest post, so I wanted to give you a status update and let you know where we are in terms of advancement on the various fronts (wow, that almost sounded like we're at war).

As you'll remember from my teaser of a month ago, 2022-11-30 15:58:07 +0000 UTC View Post

Dark Souls: Remastered servers back online!

So many game updates these days, it's becoming hard to keep track of them ;-)

As was promised a few months ago, FromSoftware and Bandai Namco (to neither of which I have any affiliation) have reactivated the servers for Dark Souls: Remastered.

That means that it's now possible to play DS:R online/multiplayer. However, the official up...

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Release 8.3.0 (hotfix for CP2077 patch 1.61)

Release 8.3.0 (hotfix for CP2077 patch 1.61)

Today Cyberpunk 2077 was updated to game version 1.61, and that broke my VR mod. Release 8.3.0 fixes the issues introduced by the patch and allows you to play again!

I also added a small option, as requested by some of you, in case you wish to prevent the game HUD from ever becoming headlocked. It's imaginatively called "Allow HUD headlock...

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Let's do the Space Warp again!

Let's do the Space Warp again!

Hey friends, I'm sorry if lately things have been a bit quiet here on the release front ;-)

As you know, I've been working on a few new titles. One of them, which might or might not have swinging from skyscrapers as its awesome map traversal mechanic, gave me the insane urge to return to the drawing table and see whether Alternate Eye Rend...

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Performance and quality: can we haz both, pleez?

Performance and quality: can we haz both, pleez?

Not sure why I'm speaking LOLcats today, and in a public post to boot O_o

Anyway, Cyberpunk 2077 has attracted lots of players after the 1.6 Edgerunners update, and many of you have been asking for advice on how to make the game perform better in VR. Let me begin by stating that the problem is your typical triangle of constraints. Cheap ha...

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Hotfix for 60 fps cap (NVIDIA cards)

This is an emergency release to work around an issue that is ruining the mod experience in VR for many of you.

There seems to be a bug in recent NVIDIA drivers that severely limits the performance of windowed applications. The driver is erroneously forcing V-Sync on, even if the application explicitly asked for an uncapped frame rate. That...

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Release 8.0.1 with a fix for AMD users

Release 8.0.1 with a fix for AMD users

This is a maintenance release with a small (but crucial) fix for an issue that could prevent my latest mods from entering VR, especially on systems with an AMD GPU. Potentially affected games are Final Fantasy VII Remake Intergrade, Ghostwire: Tokyo, Ghostrunner: Complete Edition, and Stray.

I already tried and failed twice to exterminate ...

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Science fiction, double feature

Who wants to be a cat? Everybody wants to be a cat! Because a cat's the only cat who knows where it's at :-P

For the first time, the new release attached below (8.0.0) supports two additional games! The idea for one of them was put in my mind by Brian Tate of Flat2VR. A few weeks ago, when I mentioned to him that I was going to mod Ghostwi...

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Release 7.3.0

Sep 18: Thanks for all the feedback, folks! It looks like this new release is working well, phew. Just a quick heads-up, courtesy of Patron Tomo: if you have been holding back on Final Fantasy VII Remake Intergrade because of its price, know that it's on sale at 30% off until Sep 2...

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Release 7.1.0 supports Ghostwire: Tokyo!

Release 7.1.0 supports Ghostwire: Tokyo!

7.2.0 update: Release 7.2.0, attached at the bottom of this post, fixes all VR-related problems introduced by the Edgerunners Update (1.6) that came out yesterday for Cyberpunk 2077. It also solves a regression in my VR conversion for Horizon: Zero Dawn that was making the crosshair appear very close to your eyes, i...

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And now... for something completely different

The new conversion will have you looking up at the sky, so high your neck will creak! You'll be petting thoughtful animals! Walking in mysterious ways! And learning all manners of stuff about [redacted] food! And... sorry, that's already too many hints :-)

OK, one more hint: it's not Spidey (yet).

If I say so myself, I'm qui...

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Release 6.1.0 brings slow motion and camera distance control to FF7R!

Release 6.1.0 brings slow motion and camera distance control to FF7R!

It's time to play this game on another level!

Interface

Since release 6.1.0, the mod extends support for my Quick Menu to Final Fantasy VII Remake Intergrade.

