SamuKata
Koda

Koda

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Koda posts

Checking In

**Edit**:
Getting there but encountered some big hiccups in the UI and the Respite loop (not another time loop; I just mean the gameplay cycle). On the upside, someone helped me code some extra LB content I thought I was have to push back.

Once again I will share a semi-public Playtest (ie. to ya'll / some Discord peeps) as soon as it'...

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Falling Ranger+ 1.0.5

Falling Ranger+ 1.0.5

Hi everyone and happy (lunar) New Year. Please find the link to Falling Ranger below. My previous post contains a lot of my philosophy/hopes about the game, so I hope it delivers on some of that and you all enjoy!

There is also a scene guide and readme will some additional information included in the archive.

Google Folder: View Post

Happy Holidays + New Year

Happy Holidays + New Year

Hi everyone. I wasn't sure I should make a post and bait people on New Year's Eve (there is no release in this post), but I figure most of you keep up with me on Discord anyway.

Obviously I didn't release as much this year as I hoped, although it was productive in other ways which will bear lots of (lewd) fruit soon and a...

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August Progress Report

August Progress Report

Hi everyone,

I wanted to give a progress report so there's no radio silence in case I can't finish the "Respite" update this month, although I am still trying to do so. That said I won't provide any dates I'm not fully confident about.

7F "Respite" - Almost finished, hoping to send to testers within the next day or t...

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Tower of Trample 1.18.0.4

Tower of Trample 1.18.0.4

Bugfixes
========
- Many. Please see Changelog.
- Most importantly should fix FPS drops people were having
- Also some QoL for folks hunting endings
- Some "new" (ie. disabled due to bug or overly difficult to find) content as well

Gdrive Folder:
2022-07-16 02:10:00 +0000 UTC View Post

7F in Testing

7F in Testing

Edit 7/8
- Many bugs have been squashed, including two large sections that turned out extremely tangly. Some Playtesters have also recently reached the end of the floor. There is one more major tangly spot still in the center of the floor, but everything else is going pretty smooth now. Eta. a few days
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WG 1.1 / March Progress Report

WG 1.1 / March Progress Report

Edit: April 29 - I'm still working on the 7F Playtest. Full announcement/report to come when it's done.

Edit: WG 1.1.6, fixing more bugs, is available in the link below.

Hi everyone. The work to furnish a playable 7F build continues, unfortunately with many snares, but the final section and connective tissues are g...

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Feb/7F Progress Report

Feb/7F Progress Report

Hi everyone.

Just wanted to give a quick progress report to say the 7F debugging is almost complete and I hope to have a fully playable build soon. As per the Discord dev-journal updates, 2 of 13 sections for the final roundup remain.

I was hoping to achieve more dramatic news but I don't want silence either. Thanks as always for y...

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Jan/7F Progress Report

Jan/7F Progress Report

Hi everyone,

The work on 7F continues. I can't believe it's taken another month after being "finally, finally nearly over," but here we are. Fortunately, I was finally able to send Bo a partial playtest, and although many bugs were found, it's great to finally feel a playable build materializing.

I'll resume posting more granular u...

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Dec Progress Report

Dec Progress Report

Hi everyone,

7F progress continues (and is finally, finally nearly over), but I wanted to share a few scenes just so folks don't have a completely Kaori-less holiday. Obviously I would have very much liked to be Santa and drop 7F on Xmas or something but I couldn't make it.

I'm not sure when Bowei is releasing his own progress report...

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Nov Progress Report

Nov Progress Report

Bowei has posted a 9F/Karen II progress report on patreon (https://www.patreon.com/posts/progress-report-59040000) and updated his pixiv (https://bowei.fanbox.cc/) minigame. As a reminder...

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October Progress Report

October Progress Report

Hi everyone. Work continues on 7F, though obviously my hopes for it being complete "not too deep into October" have been dashed and replaced with the same goal for November.

Just as I paused Patreon for October because I failed to deliver in September, I am also pausing payments for November. This means none of you should get charged for ...

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7F Delayed

7F Delayed

Hi everyone,

Unfortunately 7F is delayed to October.

Since I know many of you joined my Patreon out of excitement for a September release, I am pausing Patreon for October. This should mean none of you get charged for October (if you are, just DM me and I'll refund it), but will still have access to the release, etc.

Althoug...

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September Progress Report

September Progress Report

Hi everyone,

The 8F patch is released, fixing various bugs and adding some final polish. This ate more time than I was hoping but at least saves me from having to those things later when I implement 8F into the main game. If you wanted to try the Standalone but haven't yet, now would be the time. If you already played it ...

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August Progress Report

August Progress Report

Hi everyone, just reporting in.

Work has been continuing well on 7F and I'm confident in a September release. I can't think of anything fancy to say about it, just that I'm excited to finally show it off.  Bowei is working on 9F (Karen II) and some other stuff, among which is a Chinese and Pixiv-exclusive game. I've prepared a quick ...

