SamuKata
ArcaneSpoon77

ArcaneSpoon77

patreon


ArcaneSpoon77 posts

Dev Blog 44

  • Added a segment with gathering plants. Initially, it was planned as simple click-to-collect interaction, but that felt too boring, so I added a small gameplay mechanic to it.

  • Continued working on cutscene frames.

    ...

    View Post

Dev Blog 43

  • Work on cutscenes continues.

  • Added a small story H-scene involving Sebastian.

  • Added voice samples for the scene.

  • Tweaked scene controls to prevent the rotation axis from clipping through the floo...

    View Post

Dev Blog 42

Over the past two weeks, I added another animation for story H scene, did some coding, and mainly continued working on cutscene frames as usual.

View Post

Dev Blog 41

Over the past couple of weeks, I integrated the previously made cutscenes and assets, fixed a small bug in the puzzle, and added a new cutscene along with the first animation for the H scene.

View Post

Dev Blog 40

I wasted quite a bit of time iterating on this model for the story event. Because of my concerns about Steam, I reshaped it from quadrupedal to bipedal and then back. In the end, I settled on this version since there are already examples of similar content on Steam (at least in the trailers).

2025-09-16 18:43:45 +0000 UTC View Post

Dev Blog 39

Spent the last couple of weeks back on cutscenes. Made three in total, but for the player, they’ll be stitched into a single sequence.

Along ...

View Post

Dev Blog 38

I haven’t been able to focus much on the project this past week, so I didn’t get a lot done. Most of the time went into working on a small garden location that I’ll need for a couple of cutscenes. I also plan to use this garden for another event in the future.

2025-08-18 13:50:59 +0000 UTC View Post

Dev Blog 37

Finished implementing the puzzle. Tested it on my friend and made some changes to make things easier for the player.

Added a story cutscene.

Added logic and triggers for playing the new cutscenes.

Added the mimic scene to the replays...

View Post

Dev Blog 36

Added another story cutscene.

Currently working on alchemy mini puzzle.

The puzzle is planned just to add some gameplay between dialogues. There's sti...

View Post

Dev Blog 35

Since the last post, I added two H animations with the Mimic and fixed a minor issue with the run animation.

Next, I plan to continue working on cutscenes â€...

View Post

Dev Blog 34

I finished work on the model and rig for mimic. Took me quite a bit of time, but I learned some things. The rig is more flexible now and allows easier control over tentacles.

Added cutscene where Evi returns to the storage room to retrieve some s...

View Post

Dev Blog 33

Changes in the past two weeks:

Added a small cutscene where Evi finds the last ingredient.

Added another small cutscene where Evi receives the recipe from Sebastian. This will be the only time the dialogue is slightly different if Evi trig...

View Post

Dev Blog 32

Dev Blog 32

This week I worked on code that controls cutscenes. Now it’s much less cluttered and easier to configure.

Made changes in the room after the planetarium puzzle to properly place the alchemy table there.

Added a small cutscene where Evi fi...

View Post

Dev Blog 31

For the next update I plan to continue  work on story bits. Since the quest revolves around collecting alchemical ingredients, I started by making respective props. Unfortunately, I haven't been able to work on the project for most of the last two weeks, so this is all I've managed to do so far.

2025-05-18 21:38:27 +0000 UTC View Post

Dev Blog 30

After lots of last minute fixes, patch 0.10.1 is now on Steam. Since there’s two experimental features that affect different areas of the game, it is possible I missed some bugs, please report if you find any.

View Post

Dev Blog 29

Dev Blog 29

  • Since the last post I finished painting masks for cum stains and integrated the system into the game.

  • Finished work on the hint system and hopefully fixed all the bugs.

  • Finished work on the last climax animation for succubus. Currently I’m adding related sounds and fx to these animations.

    2025-04-28 21:51:12 +0000 UTC View Post

Dev Blog 28

  • This week I continued work on shader and textures for cum stains overlay. This technique is less performant than mesh, but allows faster iterations and potentially more variations (for now I’ll leave it as one set of masks per hole). This is how it looks

    2025-04-13 17:38:40 +0000 UTC View Post

Dev Blog 27

Dev Blog 27

  • I've finished work on the second climax animation and made minor adjustments to the base loop.

  • I went through Physics Assets of characters, made some corrections and adjustments to constraints. Succubus’ tail now properly casts...

    View Post

Dev Blog 26

Dev Blog 26

Changes in the last week:

  • Did some cleanup of project files

  • Marked ‘north’ on solution for last puzzle to help with orientation

  • Currently working on animations for succubus

View Post

Dev Blog 25

Yesterday I put patch 0.10 on Steam. Today after receiving feedback I uploaded a hotfix. 

For the next update I plan to work on missing climax animations for succubus and probably return to my experiments with the hint system.

View Post

Dev Blog 24

Dev Blog 24

Changes in the last two weeks:

  • Added sounds for puzzle mechanisms and a couple additional fx.

  • Layout of new puzzle room added to minimap

  • Added teleport linking new puzzle to succubus room

  • Puzzle status can now be saved. Here I added an intermediate autosave between two logical parts of t...

    View Post

Dev Blog 23

Dev Blog 23

Work on the visuals is basically finished. Next step is to add sounds, which is the most annoying and unpredictable part, because sounds for heavy mechanisms aren’t that easy to come by. After that I’ll be able to start working on scene animation.

View Post

Dev Blog 22

Dev Blog 22

Just a couple of screenshots in case you ever wondered how puzzles look before art is added. Basic functionality is there, now I need to make some models, vfx and all that.

View Post

Dev Blog 21

Patch 0.09.3 is now on Steam. My next objective is a new puzzle room. Plans again are quite ambitious, hopefully I'll be able to implement everything according to current design and won't have to cut stuff.

View Post

Dev Blog 20

Dev Blog 20

Work on animations is finished, now I'm integrating them into the game, adding sounds, vfx, logic and all that.

I'll try to release patch as soon as possible.

View Post

Dev Blog 19

Dev Blog 19

Currently working on this animation. I’ll leave the base loop as is for now because I already spent too much time on these animations.

I think I’ll complete the batch for male summon and start working on new puzzle, otherwise I’ll have to spend another month or more on succubus. Sorry it’s taking so long, but climax animations are...

View Post

Dev Blog 18

Work on animations continues, not as fast as I'd like, but still.

I had some difficulties with one of the animations on the table, so I'm currently redoing the original loop (I didn't like it anyway)

Added three voice sample sets for BJ climax.

Spent some time on planning next puzzle.

View Post

Dev Blog 17

After release of patch 0.09.2 I spent some time experimenting with character topology and weights outside of the project. At some point in the future I’m going to need good solutions for redoing some parts of characters.

Released hotfix for the patch. It's good that someone reported the crash.

Started working on climax animations, ...

View Post

Dev Blog 16

Rework of Evi voice is almost finished, there's a lot more variety in each type of voice samples now. Overall I'm pretty happy with how she sounds, even though it can never be perfect, unless the voiceover was done specifically for each animation.

If everything goes well, the patch will be out this week.

View Post

Dev Blog 15

Changes in the last week:

  • Started working on updating the voice of MC in H scenes, I think I found a suitable VA for that.

  • Added localized version of intro (text only)

  • Added save point markers on minimap. Minimap now writes discovered sections in save files. Added key bindings in control settings.

    <...

    View Post