This is an incomplete beta 2 development version, I've been away for a while for personal and family reasons and I'm coming back in full force.
I wasn't going to release this at first but after seeing people supporting me for so long I thought is better I let go my perfectionism and release subbetas with a certain frequency (1 or 2 releas...
2022-07-19 22:05:44 +0000 UTC
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I decompiled the new Minecraft Bedrock 1.18.31 graphics files using the MaterialBinTool available on GitHub
With this you have access to all shaders files of the new engine of Minecraft Bedrock called 2022-04-30 20:06:59 +0000 UTC
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Realistic knife for Unreal Engine, based on Wotan 3K used by BOPE from Rio de Janeiro.
-Modeled in Maya.
-Textured in Adobe Substance Painter.
feature...
2022-02-21 01:02:49 +0000 UTC
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I made a shaders that allows us to animate the cubemap texture like Flipbook feature. Also I implemented an Spherical (360°) HDRI Environment.
I added custom options in OPTIONS.txt, for make easy to modify!
This resource pack contains 13 subpacks:
11 with each hour of the day (8K)
2 full day summed up (8K, 1...
2021-05-30 18:21:50 +0000 UTC
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GLSL PE is a update of the old known SEUS PE, I changed the name because I haven't permission of Sonic Ether for use this name.
In this beta I added physically based atmosphere with some hecks for optimize the shaders.
Basically everything affects everything and all is generated based in sky atmosphere.
Changelog:
-Dynami...
2021-04-12 19:35:21 +0000 UTC
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This shaders is inspired at the mod Chunk Animator for Java.
It add smooth animations for chunk loading in game, instead of just "appear instantly".
It can't impact the fps because is a simple uniform used for animate chunks in verte...
2021-03-15 23:56:21 +0000 UTC
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Experimental Shadows using Pre-set data for get every block position in the world for trace shadows; also includes GGX specular.
YouTube Video.
WARNING: It runs in real time, but the scene info don't update. So you can't walk and interact with the world, just watch a...
2021-02-28 19:05:38 +0000 UTC
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