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8F Standalone 1.0.3.6

8F Standalone 1.0.3.6

1.0.3.6 Edit (RTX On!): Fixes game hanging/locking during animations and adds animation to (sitting) Bath battle. Hopefully all animation issues are finally solved!

Download (Google): https://drive.goo...

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7F/June Progress Report

7F/June Progress Report

Hi everyone,

Just checking in about what I did in June, which was further grinding away at 7F (Kaori) and continuing to polish Bo's screenplay for 8F (Iris). The core of 7F is mostly working at this point, and most of what's left is refining various old scenes I skipped in favor of deepening the floor/systems.

There is also still a...

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May Progress Report

May Progress Report

Hi everyone,

Per the previous report, I have multiple stuck projects that progressing slowly in part because I keep switching between them. After consideration, I've decided to first focus on finally finishing 7F in ToT.

Aside from being a large floor that everyone has been waiting on for a long time, it's very important to me that i...

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Heelfall Golden "(v1.5)"

Heelfall Golden "(v1.5)"

Edit (v1.5): This should be the final version of Heelfall and the one I just sent to Dlsite. It contains some additional fixes, makes promotion less confusing, and adds the CN and JP Tutorials if you were waiting for those. Thanks for everyone's thorough bug reports and hope you enjoyed Heelfall!

Hi everyone.

The He...

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Mar Progress Report

Mar Progress Report

Hi everyone,

Progress Report (4/24): I've sent out the Heelfall Playtest and hope to release within a few days based on its stability and playtester feedback. Thanks for your patience! Given the scale of the changes, I am also recommending everyone play the version on a New Game.

Just wanted to give a progress repor...

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Heelfall v1.0

Heelfall v1.0

Hi everyone, here is the first version of Heelfall. It may still have some bugs but should be mostly stable. Please feel free to report anything.

I will be adding some additional content (namely the Epilogue) by the end of the month. Unfortunately, SRPG Studio does not allow you to "import" maps like VX Ace, so I couldn't implement this w...

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February Progress Report

February Progress Report

Hi everyone, just wanted to check-in with what Bo and I have been working on. I'm still stuck on Level:0. Sorry it's taking so long, but I think I can finally release it in March.

Additionally, Bo's ETA for the SRPG (named Heelfall) is the end of March, and because we've been working on it in parallel (I've been expanding the scenes/story ...

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Jan Progress Report

Still working on Level:0, but won't be finished this month.

Bo still working on his SRPG. I've been polishing the script and it looks good. I don't think Bo has an ETA yet, although he streams working on it pretty often.

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Tower of Trample 1.17.3 (Claus II)

Tower of Trample 1.17.3 (Claus II)

Hi everyone. Patch 1.17.3 contains further bugfixes and refinements to Claus II, which should make the puzzles a bit more intuitive/forgiving and make it easier to scene-hunt/replay when you're done. It also contains some minor misc. fixes across other floors, so it's recommended to download even if you've already completed Claus II if you plan ...

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Claus II Countdown

Edit(1/8 @5am ET): Compressing/Uploading, should be up in ~30m

Edit(1/7 @11pm ET):
Hi everyone. Most bugs are fixed and just putting on finishing touches. I plan to send a final playtest and hope to have a public release in 4-5 hours. Thanks again for your patience.

Edit(1/6 @11pm ET): View Post

Level:0 + December Billing Pause

(December 23 Update: Still working and hope to have a release by the end of the month/year, ideally shortly after Christmas. Happy Holidays to all.)

Hi everyone. Not finished Level:0 yet but still wanted to check-in and say I'm slowly getting there. Meanwhile, Bo continue...

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Level:0 Progress and Hallow Mansion

Level:0 Progress and Hallow Mansion

Hi everyone. Sorry for the slow progress report. I wanted to wait to pair it with some good news, which is... we made a short Halloween-themed game: Hallow Mansion!

Download Link: https://drive.google.com/drive/folders/...

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Level:0 Progress Mini-Report

Still working, but unfortunately won't be able to make 30th (or October generally). Probably best not to make another estimate at this point, but hopefully not too much longer.

As noted in the previous/pinned post, I paused Patreon's billing so no one will be charged for November.

Thanks as always for your patience.

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Nov. Billing Pause

Hi everyone. Just a heads up that I've paused Patreon's billing for November, meaning you should not be charged for November. I've never done this and Patreon has historically been rather clunky, so if you do get charged somehow, just message me and I'll refund it.

I decided to pause it because I'm very frustrated with ho...

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Level:0 Progress Report

Level:0 Progress Report

Hi everyone. Unfortunately I need a bit more time to finish Level:0, so I'm having to pushing the release to October 30.

Thankfully there's been no major problems, it's just taking longer than expected to port and polish everything due to the scale of the script.

Sorry again for all the delays; I hope you'll find the...

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