Well, the next animation I'll be releasing will be of Columbina, and I also want you to know that after that I'll be doing the final part of Skirk's training. As a personal project, I'm working on a second part with Arlecchino, as some of you already know. π₯
What's really challenging and motivating me to improve is Navia's animation, ha...
2025-11-23 07:10:52 +0000 UTC
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Hi, do you think I should lengthen the loops a little? π
2025-11-22 07:54:25 +0000 UTC
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Hi everyone, I'll be posting an announcement tomorrow about the animations I've been working on. For now, I hope you enjoy the second part of Skirk's special training. π
2025-11-22 07:40:55 +0000 UTC
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Updated!
Audio version.
Thanks for your support!! π
2025-10-29 02:01:34 +0000 UTC
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Updated!
Hello everyone!
Sorry for not posting anything for a while. Aside from working on the Skirk animation, Iβve also been studying lighting in Blender, itβs quite a complex topic, especially when it comes to creating semi-realistic animations in EEVEE, and using Cycles isnβt an option for now.
The progress has been v...
2025-10-29 01:43:55 +0000 UTC
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Audio version.
Thank you so much for your support! π
2025-09-16 23:40:13 +0000 UTC
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Audio version.
Iβm really happy with this animation because I applied everything Iβve learned so far π. Of course, thereβs always more to learn, and thatβs what makes it exciting. π₯
From now on, I think Iβll start making two versions of my animations: one in first-person and one in third-person.
I hope you enjoy...
2025-09-16 23:35:38 +0000 UTC
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Hello everyone!
I want to apologize for the recent inactivity. These past few days Iβve been taking a little time to rethink a few things and give myself a short break. But donβt worry Iβve still been working on a new animation featuring Skirk and Alice in the βoriginalβ style. T...
2025-09-14 04:32:37 +0000 UTC
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Hi! These past few days Iβve been experimenting with new things, like refining the two shader styles I usually work with, and Iβm happy with the results. The Skirk animation is coming soon. Also, this time Iβm bringing you a short animation where I practiced some facial expressions with Alice lol, hope you like it.
2025-08-23 22:32:44 +0000 UTC
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Well, this is the animation I was telling you about. You'll know the details soon.
2025-08-15 04:09:12 +0000 UTC
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Here are some characters and settings I've been working on for my next animation. Vote for your favorite!
Genshin Impact
Skirk x Aether:
A special training session between master and student using some unorthodox techniques. πͺ
Ganyu x Slime:
This one might surprise some of you, but I've always be...
2025-08-07 15:54:23 +0000 UTC
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Hi! Sorry for being inactive these past few days donβt worry, Iβm still working on the Navia project and Iβll be posting an update soon.
In a few days, Iβll be releasing an animation I made featuring Yelan. (This animation was originally part of a collaboration project with other artists, but due to some issues that came up, we wer...
2025-08-06 01:10:21 +0000 UTC
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Hey everyone, I want to share something from the heart and ask for your honest advice.
I feel like Iβm giving 100% sometimes even more into every animation. I push myself to learn, improve, and deliver the highest quality work I can. But the truth is... this isnβt financially sustainable for me right now.
Reality is catching up: ...
2025-07-15 23:29:27 +0000 UTC
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I brought you a 60 fps version of this animation. I used an interpolation technique, but I noticed some slight quality issues. However, it still looks pretty decent. I thought you might be interested, so here it is.
2025-07-13 11:12:04 +0000 UTC
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Iβll try to update frequently. π
2025-07-12 02:54:20 +0000 UTC
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Hey everyone!
The Arlecchino animation is finally done! π
It took longer than I expected, but the process was full of learning. I ran into several challenges unnecessary shader nodes, bad render settings, lighting that I still feel needs improvement and all of that slowed things down. But thankfully, I was able to optimize and pus...
2025-07-08 00:49:09 +0000 UTC
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Hey everyone!
The Arlecchino animation is finally done! π
It took longer than I expected, but the process was full of learning. I ran into several challenges unnecessary shader nodes, bad render settings, lighting that I still feel needs improvement and all of that slowed things down. But thankfully, I was able to optimize and pus...
2025-07-07 11:04:00 +0000 UTC
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Hi everyone!
I know Iβve been a bit quiet this past month, but Iβve been fully focused on finishing the Arlecchino animation and itβs finally done! Itβs over 3 minutes long.
Right now itβs with a voice actress, and once I get the final audio, Iβll be adding sound effects to wrap everything up.
Itβs been a really i...
2025-06-27 11:12:39 +0000 UTC
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Hi, I wanted to keep you updated on the Arlecchino animation. What you're about to see is the first part (this might be the first and last time I post an animated WIP for this project)
For now, it's only available at this level, and I'd love to hear your thoughts. Feel free to share any ideas you have for improving the scene, such as the s...
2025-05-22 09:31:20 +0000 UTC
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I want to finish this Arlecchino project once and for all. She's one of my favorite characters, and this will definitely be a long animation. I hope to finish the first part as soon as possible.
2025-05-19 05:09:29 +0000 UTC
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I think Iβve done enough quick animations for now. Theyβve been a great way to practice positions and loops, but I feel itβs time to take things more seriously.
Lately, things have been really difficult where I live and unfortunately, it forced me to put my studies on hold. That decision hurt a lot, and itβs made me reflect deeply...
2025-05-18 22:40:03 +0000 UTC
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π₯π₯π₯
2025-05-15 06:27:36 +0000 UTC
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(Fast animation)
Audio version.
Next Arlecchino? Or...?
2025-05-13 03:06:23 +0000 UTC
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(Fast animation)
Audio version.
Next Arlecchino? Or...?
2025-05-13 03:03:43 +0000 UTC
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(Fast animation)
Audio version.
2025-05-10 03:23:51 +0000 UTC
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(Fast animation)
Audio version.
2025-05-10 03:17:41 +0000 UTC
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The Navia project is still moving forward, but this time Iβd like to make a quick animation with Furina in this style. π
2025-05-08 07:28:09 +0000 UTC
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(Fast animation)
Audio version.
π¦
2025-05-07 21:28:26 +0000 UTC
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(Fast animation)
Audio version.
π¦
2025-05-07 21:26:20 +0000 UTC
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(Fast animation)
Audio version.
π
2025-04-28 20:27:49 +0000 UTC
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