Did manage to use some of the code from Rife-App, so it was fast to develop. This app is to mask people from photos or videos
The mask is not perfect, most times it will require a manual work, but hopeful it can speed up the work of someone out there. If there is enough interested patrons I may update it in the future, but for now th...
2021-08-05 18:58:33 +0000 UTC
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Hi all, here is some summary on what I been working.
- Been messing around on doing a audio upscaler, but it require a lot of time and in the end you may end up with garbage, spent two days training a model that really don't change the final output. I really want to keep working on this, but it will need to be paused for now, since it ...
2021-08-02 17:35:41 +0000 UTC
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Stable Diffusion GUI:
Is regulary being updated, check the latests posts to find the last build.
Stable Diffusion GUI MODELS FOR DOWNLOAD:
https://mega.nz/folder/2x1CBRJL#MzMfyijznMs-2t-VqBXY...
2021-07-26 12:28:33 +0000 UTC
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Those two new options are very experimental, the default values are the same the older versions use.
Data Precision should be fine on "Normal" for most interpolations, but if you are using 10bit video as input, you will want to pu...
2021-07-20 17:40:40 +0000 UTC
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While I was not able to test much the results, h265 and 10bit colors seen to be working. I hope the model can produce nice results with it. If all tests work, I may be able to finish the update tomorrow. o/
2021-07-15 18:58:29 +0000 UTC
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Taking in consideration all the story behind clip and the work put on it by the community, I did a small change, since V1.0 of the app is pretty much a GUI with a few modifications on top of the colab, I did released it on itchio for free.
Future updates (already working on it) will only be released here on Patreon and once the app is comp...
2021-07-12 13:26:28 +0000 UTC
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Right now I'm working on finishing YUV mode and adding 10bit video. It will work? I hope so.
2021-07-09 18:39:55 +0000 UTC
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This is the new "secret" application, its pretty simple for now, but I plan to keep slowly improving it for some time.

Ok, what is...
2021-07-06 17:01:58 +0000 UTC
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A new option that try to interpolate the video using YUV instead of RGB, to try to preserve the colors of the original video file. There still work to be done on it.
Don't use it on model 3.8, it will give pretty bad results for now, 2.4 and 3.1 s...
2021-07-06 12:36:13 +0000 UTC
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The new batch code is working, it should work slight better than before and it will help be improve it faster in the future, the old one was a mess.
I also upgraded the Model 2.4 code to work again by some requests.
So this update is pretty much model 2.4 and batch working again. Now I can work on improving and adding new functions t...
2021-06-30 23:46:52 +0000 UTC
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Hi all. Other than working on the next update of Rife-APP ( Fixing batch and older models to the new version) i'm working an new small application that seen it will work.
- The new application will be Patreon exclusive for now, so no public download.
- Its a small application, so I'm not wasting that much time on it, just a hour...
2021-06-28 19:46:50 +0000 UTC
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This is a super quick update, just wanted to add the new model (3.8). It sometimes give worse results, other times better. But it is a looot faster.
It's un-checked by default, so you need to check it on the GUI.
okthanksbye
Edit: Test using the Model 3.8
2021-06-23 02:17:35 +0000 UTC
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Ok, this update is mostly me trying to speed up the render time, also gave it a shot on fixing the Player video speed.
Next update I will fix batching and possible bugs from this version before working on new features.
I also forgot to update the version from 2.05 to 2.06 inside the app.
If you feel there is a speed up in this ...
2021-06-22 01:50:29 +0000 UTC
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Let me see if I can remember all the changes in this one.
- "Cut Video" now take a HH:mm:ss format and it will not be slow to run, it also will work with other options like "Perfect loop". It still need some work, so putting a time > that the video footage or setting the initial time > final time may freeze the render.
- U...
2021-06-11 12:04:36 +0000 UTC
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The Player is the option to watch the footage while the video is rendering.
2021-06-11 02:24:07 +0000 UTC
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I'm updating the code so it can select the frames more correctly, it may not be noticeable at naked eye, but hopeful the flow will feel a little better.
This will also break batching until I fix it again, so this is the reason I made the batch performance pool.
Edit: Batch is definitely faster for newest cards, will be fixing and imp...
2021-06-09 14:28:57 +0000 UTC
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If you use batch size = -1 (Auto) do you feel any speed difference than using batch size = 1
2021-06-08 18:53:50 +0000 UTC
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Original:

New Alternative 100% weight

New Alternative 75% weight
2021-06-07 20:28:23 +0000 UTC
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Will add some extra options for PNG sequence and I'm working on a new setting for interpolations.
Let's say you want to add some frames to animation, but don't want it to be to crazy on the interpolation, you can use a new setting:
Default:
2021-06-07 12:12:23 +0000 UTC
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I'm still working on a few new options, but wanted to first release this update.
- This only affect renders that use "Animation Mode". In some cases, Animation Mode would do a lot of unnecessary extra work, slowing it down, this update fix that. It might also generate slight better results with Animation Mode.
2021-06-01 02:45:30 +0000 UTC
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- You can now create a output with a manually set FPS, this is so you can have an output of 60fps if the final interpolations is a value bigger that that.
- You can create a slow motion output, just set the speed you want it.
- [BETA] You can interpolate the input in 1X, this will only create interpolations if the frame is dupl...
2021-05-28 01:57:58 +0000 UTC
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- New Models 3.0 and 3.1
- Improved scene detection a little, should detect a little better.
- Smooth Mode is working correctly, it should work with any input, even a very long one. This try to add more focus to the original frames, giving a little more impact in animations. Can be a little hard to spot tho.
No Smo...
2021-05-18 02:33:51 +0000 UTC
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Here a test using the model 3.1 while is uploading.
2021-05-18 01:15:46 +0000 UTC
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Hzwer made two new models, the app will update later today with them.
Original:

Default Render Mode:
Model 2.4

<...
2021-05-17 13:50:10 +0000 UTC
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- Got alpha working, there is still room for improving it, I want to make it work with more channels in the future, not just 3 (4 with alpha). Alpha for now only for PNG sequence. For GIF, currently the software convert the mp4 to Gif, so it's hard to add alpha until the workflow change.
- Instead of fade-in during scene changes, you ...
2021-05-14 01:01:58 +0000 UTC
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Fixed some stuff and added alpha and a option to handle scene transactions.
Been messing with some boring parts of the code, like memory handle and profiling the code to see if I can get some extra speed, but won't be added to this update yet.
2021-05-12 20:23:00 +0000 UTC
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Alpha is working for the next update of Rife-App for:
Input: PNG sequence or GIF
Output: Png Sequence
I'm working on making alpha work for Gif output, but it will not be for this update.
Changing a little the GUI, since its starting to get really long.
A few options on ho...
2021-04-28 19:15:51 +0000 UTC
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It should be working soon, with some other smaller updates.
2021-04-27 20:27:47 +0000 UTC
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- Made some changes on how the data is handled in the CPU, it will help those who have the bottleneck at the CPU.
- Some files got the FPS and total frames wrong, fixed that.
- Attemp to fix the use of a second GPU
- Some small changes to the output video and audio codec
- PNG can be exported with 0000X.png or 000...
2021-04-13 18:06:03 +0000 UTC
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Need to run some more tests, if everything work I should have the build tomorrow.
Mostly bug fixes and a new option for PNG export, tomorrow will do a proper change-log.
2021-04-13 00:44:40 +0000 UTC
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