Hey everyone, here's what I've been working on so far this month.
I've started on the next two Inoru Mantis animations, and I'll have them finished for this month's build. Still have more work to do on them but here's how they're looking currently:
https://pixeldra...
2025-02-17 03:38:55 +0000 UTC
View Post
Hey everyone, here's this month's build: https://pixeldrain.com/u/RjxiXJz6
The main addition is that the Inoru Mantis has been added with two sex animations currently. Inoru Mantises can be found in meadow like areas and seem to congregate near certain rock formation...
2025-02-01 04:44:56 +0000 UTC
View Post
Hey everyone, so far this month I've primarily been working on implementing the newest creature, the Inoru Mantis, into the game.
Here's how his basic animations are looking so far:
Idle - https://pixeldrain.com/u/7PMFQCV3
Walking - 2025-01-18 03:30:10 +0000 UTC
View Post
Hey everyone, unfortunately while I was away my last post was hidden by Patreon due to it containing NSFW material and not being set to paid members only. Thus this post will now be set to only paid members.
Here is the link the latest build, its identical to the one posted previously however it contains a fix to the bug that was preventin...
2025-01-07 04:06:47 +0000 UTC
View Post
Hey there, here's this month's build: https://pixeldrain.com/u/dhiCUYRJ
As you'll likely notice, Project O now has an actual game title, Isles of Origa! Who is Origa and why are there some isles named after her? Such things will be answered in time...
As...
2024-11-30 21:23:29 +0000 UTC
View Post
Hey everyone, as you may have deduced I've decided to delay releasing the public demo once again. I've been reading some more feedback and its clear that things still need some more polish before releasing it publicly. To that end, I've continued to make some more technical improvements to the game.
In particular, I've made some pre...
2024-11-19 03:22:11 +0000 UTC
View Post
Hey everyone, here's the latest build: https://pixeldrain.com/u/2brQkbM3
This build primarily just has some fixes and UI changes in it. The bug that was causing animations to not be aligned should be fixed now as I disabled Kyra's boots effecting her height wh...
2024-11-01 01:54:21 +0000 UTC
View Post
Hello, so far this month I've been mostly working on technical items such as unifying/improving UI elements, improving the save system, and setting up proper version control. These things are admittedly quite boring but as mentioned in previous posts, I want to release a free public demo soon and have some technical debt that needs paying off fi...
2024-10-16 22:12:48 +0000 UTC
View Post
Hey everyone, here's this month's build: https://pixeldrain.com/u/yTZSTWed
As mentioned in the previous post, the main things I've completed this month are adding strafing when holding throwable potions, the first iteration of a save system, and started workin...
2024-09-30 17:22:43 +0000 UTC
View Post
Hey there, here's what I've been working on so far this month.
Firstly, I've added strafe walking when holding a potion to throw. This is purely a visual improvement but looks much better than just walking in place.
In addition, I've also started to implement a save system to the game. This has actually been a bit more ...
2024-09-17 00:53:37 +0000 UTC
View Post
Hey everyone, here's this month's build: https://pixeldrain.com/u/8GPVRyUC
The largest change in this build is the new inventory/crafting system and UI. Pressing "I" will bring up the inventory menu as before. Unlike the previous implementation, clothing now a...
2024-08-31 21:58:49 +0000 UTC
View Post
Hey everyone, here's what I've been working on this month.
The biggest change so far is that the inventory and crafting UI has been completely overhauled. In addition, creatures and plants used in crafting now become highlighted if they're interactable. Here's how that's looking so far:
2024-08-16 22:41:54 +0000 UTC
View Post
Hey everyone, here's this month's build: https://pixeldrain.com/u/RXabE7dq
The most noteworthy things added this month are sex animations will now align with the surface their on, Waiya Wasps' have a new animation, and I've finally started to implement the pot...
2024-07-26 04:00:28 +0000 UTC
View Post
Hey everyone, just the usual mid-month update.
As mentioned in the previous post, something that I wanted to solve this month is how animations will be triggered while still looking decent. I spent some time tinkering with the idea that the player and the creature involved in the sex animation would teleport to a predetermined flat surfac...
2024-07-17 02:27:20 +0000 UTC
View Post
Hey everyone, here's the latest build: https://pixeldrain.com/u/THTaznZL
The most obvious changes are the new map, traversal mechanics, and some clothing improvements.
Regarding the new map, there's still a lot I want to change but I think this will ...
