Hi all, sorry for reuploading this game. The previous version contains some small bugs that will affect the game experience.
Here's the new download link:
Mega:
https://mega.nz/file/qFMVXLJI#N2swQMH3qPBWCPYz-AsZP8F...
2026-01-31 21:31:10 +0000 UTC
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Please don't download the game from the last post! There are some bugs (won't affect the actual gameplay, but still annoying)
I've already fixed them and will reupload to mega/google drive/dropbox now.
Changelog:
1. Vehicles are not crushable at large scale
2. Can't adjust the giantess offset via the slider bar in the character...
2026-01-31 17:01:16 +0000 UTC
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Hi all,
Please open using runwithme.bat, or manually create a shortcut to NoInterior.exe and then add -NotInstalled to the end of the target property.
Sorry!!! Found some annoying issues in this build, I'm fixing them and re-uplo...
2026-01-30 22:19:58 +0000 UTC
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Hi everyone! Hope you're all doing well lately. The new update is currently uploading and the link should be live by tomorrow. Here are some of the changes coming in this update:
New dialogue system
(As I mentioned in the previous post)
This isn't the finished version yet, but it already brings a lot more feeling and immersio...
2026-01-30 18:50:00 +0000 UTC
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Hello everyone,Sorry for the slightly delayed updates recently.
I’ve been spending a lot of time trying to completely rethink and restructure the game’s core logic and gameplay systems. There will likely be several fairly big changes coming soon. This month’s update might be released by the end of January. If you supported us in Dec...
2026-01-22 02:59:14 +0000 UTC
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I'm working on the new dialog system for Rampage mode. Your giantess is going to have so much fun playing with the tiny army. Let me know if you have any more suggestions for the new HUD — I want to get it implemented before the next update!
2026-01-09 17:25:21 +0000 UTC
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Thank you for all the support!
Wish you all a happy new year!!!
2025-12-31 15:56:45 +0000 UTC
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2025 is coming to an end. I hope you've all had a wonderful year!
Thank you again for your continued support of the game!
Recently, I've redesigned the GUI and added a new scale indicator to better show the height of the giantess.
I'm also working on polishing the Rampage and Hide-and-Seek gameplay, adding more content to make it less r...
2025-12-30 15:22:47 +0000 UTC
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She'll join the rampage party as well :D And happy holiday to everyone!!!
2025-12-24 15:26:58 +0000 UTC
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Hello everyone!
First of all! Thanks for continuing to support this project! Looking back on the entire 2025, we made some significant progress on this game: better destruction effects, massive crowd systems, mega city, and climbing systems. I still can't believe this has already been the fourth Christmas since this game started, and I kn...
2025-12-22 09:15:33 +0000 UTC
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Thank you all for the support, as usual!
I bet you've seen those videos of the new mega-city, and here it comes (it's Patreon exclusive for now, but the Epic version will have this level eventually)! It cannot be destroyed at this moment, but we are working on it! Still, you may have some feeling of the future potential of the new lev...
2025-12-22 05:40:45 +0000 UTC
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First of all, I know the Navi system is broken in the Epic's update. And I was working on it recently... However, I don't have access to the Epic update myself; Micah is the one doing the updates of the Epic store, so I have to fix the bugs and have him push to Epic.
After fixing the Navigation issue, a new issue was introduced to the game...
2025-12-13 14:47:07 +0000 UTC
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Flickering issue solved :D
2025-12-09 17:56:36 +0000 UTC
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I bet this would be the first game to feature a 25 x 25km destructible map, and it's PCG-generated, which means we could literally have unlimited maps!
The flickering issue could be solved, and I'm working on the destructions too! OMG I can't believe we achieved it!!!!
2025-12-08 21:16:33 +0000 UTC
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Running 4k 120fps inside the editor. Don't worry about the white buildings; I just haven't assigned textures yet.
