Hello everyone.
Development has slowed down a lot due to high workload, but little by little something is being done. At the moment, I have completed the basic game design of the combat system and now it remains only to develop it. I can't show it yet, because I use too many placeholders and wait for Ean to finish drawing enemies. Now it r...
2023-10-01 20:58:34 +0000 UTC
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Hello
This month was not very productive, because I have to divide the project and study. I made all the enemy's attacks under the new system of using them. I also decided on a modular system of short-range or long-range weapons.
Now I want to do the most lively debagging through ImGui. In other words, to be able to actively change ...
2023-08-27 23:32:57 +0000 UTC
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Hi all.
Next monthly news.
This time I had an idea crisis, which seriously slowed down the development. At some point, I got too stuck and thought about what works and what does not work and what the game needs at all. Ultimately, I came up with a simple solution:
I made a general system of abilities and attacks. Now every enem...
2023-07-22 21:34:41 +0000 UTC
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Hello
There is no programming progress this month, because I was busy in business, but now I am more or less free. According to the artist, we have a completely new cat and slime.\

2023-06-28 11:19:36 +0000 UTC
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Hello everyone.
The work is not going very fast yet and there will also be the next month. At the moment, I have made a remake of slime so far.
Now I need to make a remake of the flower and finish the flying opponent. There are not many tasks here, but collectively, everyone should have several attacks.
2023-05-22 20:08:55 +0000 UTC
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Hello
This month was very weak and I went on a long break and now I am too busy, but I will do something a little every day. At the moment, I need to finish four enemies. So far, the fox is ready with its new additional attack. In principle, it is likely that this task will be done in a month with current capabilities.
There is nothi...
2023-04-20 18:46:52 +0000 UTC
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Something I thought, but it is necessary to sum up at all that at the moment it has been decided what will be there. What is there with the game at all. Why so long, why so much, and so on. What will happen at all?
Let's start with the very concept of the game. It will be a linear side scroller with forks. No metroidvania or backtracking....
2023-03-22 02:14:40 +0000 UTC
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Hello everyone.
In this month, the logic of the flying enemy was completed. In fact, not much, and I also started developing new enemies. To begin with, the slime will be redone. Now he will have an old attack with acceleration and a jump into the player and a new one in the form of a projectile throw. The fox will also add a corner attack...
2023-03-20 19:02:36 +0000 UTC
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Hello everyone.
I'll be brief. I finished the code regarding the logic of the NPC and its texts with forks and the possibility of choice. Then i began to develop a flying enemy. After several attempts, it eventually turns out and by the end of this month I will finish its code. Unfortunately, there won't be a sprite yet. We've got a bit ...
2023-02-19 20:07:02 +0000 UTC
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Hello all.
News are small and progress too...
Now i am reworking generations system and expanding game activities mechanics like is talking with NPC and taking rewards by player. We also planing big change for project. Full new appearance and normal narrative and even new game's name. Also, our game plan is completed. Now is resting o...
2023-01-23 19:41:39 +0000 UTC
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Happy New Year to everyone.
At the moment, work on the project is actively underway. Very active, but unfortunately there is not much new to show. First of all, I created a new system of Waypoints. Now I don't need to put them manually, and the system automatically creates paths to any block, which frees me from a lot of problem...
2022-12-27 04:09:55 +0000 UTC
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Hello everyone. I haven't written anything for a long time.
At the moment, my artist and I have returned to development. The basic game plan has not changed, but we decided to rework the sprites again, while there are not so many of them yet. And I myself am still working in 2 projects alternating work every day 50-50. It doesn't make ...
2022-12-07 20:44:42 +0000 UTC
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Hello everyone.
Unfortunately, our situation has not improved, but rather the opposite. As I wrote earlier, hard times are coming. There are many reasons for this, starting from the fact that the project has become unbearable and too unprofitable, moreover, we spend a lot of effort and do not get a significant return, as a result, we...
2022-07-24 05:59:14 +0000 UTC
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So far, everything has stabilized and we are gradually getting back to work. Not really focused yet, but nevertheless. There will be progress news next month. In general, I would like to tell a bunch of unpleasant and difficult stories about what happened here and why everything was delayed, but I think no one needs it.
At the moment...
2022-06-20 17:48:36 +0000 UTC
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Hello everyone.
Unfortunately, we will have to freeze the project again. We cannot continue it at the moment and are forced to find a third-party one and spend some time on it. In case of failure, we will make another project, but shorter and much simpler. We cannot pull our project because it is too complicated and of course we have too...
