SamuKata
ProjectR_5gfalcon

ProjectR_5gfalcon

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ProjectR_5gfalcon posts

beamNG clyde mountain V1.1 ( Texture fix )

fixed the missing road texture issue after the recent beamNG update, please remove old mod before re - installing

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oldpac v1.1 ( quick texture fix )

Fixed the missing texture bug after the recent beamNG update, fixed bridge texture, added the " slab " area on side of highway

Please ensure old mod has been removed before installing

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BeamNG Nasho V0.34 ( patch )

Hey guys, BeamNG update caused the road texture to break, I've re uploaded the map with the fix.

Remove old mod before installing.

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BeamNG - Nasho v0.33 beta ( clifton to bald hill )

Hey guys, new map is available for testing out! This is the first section of the Nasho map I'm currently working on, stretching from clifton to bald hill as seen on my tiktoks and youtube channel, the next section to release will be the main road that goes through royal national park, followed by Kirrawee NSW, this will end up being a very large...

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BeamNG AUS police skins for chrysler, BMW f90 and toyota camry

I've attached the police skins folder, there's an install .txt file inside if you've never unpacked beamng vehicles before.

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Oldpac V1.0 ( mostly 2d trees ) for assetto corsa

This is the map version with less 3d trees, there's still 3d vegetation around somersby industrial area, most have been removed from the main highway which severely impacts performance.

***Make sure to remove the old track before installing this one***

If performance is still impacted, review these settings in your content manager View Post

Old pacific highway V1.0 for ASSETTO CORSA / 3d trees( Decent PC reccomended!! )

Hey everyone, this is the first oldpac map for assetto corsa, this map has ALOT of 3d trees / shrubs, therefore a performance decline will be present for those using entry level PC's, I will be releasing another version with mostly 2d trees within coming days.


Installation : drag .zip file into content manager 

Starti...

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Oldpac V1.0 release ( BEAMNG )

Hey everyone, here's the first version release of oldpac section between calga intersection and somersby industrial, there's three starting points to choose from, calga intersection, old mooney bridge and somersby industrial area!

AI traffic working both ways on the highway, there's also a dirt track beside the old mooney bridge that goes ...

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(BETA) BeamNG - somersby industrial area, oldpac v0.5

I would like to thank all of the project supporters! All of you make this possible.

I would like to note this isn't the full map, this is a BETA of the Somersby industrial area, I will continue working on the rest of it during the Christmas break period. I figured i'd let the supporters try out this area.

It may be a tad buggy in som...

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Mac pass V1.0 for ASSETTO CORSA

Enjoy guys,

let me know if there's any major issues.

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Macquarie Pass V1.0 ( BEAMNG )

Here's the first version of Mac pass for beamNG, will be updating it in the future ( and more than likely extending the road ) 

Enjoy!

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Assetto corsa Clyde mountain V1.0

Clyde mountain for assetto corsa is available, currently there are issues with the terrain having missing polygons ( i've been chasing my tail for almost a week ) I plan on releasing an updated version once i'm able to get it sorted. Keep in mind, AC is an old game now, and developing maps for it can be a very slow and tedious process.

Rai...

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Clyde Mountain V1.0

Hey everyone, here's the first version of Clyde mountain, nelligen isn't complete yet. 

From the top of Clyde mountain to Nelligen ( ~30km )

to install, drag the downloaded .zip into your BeamNG mods folder, there's three start points, top of the mountain, bottom of the mountain and Nelligen

Enjoy :)

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Assetto Corsa Brown Mountain V1.0

Same as the BEAMNG map, tree textures will be fixed in the next update!

install instructions : Drag and drop the zip folder into content manager, or extract the track folder itself out of the .zip, and paste it into your assetto corsa tracks directory.

For low level systems, disable grassfX, though it should run fine.

enjoy! View Post

BEAMNG - Brown Mountain V1.0

Hey everyone, here's the first version of Brown Mountain, for those unaware, it's a road based in NSW, Australia ( Snowy mountains HWY ), it's a VERY steep road, quite unnerving in real life... 

Combining some very low level LIDAR data with some 3d modelling, this is the result.

I will be adding in the overtaking lanes and fixin...

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BEAMNG canberra map

This is a very buggy port of the assetto corsa Canberra track, I'm currently working on fixing these issues, however for the meantime, here's the Beamng canberra map,


It's the entire map, loading does take a while, there's only one spawn point at the moment, so you'll have to change that in-game.


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ProjectR_canberra 1.51 update

Just some new roads I'm currently working on, terrain mesh isn't complete yet, there will be quite a few buildings to add, road signs etc.

*added commonwealth ave

*added commonwealth ave bridge

*added parliament house ( not yet complete )

*added parliament drive

*added kings ave

*added kings ave bridge

<...

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ProjectR_canberra 1.5 update ( MONARO HWY ADDED )

Before explaining what is new in the update, I'd just like to say thank you, all of your support has been amazing! 


New Canberra map update, here's a quick summary :

*Added Monaro highway from HUME district to the Malcolm Fraser bridge

*Added hindmarsh dr bridge

*Added Canberra ave bridge 

*Adde...

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ProjectR_canberra update 1.4

Here's the next update, I've added in more buildings and trees for the Hume industrial area, it's still not 100% complete, I'd rather not rush the map, thank you everyone for the support! enjoy

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ProjectR update 1.3

ProjectR update 1.3

Hope everyone is having a great weekend,

Another update is out, nothing has been added to the already existing areas, instead this is an early access of the HUME industrial area!

It's by no means polished at the moment, it will take atleast a couple of more weeks to finish off buildings. I will be starting on fyshwick after hume is c...

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Hume servo

Hume servo


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VW SUV unmarked police car

NOT my car, I've only added police flashers

NUMPAD7 to activate police lights

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Subaru unmarked police car

NOT my car, I've only added police flashers,

NUMPAD7 to turn on red and blue lights

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M4 ACT POLICE car

M4 ACT POLICE car

NOT my car, I've only added flashers

NUMPAD7 turns on the red and blue lights

Replaces original ks_m4

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ProjectR_canberra a v1.2 is out

Hey everyone, let me know if there's any major issues,


*added more trees

*added more shrubs

*added rails on the parkway

*Telstra tower now glows, visible at night ( within a close range )

*added some houses

*changed the grass texture on some parts

*added in more grassFX ( DISABLE GRASSFX IF YO...

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Adding in more details before starting on HUME

Adding in more details before starting on HUME

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Official ProjectR_Canberra server is online

Australian host, low ping. Currently there's only 6 pits, but this will change in the near future. 

Server details,

name : [OFFICIAL] ProjectR_Canberra

pass: " TT "

Kunos cars only for now, as most peoples mods will differ.

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ProjectR canberra a v1.1

Hey everyone,

Just a heads up, some things aren't quite finished, none the less, everyone still deserves to see what progress is being made first hand.

Changelog :

*added Tuggeranong parkway

*added Glenloch interchange ( NOT FINISHED )

*added parkes way ( NOT FINISHED )

*added black mountain ( NOT FINISHED ) View Post

Working on releasing next update

Working on releasing next update

Hey everyone,

Thank you so much for all of the support, I'm currently working on cleaning up meshes around parkes way and black mountain, I'm going to link up some roads, replace some textures, create a replica of the carpark at black mountain ( Telstra tower ) 

I'm aiming to have this update released later today, if not, tomorr...

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Known Pitbox issue

The current pitbox issue has been sorted and will be fixed in the next update along with the Parkway/black mountain and possibly Acton tunnel.

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