2025-12-02 18:15:08 +0000 UTC
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I'm working on this insane scale of the city. Hope we can destroy it soon XD
2025-11-22 18:44:05 +0000 UTC
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First of all… please allow my apologies for those who are affected by this issue… somehow the AMD card may having trouble running this game. (Crashing on loading, or can’t launched the game at all). I believe this might be a bug with the conflicting settings of DLSS and AMD card… but seems it’s not that simple… after having it for co...
2025-11-22 10:41:10 +0000 UTC
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Please read the readme.txt in the game folder to run the game properly (basically need to create a shortcut and add -NotInstalled at the end of the target.
BTW, using FSR seems better than nvidia Frame generation. It runs at 4k 80 standing still on my 4070 laptop, and 4k 40-50 during destruction
Here’s the link:
Mega:
...
2025-11-18 02:16:33 +0000 UTC
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Hi all! I’m sorry for keeping everyone waiting!
This update turned out to be way more complex than I imagined—I spent a ton of time overhauling the underlying engine. On the surface, the game might not look drastically different, but it’s essentially like rebuilding the entire thing from scratch. That said, there could be plenty of ...
2025-11-18 02:13:13 +0000 UTC
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Well... After spending nearly 30 hours this weekend trying to get a working build for the new update... I guess we could finally have it ready either tomorrow or on Tuesday.
A lot of new optimizations have been applied, as well as the new crowd system. My goal is to have the new version perform 30-40 % faster than before (it is running super...
2025-11-16 19:48:58 +0000 UTC
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Sorry, this bug happened because of the DLSS/FSR plugin...
I'll try to fix the issue in the future; however, here's a temp fix for that.
Please delete the file under:
newGiantess/Saved/newGiantess_PCD3D_SM6.upipelinecache
2025-11-10 17:01:46 +0000 UTC
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The game runs 4k 120 at 200 meters height :D
Well… still some annoying bugs need to be fixed.
2025-11-07 19:32:47 +0000 UTC
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Yes!
2025-11-05 19:52:24 +0000 UTC
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After struggling to compile with the new engine for nearly two days, I finally fixed around 40 fatal errors and got the game running in a shipping build. I'd say the massive crowd system may completely change our gaming experience.
That said, this build has unearthed a handful of new bugs—some due to the engine update, as we upgraded from ...
2025-10-27 13:46:08 +0000 UTC
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On some lucky ducks XDDDD
2025-10-25 18:37:19 +0000 UTC
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Sorry for being a little less active recently... I had some terrible days irl recently... I hope it will get better soon.
So we've added the physical-based water system to our map. Now you can interact with the yachts, and potentially battle with the warship in the future.
The crowd system has been added back; however, we still need to fi...
2025-10-19 19:28:11 +0000 UTC
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Hi all!
Hope you enjoy the mini game update! Here’s the dev plan for Oct’s new features!
1. We have successfully migrated our game to UE5.6, which allows us to use some new engine features. (This could possibly bring us 5-8 fps for free)
2. I’m working on a better UI layout.
3. This month we’ll mainly focus on po...
2025-10-12 04:09:09 +0000 UTC
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Thank you all for supporting this game.
Here's the download link for this update:
Dropbox:
https://www.dropbox.com/scl/fi/v1p71zr9jnhdi0m9k7r64/GiantessPlaygroundV3.zip?rlke...
2025-09-26 14:01:17 +0000 UTC
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Finally, here comes the new update!
Sorry for keeping you all waiting for so long! I thought that the climbing system could be done within a month... but it turned out way more complicated than I thought. Even though this mini-game still contains some bugs, it's playable and I guess it's better than nothing XD.
Here's the change l...
2025-09-26 13:57:37 +0000 UTC
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In addition to our old friend Jamie (https://x.com/JamieJiemi29), who lends her voice, KK is also joining our mini-game! Now we’ll have two distinct dialogues for our giantess girls!
And this is how KK (https:/...
2025-09-23 21:59:10 +0000 UTC
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