2022-05-08 18:24:49 +0000 UTC
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Hello everyone. At the moment, we are still waiting for a response from the publisher and we are unlikely to wait for it, because I do not see any adequate reasonable reason to delay so much. In my eyes, this is utter irresponsibility, because I will not return to this topic anymore and difficult times are being announced for us so far.
2022-04-27 14:00:17 +0000 UTC
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Hello everyone.
There have been no posts for a long time, but it would be necessary to do at least some.
The break has been delayed for the moment and continues. Why? Well, first of all, the war started there, and unfortunately, I was not lucky enough to be born in any other adequate country in the whole world, and it is in the...
2022-04-06 17:51:10 +0000 UTC
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Hello everyone.
The project goes on a short break. Our financial reserves are completely exhausted and we cannot actively engage in the project yet, besides, we are too tired and have not achieved anything, but we will soon return with renewed vigor and continue.
The funds will be frozen during the pause.
2022-02-18 00:04:46 +0000 UTC
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Hello everyone.
Updated the game. Mostly there is nothing particularly new in it, but I fixed a lot of its problems.
Changes:
- slightly increased enemy aggression
- added a brief opportunity to beat the flower when it attacks from the wall
- rewritten the control change system
- added more interactions wit...
2022-01-17 04:47:49 +0000 UTC
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Weindede Rose 0.2.04
Hello everyone.
First of all, I want to apologize for the long delays and, on the other hand, that I sometimes forget something, as well as thank everyone who supports us. Thank you very much.
Now about the main...
2021-12-21 00:03:44 +0000 UTC
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Hello everyone.
At the moment we have a delay again (as always), but next month the stable version will be ready. Unfortunately, fixing and polishing all the features requires a huge amount of time, which we do not have at the moment, because many things will be incomplete, but quite adequately working. At the moment, it remains onl...
2021-11-24 18:27:43 +0000 UTC
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Hello everyone. I spent this month integrating three new enemies, which are redesigns of the old ones, but I haven't had time to finish them yet. There is another problem with a complex algorithm, but I will solve it in a couple of days.
I checked the next combat system (So far with bugs and problems) and I finally star...
2021-10-22 21:54:00 +0000 UTC
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Hello everyone.
The next news of the project.
At the moment, the last month was spent on a full generation rebild, then a little more was cut and in it I did something that finally started to suit me. At the moment, this tool is ready to work and needs only minor improvements, which will be done along the way.
We de...
2021-09-24 23:58:08 +0000 UTC
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Hello everyone.
I planned to release the update this month, or rather even today, but I did not like it at all, because it is too incomplete. I had a lot of third-party work for the last 4 months before I was able to return to the project in full force, but there is still time and now I plan to finish a full-fledged stable version 0.2.0. ...
2021-08-20 12:16:35 +0000 UTC
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Hello everyone. It has been 3 months since the last post and the situation at the moment has finally become clear. The project is officially unfrozen on July 15 and I will work like never before and so far for the next six months I will definitely be busy mainly with it.
Over the past 3 months, I have been trying to make a mapgeneration, ...
2021-06-29 18:35:08 +0000 UTC
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Hello everyone.
The project is currently frozen again for a long time, due to the loss of stability, and also, I have now gone to work and it takes up almost all of my time and will last for a long time.
Regarding the update, I decided not to do it yet because of complex fixes. At the moment, I looked at the AI ...
2021-04-20 17:49:55 +0000 UTC
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Hello everyone, another news.
To begin with, I would like to apologize that again there is no demo. In this case, the game is very low attention, so we use it a little. In short, we haven't made any new levels yet but are focused on developing complex mechanics and improving the quality of the demo. Releasing it every month is simply unpr...
2021-03-16 15:34:05 +0000 UTC
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Hello everyone.
In short, this time we will delay the demo update for 2-3 weeks, and then next month there will be no update. Now I'll explain what's going on.
In short, I do not like the game design of the new version and I even think that it has become something worse. We tried to understand a lot and figure out what we need and h...
2021-02-16 15:04:47 +0000 UTC
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Hi, everybody!
To begin with, I would like to wish everyone a happy past and next holidays, and also thank all those who decided to support us!
In general, we decided to adjust the plans a little and change the strategy a little. As you noticed, we do not follow some media and do not show strong activity (NewGround, Twitter) or sho...
2021-01-03 21:03:17 +0000 UTC
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Hello everyone. Released a new version of the game.
You can see screenshots of it on its page.
The video is here at this link.
Also updated icons of rewards on patreon.
A brief description of the update is also on itch.
In this post below ...
2020-12-22 16:51:44 +0000 UTC
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