Didn't make it for the new year, but as part of my resolution to myself I am not only trying to refactor a lot of the game systems to be more modular, I am also trying to actually lock down SOME sort of gameplay functions at all.
There are going to be three main hooks - story, management, and gameplay. I have shown it a bit before, but ...
2025-12-31 22:52:23 +0000 UTC
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Yes, it's been a bit. Honestly, like usually time just has ways of escaping me these days, between work and family, before I know it months have passed. It actually makes me a bit happy to see so many of you still sticking around, even through the droughts, but I am doing what I can to get more stuff out to you.
This post is to break do...
2025-12-01 22:36:24 +0000 UTC
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You may notice not much has been happening, and it's because I couldn't work on anything due to a health scare. In the end, after a lot of tests, the issue ended up being benign, but there was a few days I thought I could be on the fast track to the grave. Ended up taking a small trip out of town to get my head back on straight, only to hear ...
2025-08-01 00:22:10 +0000 UTC
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Know it's been a bit. Still feel like a waffle between motivation and burnout. Miss playing games so been trying to be more balanced.
One big thing I wanted to do was improve my rig system to be more versatile. Showed a bit of what it gives me on Twitter. It got me into animating again so I got a few new animations being added.
W...
2025-06-30 23:48:35 +0000 UTC
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So good news and bad news, while hunting down the packaging issue I had to revert some of my code over the last few days. When I finally found the issue it ended up being something totally unrelated, but basically some data tables in a folder were trying to pack even though they were not supposed to be doing it, which was causing the errors and...
2025-05-18 13:35:39 +0000 UTC
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This is something I run into almost every single time I get to a build stage. Sometimes all the moving stuff around and adding things causes the packaging system to just decide it doesn't want to do it. It keeps telling me that one of the items its trying to cook is failing and it won't tell me which item it is, so it won't package the executa...
2025-05-17 23:54:15 +0000 UTC
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Should be good for tomorrow with the chaos build.
I'm going to try and get as many of the old characters that kind of got lost in the updates and make sure everyone is fixed up as much as I can. The new database system requires a little work but once it's set up it'll be much easier to build characters in a much more performant way.
2025-05-17 01:57:36 +0000 UTC
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Was a little behind because of mothers day and a few more changes I wanted to do, but new chaos build will definitely happen this week. Am confident on that.
2025-05-13 20:45:32 +0000 UTC
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Been working my ass off in pretty much all facets of life right now, including the game. Goal right now is for the chaos build to be released on Monday, then I need to take a small break to prevent burning out.
So what has changed so far?
Due to the pain from the car accident, I didn't get all the things done I hoped in this one, but I have to stick to the creed that these chaos builds I post monthly even if things are whacky or missing or buggy. The whole point was to have more stuff for you guys to try out and tell me if I am doing good or fucking shit up.
This morning I got in a rather large car wreck that forced me to the emergency room. Thankfully, I have no serious injuries, but my neck, back, and right arm were tweaked, making it hard to do anything on the computer for extended periods of time. Was packaging up the chaos build today but ran into cooking errors. They shouldn't be hard to fix...
2025-04-08 01:21:16 +0000 UTC
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Lost a week due to a trip but hoping for the next one within the first few days next month. Here are a few of the things returning.
Moaning
Toggles (hair, outfit, etc)
Skin Sliders
Hoping to get more back in.
2025-03-31 23:07:56 +0000 UTC
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Here it is, the first of my Chaos Builds. Disclaimer, this is literally the latest package I am working on, and comes with missing items, bugs, and other issues that I am slowly but surely, trying to fix.
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What is a Chaos Build? Long story short, I am still finding myself stuck in an endless cycle of experimenting, breaking, fixing, experimenting, breaking, and fixing. This isn't a huge problem for me personally as I love trying new things, but it makes it so I never reach the upgrade feeling I want for the next build. The fact most of the ti...
2025-03-01 01:37:09 +0000 UTC
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New build is finally close. Optimized. Fixed major issues. Packaging is no longer failing non-stop. Felt I needed to go over a few things though going into the new year just so people know.
Getting Updates
Straight up, I don't come here enough. It's been hard to just remember to post, because I don't li...
