SamuKata
JamesMason0

JamesMason0

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JamesMason0 posts

Week 31 - Demo Release

Here it is! At last.

I hope you enjoy your time with this, and know that it's a preview of things to come.

Again, just like when I was making Giantess Mansion, without StrayPhilosopher, this wouldn't exist. So a massive (pun absolutely intended) thanks to him.

Also a massive thank you to the testers who gave me feedback on t...

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Demo Update

Just a quick note about the demo progress.

I should have it ready by tomorrow. There's only one or two lingering issues I have to deal with, but those hopefully won't take long. Expect it by tomorrow night at the latest!

As long as you're subscribed here for at least $1, you'll have early access to it for a week before the public re...

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Week 15 - Dialogue Conditionals & UI Improvements

Week 15 - Dialogue Conditionals & UI Improvements

Further improving the dialogue system with a quest-like features like conditional checks for talking to other NPCs and visiting locations.

I was hoping to have a demo by the end of August, but at the rate I'm going, I don't know if that's reasonable. Everything just takes forever to do when you don't know anything.

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Battle Progress

Battle Progress

There isn't much new to show visually at the moment. All the progress in the last week or so has been functional, like getting the stats/stat modifiers implemented and finding a baseline to start balancing health and damage.

So in lieu of that, here's a rundown of what I have left to finish on the battle prototype.

-Evasion...

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AmandaCorp Update + Preview

AmandaCorp Update + Preview

Here is the most recent version of the battle system along with a little message from me. <3

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