Ct.js v3 is out!
See the announcement for this release here
A reminder: I'm closing Patreon in the nearest time (read more about it here). You can 2022-09-10 09:35:37 +0000 UTC View Post
See the announcement for this release here
A reminder: I'm closing Patreon in the nearest time (read more about it here). You can 2022-09-10 09:35:37 +0000 UTC View Post
TL;DR: cancel your subscription, or your money will be simply wasted. You can continue supporting me here, if you want.
* * *
I feel resentment rn.
Patreon wasn't something I paid the appropriate amount of attention to, yet knowing that there are ...
2022-09-08 10:06:32 +0000 UTC View PostSleek and shiny, this shall be the new home for everyone who create with ct.js, as Discord was not available in every country. Made with Flarum โ it's a really dope forum software ๐
We also created a public page in Vk.com, if you use this network :) This one is mainly fo...
2021-04-08 04:12:53 +0000 UTC View PostI'm mostly vibin at my Discord server and often forget about the existence of Patreon (:
Vibe with me, follow the latest news where I do post them ๐, and meet other creators: https://discord.gg/CggbPkb
2020-12-13 23:33:53 +0000 UTC View PostAs ct.js transitions from nw.js to electron, it is a good time to revisit places that were previously dictated by nw.js' rules โ๏ธ ๐งน
Though electron has a mass of its own rules as well ๐
2019-12-18 00:29:06 +0000 UTC View PostA new, advanced code editor that will help you write better code and learn ct.js!
2019-10-19 08:37:52 +0000 UTC View PostI posted a devlog entry with contribution highlights, dialogue system demo, overview of most notable changes in ct.js, and the full changelog as well. Go read it ๐

I posted some of my thoughts on GitHub before, but thought that it will be interesting for others as well:
The editor partially simulates the scene, by playing sprite animations, performing background movement. Toggleable/configurable.
Everything is in WebGL (in PIXI), and should resemble the results seen i... 2019-09-05 00:29:15 +0000 UTC View Post

Here comes an update! There are two, actually.
Ct.js now exits its beta stage as it migrates to Pixi.js v5, its graphics engine. The new v1 version features virtual joysticks, new UI theme, ct.cutscene and ct.flow modules, and much more....
2019-09-05 00:16:45 +0000 UTC View PostThe old good time tracker that will be integrated with your cards.
2019-04-29 05:01:18 +0000 UTC View PostIt has been a long time since I updated Cosmic Everyday here, but I finally pulled loose ends together and made a working version. The current version is still far from that Cosmic Eve...
2019-04-29 04:59:40 +0000 UTC View PostYou can get it now on itch.io: https://comigo.itch.io/ct Though there is a lot of features that I planned adding to v1.0.0, you can still check out new renderer and a bunch of other stuff now!
ct.js Next is an apha channel where I will release preview versions and experimenta...
2018-12-01 14:27:32 +0000 UTC View PostI added project reordering lately, and finished most work on the new content editor for cards. The new editor features fully visual content editing, with images, videos, and even Math formulas! Time tracker has also returned to CE, though it is now fully integrated with cards and projects.
2018-11-02 14:39:02 +0000 UTC
View Post
And here comes a shiny-new update to ct.js! This update aims towards making ct.js both feature-rich and highly efficient. Meet such features as Environment Querying System, fonts manager, experimental exporter for desktop platforms, and numerous improvements such as new, blazing-fast ct.place collision module!
More info in 2018-10-28 02:39:53 +0000 UTC View Post