2024-12-31 20:42:47 +0000 UTC
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Yes, it's been awhile since the last update here. Work and stress were getting to me a little too much, and it was hard to work on the game systems even in the rare spots I had free time. Been trying some things to help with that.
I know many want the next build, and it's close, but to keep enjoying myself I usually try to add features ...
2024-11-07 10:43:35 +0000 UTC
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Things didn't work out last month like I wanted, so I didn't hit the milestones I was hoping to hit, but I know I have to stop just forgetting to properly update people so I wanted to go over what has been going on.
When it comes to life, work has been more demanding of me then I expected. I have often hit 50-60 hour weeks and then once I...
2024-08-03 16:15:25 +0000 UTC
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May notice things slow again, as I mentioned on my Twitter awhile back, it was mostly due to a huge bug that prevented anything from saving. Any time I loaded up the project it would act as if nothing was there and nothing I did made it come back. Preferences? Scenes? Nothing.
Good news, I was able to finally fix it by just updating the ...
2024-06-29 15:08:59 +0000 UTC
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Sorry it took awhile, day job has been busy. Doing some changes soon to my schedule that I hope will free up more time to stay on top of things like polls and such. Am trying to add my first possible section of gameplay before the next build happens.
2024-05-25 15:05:06 +0000 UTC
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Will have a poll soon, just trying to figure out which options to fill the two new open spaces but my brain has been kind of mush from work. Still, I know people want to know what is going on so here are a few things I have been trying to do and have shown through various channels.
So the next build is finally updated.
Changes / Updates / Fixes
The next build is going to have a few light changes. The biggest will be in the playground.
1) Editing will be done entirely in the "build mode". That means to select a scene group you have to go into the build mode first. Don't think this will be a popular change so I am going to leave all the code in that allows the cho...
2024-02-29 13:47:47 +0000 UTC
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Sorry it took awhile, got a bit distracted on doing the next build updates.
2024-02-11 03:41:55 +0000 UTC
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Know it took awhile, but the new build is finally ready to try out. To make up for the delay I spent a good chunk of the day practicing my UMG and made a little menu so people no longer have to always toggle through characters or animations. Just head to the top left to open when you want to change something.
2024-01-31 04:36:52 +0000 UTC
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My goal was to have the new build on Friday but ran into some snags, then my family took all my time Saturday and attempting to pack it this morning is just pissing off my wife. Have two ten hour shifts starting today so trying to package the build will kill me if I have so try stuffing it into the limited time I have to rest.
Tuesda...
2024-01-28 14:29:30 +0000 UTC
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As I said in the other update, one big change I wanted to do was make things more modular. When I started this project, I mostly wanted to focus on the characters themselves being self-contained, but it became clear to me people wanted at least a little bit more customization. This requires a total shift from the process I was doing,...
2024-01-13 06:40:19 +0000 UTC
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I know everyone waiting for the next build but after speaking with some supporters and friends I decided to retrofit the system a bit which took more time. Don't have a lot of time to go over it, but there are two big changes.
Clearer Keyboard Controls. Viewer / Pawn controls have moved to the NUM PAD. It took a bit to get a ma...
2024-01-11 15:43:22 +0000 UTC
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Was trying to get it done before the new year, but didn't happen. I discovered Data Assets, which allow me to pack characters into nice little sets of resources and load them through that. It means I no longer have to have all the code locked to each actor and can experiment with more universal functions. Now that I got the cod...
2023-12-31 05:05:21 +0000 UTC
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Yes I totally forgot. My bad. Here it is though. Going to add her this Friday, whoever wins.
New build will take a bit of time as I am streamlining how the characters are added. Part of the reason my shit wouldn't save was due to issues with how I handled the variables, but with a few code edits I won't have that is...
2023-12-13 03:27:37 +0000 UTC
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This is more for my own interest, and isn't what I am going to use to decide on gameplay. All of these are possible, but the one I will likely go with will be what I can manage as a solo dev. Be aware I don't have to lock myself into a single gameplay type, so multiple of these options might be possible to some degree, like a d...
2023-12-04 16:03:48 +0000 UTC
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