2024-07-01 03:02:02 +0000 UTC
View Post
Hey there, just a quick update on how things are going so far this month and what to expect in the next update.
So far the biggest change is the new map I've been working on. Admittedly it is largely based off of a demonstration map that came with some foliage assets I bought however I think it will work as a good base moving forward. In p...
2024-06-20 01:42:13 +0000 UTC
View Post
Hey everybody, here's this month's build of the game: https://pixeldrain.com/u/YYPuF5D2
The most obvious addition is that Kyra's default outfit is now finally in the game. I still have to figure out how to best implement her high heel boots and there's still s...
2024-05-31 03:00:54 +0000 UTC
View Post
Hey folks, just a quick update on how things are progressing this month. The main thing I've been working on is implementing Kyra's clothing into the game now that the modelling and texturing is completed. This will be her default imperial alchemist outfit:
https://pixel...
2024-05-18 03:11:55 +0000 UTC
View Post
Hey everyone, here's the latest game build: https://pixeldrain.com/u/aA4KL6Vr
The most obvious changes are that I've started to build out the new map as well as implement the game's dialogue system.
Regarding the map, it is very bare bones and I'm...
2024-04-30 01:16:07 +0000 UTC
View Post
Hey everyone, just a quick update on what I've been working on this month.
First off, Kyra's clothing is coming along but still has a ways to go. Here's how its looking currently:
Obviously its still very much a WIP but its slowly coming toge...
2024-04-18 02:44:08 +0000 UTC
View Post
Hey there, here's the link to the latest build: https://pixeldrain.com/u/dcnL3oVJ
As mentioned in the last post, the major additions are a new interactive grass system, the first iteration of the pregnancy system, and the masturbation and Waiya Wasp animat...
2024-03-29 02:26:07 +0000 UTC
View Post
Hey there, just a quick update on this month's progress.
So far this month I've spent most of my time working on the new interactive grass that I mentioned in my last post. Here's how its looking so far:
https://pixeldrain.com/u/oy4y3xro
There's st...
2024-03-19 02:37:51 +0000 UTC
View Post
Hey everyone, here's the latest build: https://pixeldrain.com/u/RJabWnW1
The most obvious change you'll see is that Kyra now has a completely new body. I'm hoping its a pretty decent upgrade from the previous one as a fair bit of time was spent working on it and her ...
2024-02-29 23:45:38 +0000 UTC
View Post
Hey everyone, just a quick update on how things are going so far this month.
By far the most time consuming task has been to give Kyra a new body and rig. I'm finally nearly done, however I still want to make more improvements to the textures.
Here's how she looks currently:
2024-02-18 18:48:36 +0000 UTC
View Post
Hey everyone, here's the latest build of Project O: https://pixeldrain.com/u/g2HGSLSP
Main things included in this release is the addition of creature AI, rig/animation improvements to the Waiya Wasp, and basic implementation of the Kokku Roach.
2024-01-28 21:20:29 +0000 UTC
View Post
Hey everyone, hope you had a great Christmas and New Years! Just wanted to do a quick update on the next release. As teased previously, the next creature to be implemented will be a cockroach like creature, here's how he's now looking:

His rig st...
2024-01-14 22:44:17 +0000 UTC
View Post
Hey everyone, here's the link to the latest build
https://pixeldrain.com/u/XHVzJfho
As always please let me know if you're having any troubles with the link or running the game.
The main addition to this build is that the first creature has been added, th...
2023-12-14 23:11:14 +0000 UTC
View Post
Hey everyone, I've decided to release the first build of Project O a bit earlier than I originally intended, so here it is.
All you should have to do is unzip the file and launch the executable. If you're having any troubles please let me know. As for what's actually in this first build, admittedly there isn't a whole lot to do. So far my ...
2023-11-13 23:25:23 +0000 UTC
View Post
Well, I think its finally time to talk about what I've been working for the past while. For quite some time I've thought about working on an H-game, however my lack of programming experience has always made that seem like a pipe dream. On a whim however I decided to download Unreal Engine 5 about a month and a half ago and mess around with its v...
2023-10-29 21:33:13 +0000 UTC
View Post
Hey guys, here's the links to the latest animation:
Rear view: https://pixeldrain.com/l/muGt2V4w#item=28
Side view: https://pixeldrain.com/l/muGt2V4w#item=29
As ment...
2023-10-28 22:14:51 +0000 UTC
View Post