It's been a long time since I posted an update here, once again I'd like to thank all of you for your support during the last few months. After many hours of research and development, I've finally got an update worth building an incredible amount of hype for. So without further ado I'd like to announce BetterRTX's newest preset:
Gi...
2025-04-27 18:49:14 +0000 UTC
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Today is the day BetterRTX 1.3 is releasing, and with it finally comes the massive remaster update to Defined PBR! The journey of remaking almost every texture in the resource pack was definitely a long one, but the quality of PBR textures in the pack is higher than ever before!
Thank you all for supporting this project and its ongoing de...
2025-01-11 22:22:02 +0000 UTC
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The pale garden drop has finally released, and with it comes a new Defined PBR update with support for the new blocks and the Creaking!
I've fixed rendering issues with hanging pale moss as well, preventing the texture from mirroring when using RTX. Ad...
2024-12-05 02:05:59 +0000 UTC
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All of my recent work on both BetterRTX has been working towards creating an experience close to the experience provided by the original Minecraft RTX demos way back in Gamescom 2019, and even the original Xbox Series X demo that was revealed so long ago. My previous Defined PBR post was focused on publishing the results of the PBR texture rewor...
2024-11-02 15:20:39 +0000 UTC
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This is Sunbeam, an addon that reimpliments some of Minecraft's sunlight-based mechanics to more accurately reflect advanced lighting! Currently the major featureset implemented is an entirely new system of burning hostile mobs in daylight, which perfectly reflects the propogation of sunlight in BetterRTX! If you have BetterRTX installed with th...
2024-10-08 19:22:27 +0000 UTC
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I've finally released my fix for falling block visibility in RTX! As it is with the candles fix, this addon is completely stable and requires no experimental features to use! Be sure to leave your feedback and any issues encountered here in the comments of this post.
Update - October 7th @ 10:07pm EST: Fixed issue that prevented detection ...
2024-10-06 01:42:42 +0000 UTC
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This addon finally fixes candles for use with RTX! Along with it I'm launching a new resource pack tweak that introduces differently coloured lights to each colour variant of the candles.

The system this addon uses to upgrade previously generated...
2024-10-01 00:48:33 +0000 UTC
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Over the last several months I've been working hard on strictly defining a consistent design philosophy for every single PBR texture in the game. Basically every texture in the pack has has been through some sort of remastering/remaking process. This update finally brings everything into a unified artistic direction, and I'm super excited for al...
2024-04-24 21:19:57 +0000 UTC
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Defined PBR is finally ready to update, with full support for Minecraft's Trails & Tales update! This release includes quite a few more features with regards to the early access one, so be sure to switch when you can!
With the full release version of this update, you'll see two major new features. Entity culling has now been di...
2023-06-07 20:07:32 +0000 UTC
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This update to Defined PBR has been a long time in the making, especially with the recent work I did on co-leading development of BetterRTX, Bedrock's first ever Ray Tracing mod. For those of you who haven't already checked it out, BetterRTX replaces the existing Ray Tracing renderer with our modified reverse eningeer version th...
2023-05-25 20:19:32 +0000 UTC
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Since November 2022 I've been dedicating most of my development time towards what will become the biggest Minecraft RTX project ever created. It's required a lot of time and effort to make this project possible, hence my pseudo-hiatus. Unfortunately there isn't much more I can say about the project until we get closer to our release date, but it...
2023-03-27 20:20:14 +0000 UTC
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Ever since the moment Candles were added to the game over a year ago, they've never been able to properly display PBR textures. This led to a terrible visual experience whenever using them in game, but these issues can now be overcome! I've spent a lot of time creating an addon that is able to completely fix Candles with RTX!
2022-09-26 19:06:58 +0000 UTC
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After several months of work making the addon as great an experience as possible, it's finally ready to release! With support for offhand torches, unque coloured lighting for each item, and full underwater functionality, there are so many things this addon provides!
Since the previous release of the addon here there's been some pretty sub...
2022-08-31 16:12:14 +0000 UTC
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Finally, after an entire month of work on rewriting many of Chroma Tech's functions into Minecraft's new GameTest framework, I can release this super massive update! There are so many improvements and feature additions in store, and I'm super happy to finally get this out for you all!
2022-07-24 22:35:54 +0000 UTC
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After a few months of developing many parts of the pack, Defined PBR's next update is finally ready to be released! Some of the major features (as you might have seen in previous early access posts) include full 1.19 block support, fully functional fixes for the Warden, massive improvements to the water textures, remastered old heightmaps, and e...
2022-06-07 01:10:07 +0000 UTC
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Before I get into any of the great features in this release, I'd like to sincerely thank you all for becoming members of this Patreon. Thanks to you all and the greater community I've been able to upgrade my GPU from an RTX 2060 to an RTX 3060ti, which has already led to a much smoother and more responsive development experience. You are truly a...
2022-04-20 00:54:49 +0000 UTC
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It's been a while since my last update here, but I finally have a few things to show! First of all, I've been revisiting some of the old textures that I never considered fully complete, giving them specific shapes and styles where there wasn't before. Take a look:
2022-03-15 14:10:28 +0000 UTC
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Firstly, I'd like to get an opinion on the future distribution of the pack, and there are three options:
1. Defined PBR should only have direct links on the Patreon
2. Defined PBR should have direct links available everywhere
3. Defined PBR should have direct links on both the Patreon and MCRTX discord, but still use Linkvertise on MCPE...
2022-01-26 00:28:36 +0000 UTC
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Since releasing Defined PBR 1.1.6 I and a few other texture artists have found ways to fix a myriad of rendering bugs with entities. I've implemented all of these fixes and more for the next version of the Resource Pack, so here is an overview of the currently added features. Attached to this post you'll find the early access version of Defined ...
2022-01-04 00:37:38 +0000 UTC
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For the MCPEDL annual Christmas event, I have been working on a Christmas themed resource pack! All the terrain gets snowed over, all the leaves become evergreen coloured, christmas lights replace glow lichen, and mobs even wear santa hats!
Other features I've implemented include the Zombie wearing an ugly christmas sweater, strengh potio...
2021-12-21 18:44:49 +0000 UTC
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First of all I'd like to thank you all so much for choosing to become Patrons! It is something I really appreciate and am super grateful for.
I figured I would give you all a little development update on what I've completed recently and what's coming next! I'm pretty hyped for the type of future content that will be releasing soon!
2021-12-11 05:43:49 +0000 UTC
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Over the course of the past few months I've been working on and off to create an RTX compatible dynamic lighting addon, so here is an early download for it!
Currently Implemented Features:
- Dynamic lighting (including full underwater functionality, as well as different light levels and colours) for all of the following blocks & it...
2021-12-05 02:15:23 +0000 UTC
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This update includes improvements to nearly every texture in the entire Resource Pack! I discovered that when previously exporting my heightmaps from Photoshop a small bit of texture noise had been unintentionally added to them, so I took the opportunity to redefine the heights that most of the blocks used as well as fix the exporting issues. I ...
2021-11-30 23:17:00 +0000 UTC
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