You can bring the Quick Menu up at all times during gameplay by pressing both thumbsticks  on the gamepad or Pause on the keyboard. Note for returning users: there...

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The war on modding continues

[I first wrote the following as a private email, but later decided that it would make more sense to turn it into an open letter, so anybody can use it as an instrument for discussion and hopefully a motivator for positive action.]

I just learned about this: 2022-08-11 20:29:51 +0000 UTC View Post

"Who in the hell—!?" "It's me, Ian, from Eurogamer!"

"Who in the hell—!?" "It's me, Ian, from Eurogamer!"

Incredible news, guys! This week Ian Higton exceptionally moved forward his VR corner from the usual Sunday schedule to mid-week, for an episode entirely devoted to our latest VR conversion for FF7R!

This is so exciting []-D

I'm also very happy because many of you have been asking to see video footage of the game, and due to my tinke...

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Release 6.0.1 supports Final Fantasy VII Remake Intergrade!

And what a mouthful of a name that is []-D

Amazingly, after all the requests I got for it in the past few months, none of you guessed the title! You guys didn't really believe I could pull it off, huh?

Many people thought of Spider-Man Remastered, and trust me, I'm thinking of it too :-) But my time machine has been acting out again,...

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New mod coming out! And an important Quest 2 tip

As you know, when I'm mostly silent for a few days it's because I've been crunching hard to put out a new release :-)

Version 6 of the mod is coming soon! In one or two days, unless a showstopper bug is found during final testing—but I don't really expect that to happen, because it's been working reliably on my system for some time now.<...

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Musings on intellectual property

I updated my public post at https://www.patreon.com/posts/68740592 with a brief explanation and the link to a petition started by a VR fan, which I believe you might want to sign.

This week there has been much talk on the Web about the matter, and it quickly esc...

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Start here

This post is especially meant for people who have just joined my Patreon and are in need of orientation, although even old friends and aficionados might find it useful to have most of the essential information and the links gathered in one place.

Patreon allows for exactly 1 pinned post, so this will be the one that's always at the top of ...

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Where's my mod?

Hi! Maybe you just landed for the first time on my Patreon page (welcome!!), or perhaps you've been a supporter for a long time (thank you so much!!), but you might be wondering the same thing: where is the download?

Unfortunately, on July 6, 2022, Take-Two Interactive Software, Inc., parent company of Rockstar Games, Inc. and 2K Games, In...

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DMCA takedown notice for GTA V, RDR2 and Mafia

Update 4: Thanks to Lance M., there is now a petition on change.org that you might consider signing in order to give visibility to the matter and perhaps motivate Take-Two to reconsider their scorched-earth approach. If you have any...

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Cyberpunk 2077: a brief tutorial to fly in VR

Cyberpunk 2077: a brief tutorial to fly in VR

Thanks to various Patrons who brought this to my attention: in 2077 we'll finally have flying cars! Take that, Elon Musk :-)

You'll need to use the new, awesome Let There Be Flight mod by Jack Humbert. Huge kudos to him and all the other modders who ...

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Release 5.0.2: "slightly less Dark" Souls

Release 5.0.2: "slightly less Dark" Souls

This release brings several improvements to the Dark Souls: Remastered VR conversion. If you are a new Patron (welcome!) or haven't tried my DS:R mod yet, please read the original post for the game first.

  • Area lights will now work as expected. Previously t...

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R.E.A.L. VR mod for Dark Souls: Remastered (180 fps babe!)

R.E.A.L. VR mod for Dark Souls: Remastered (180 fps babe!)

Hey guys, it's that time of the month again! Hold on tight to your headsets, because the performance of this game is going to blow you away []-D

Check out the video above to see dear friend and indefatigable VR content maker Beardo Benjo play in first person through the initial 30 minutes of DS:R. Some quotes from his very serious approach...

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Fix for today's Elden Ring 1.05 patch

Kudos to all Patrons who alerted me about today's official patch to the game breaking the VR conversion.

The 4.2.1 release attached below should solve all issues introduced by the update: inability to switch resolutions, black bars on the bottom and top of the view, HUD and world map wrongly becoming headlocked and/or no longer fully visib...

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