SamuKata
nukefist

nukefist

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nukefist posts

We're back!

We're back!

Hello again! 


We paused the patreon during the Kickstarter campaign and weren't sure if we'd open it again.
I mean, we got funded, it's all good.

We did notice people were either late to the campaign, didn't knew it existed or simply want to continue to support (jeez thank you) so we'll be leaving this open as a donation ...

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Kickstarter pre-campaign!

Hey everyone! Sorry for keeping silent for so long, we've been cooking another Kickstarter campaign for April!

We'll pause billing this and next months since our focus is gonna shift completely towards KS, but before that, we'd like to thank everyone that has contributed to this patreon this past couple of years, truth is we wanted to do m...

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Genokids will have voice acting!

Genokids will have voice acting!

Since the start of the development we've been thinking about the idea of having voice acting in Genokids, as it has the potential to improve the game, but due to unknowns like it being too expensive and complex, the possibility of it worsening the game is one that couldn't be ignored.

Thanks to your support all this time we now can afford ...

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Devlog #6 Summary: Yellow is here, and so is Smiley!

Devlog #6 Summary: Yellow is here, and so is Smiley!

Hey, welcome to the third devlog, or sixth...!? Anyway you're probably wondering why progress seemed to go slower these... past months, now we can finally talk about this! We've been working for the past year alongside Chibig with this project, making two games in parallel hasn't been easy but we're trying our best to give both projects the atte...

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Devlog #5 Summary: Lots of preproduction

Devlog #5 Summary: Lots of preproduction

Hey everyone! We got some updates, a LOT of preproduction and prototyping has been going on these past few months aka "boring stuff that doesn't look very flashy on a devlog".
That said we still have compiled most of what we can show right now to keep you all updated.

You can read all about it in our blog:
2021-11-15 21:01:52 +0000 UTC View Post

Devlog #4 Video Summary: Character Tag!

Devlog #4 Video Summary: Character Tag!

We planned to make the blogs here on patreon but apparently we can't easily embed videos and whatnot here so we'll be posting the long version for these updates on our blog.

https://genokids.com/blog/devlog-1 

Doing them in text instead of fully voiced ta...

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Progress Update: MARCH 2021

Progress Update: MARCH 2021

Hey! We want to reserve making devlogs for when we have a substantial amount of progress to showcase since they take a lot of time to make. However we didn't want to leave you hanging until then so we want to go over some of the things we've been working on in a more casual format.

Our main goal is to create a full level vertical slice, fo...

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Mini update: Foot IK and sick artist

Mini update: Foot IK and sick artist

Added foot IK! It's a cosmetic change that makes feet try to stay on the ground.

We wanted to add this feature just to make this video, but I think it was worth it. Now we have both a nice feature that helps juicing the game and a ridiculous video lol.

We post videos like this one to youtube together with devlogs (2021-02-19 19:59:35 +0000 UTC View Post

[Poll] Red's New Special

Hey everyone! Since Red has 3 free slots for new attacks we thought of asking you all on which of these you'd like to see next!

The picture has a very barebones explication but I'll elaborate on each of the ideas here:

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Combat Demo v.0.1.6.2 (PUBLIC)

Combat Demo v.0.1.6.2 (PUBLIC)

Happy new year! This is the public version of the December 25th build!

After analyzing the feedback we recieved from the previous update we agreed that the game felt way too slow and sluggish so we've made some big changes to address those issues.

  • The characters are now 10% faster, they run faster and jump hig...

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Combat Demo v.0.1.6.2

Combat Demo v.0.1.6.2


Heyy! Thank you SO MUCH to all of you for supporting our Patreon this early, it's not much but we got a present for you this Christ...

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Next step

As you can imagine not reaching our Kickstarter goal kinda blew our plans out of the water.
Fortunately we did have other plans in store if that were to be the case and we eventually decided on launching a Patreon for a number of reasons.

First, it allows us to slowly fund the game, we are two people so it's not like we would've spent ...

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