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Long conversations like this one compel me to come up with more view angles. The problem with Carmen is her hat makes it tough to do high-angle shots.

Long conversations like this one compel me to come up with more view angles. The problem with Carmen is her hat makes it tough to do high-angle shots.

Carmen Raynal is friendly, attractive, and dangerous.

What I did in the 3rd panel was use a photo of Churchill Downs as a scale reference, to get the relative sizes of stands, track and horses done realistically enough to emphasize that in-story, this place really does look "real" despite being something floating in a giant bubble. But then I put in my own details so this is more than a tracing job...
2019-06-05 03:00:01 +0000 UTC View PostDiana's gotten very tired of being pushed around

Jacques Bouissou is sort of a cross between Beldar and Zippy The Pinhead. Coneheads have some variation in their head-shape, but they all have a Point.
The tiles on the wall in the background were a "color image material" in Clip Paint Studio.
2019-06-03 03:04:22 +0000 UTC
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Well of course they have ice cream parlors in Bubbleopolis. Why wouldn't they?

While designing all these mercenary characters I tried to keep in mind that I'll be using them again fairly soon.

Diana is still learning how to do negotiations.

TFW you get home from a long day of work and want to chill but your house-mate has decided to throw a party.

These "cyberspace" scenes look simple but there was some chellenge in sorting out all the angles without either having to cross balloon tails or violate the "180 rule."

I'm really liking some of the free brushes and effects I can collect with Clip Studio Paint. If it handled text properly I'd switch all the way over from my aging Photoshop. The backgrounds in the last two panels of this page and all of the next page in the "inks" image were created in CSP.
2019-05-13 17:00:00 +0000 UTC
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Every now and then it's fun to watch Alyss blowing her stack. From a distance, anyway.

Oh, bother. I've just realized the numbering sequences I've been using having been lining up right. I've corrected it with this one. It's supposed to be TotalStrips/StripThisArc/PageThisVolume.

Dominic has a curious style of flirtation, to say the least.

A few days before writing this stretch of the script I saw a docu on Julius "Groucho" Marx that was fairly engrossing. I loved the Marx Bros' anarchic style of comedy. And all of that has nothing to do with the character of Dominic Martello, nothing at all.
2019-05-08 16:00:00 +0000 UTC
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Don't you just hate it when you're having a nice sit-down and a bomb pops up under the towel rack? That's why you should always keep your Oresme Shield up to date.

We only get the slightest taste here of how fast gynoid-Alyss is. We'll see more of her capabilities in the next story arc. Maybe a bit later in this one.

I love the scenes where Diana and Alyss interact. I hope readers like them, too.

Yes, I did some shameless cut-and-paste here. But shit was happening in my personal life and I needed to save time.

Making sense of extra dimensions is not for the faint of brain.

Peter Piper picked a peck of pickeled hyper-cubexahedrons.

And so we say adieu to Kimberly, who is modeled on a friend of mine. Who also happens to enjoy assembling doll-hou ... I mean, miniatures.
2019-04-23 22:00:31 +0000 UTC View PostOur first glimpse of Le Château Périlleux. Or a reasonable facsimile anyway.

Of course the last few words out of Diana's mouth was heard through the door.

Belbenoit can sneak away as well as sneak up on you.

Those Smith & Holder characters are a bunch of grabby sumbitches, aren't they?

At the inking stage I realized I needed to ramp-up Otto's reaction to Diana's joke in the last panel. Hope I didn't overdo it.
