Hello everyone!
I hope you've seen the news. If you haven't, check this out first: Introducing Resonite | Patreon
Your support over the past year has helped me tremendously to get through a very difficult situation, get back on my feet an...
2023-09-22 01:16:40 +0000 UTC
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Hello everyone and happy holidays!
I hope that everyone’s enjoying their holidays with their friends and family right now. It’s been a while since I posted here and I unfortunately haven’t found much time lately to record and post more of my archive, but I wanted to at least send this small wish for holidays and a big thank you to al...
2022-12-24 21:48:17 +0000 UTC
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Hello everyone and welcome to another FrooxArchive post!
First, I’m sorry again for becoming less regular with these posts. My main work has been keeping me pretty busy, but it’s still in a phase where I can’t talk about it (which sucks, because I’d love to tell you all about it). Thank you for being so patient with me and apologie...
2022-09-02 01:53:24 +0000 UTC
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Hello everyone and welcome to another FrooxArchive post!
First, sorry for not posting one of those in the past two weeks. I ended up getting quite busy with certain things and my schedule got a bit out of whack. I can’t share much on what I’ve been working on just yet and it will probably keep me busy for a while, but I’ve got a smal...
2022-08-18 21:09:57 +0000 UTC
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Hello everyone!
I hope everyone’s week has been going well so far. I’ve been unexpectedly busy with some things, so today’s FrooxArchive entry is something simpler, but hopefully interesting - a simple game of arkanoid/breakout that uses the Windows UI for its visuals, with (nearly) original C++ sources included!
2022-07-29 18:26:19 +0000 UTC
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Hello again and welcome to another FrooxArchive entry!
The last two entries probably showed you that I enjoy toying around with programming languages and compilers a bit and today’s project of mine is no different from that. It’s a simple music “programming” language called “MusicString”, made around 2011-2012.
Source cod...
2022-07-21 15:31:00 +0000 UTC
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Hello everyone, and welcome to another entry of the FrooxArchive!
Last week, I showed you the first of my experimental processor architectures dubbed “WPU” - weird processing units that I made around 2010-2012. This week, I have the one I’m most proud of - 2DWPU.
GitHub here: 2022-07-16 18:01:02 +0000 UTC
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UPDATE: I published the old compiler and simulator sources on GitHub here: https://github.com/Frooxius/AttoWPU - they're provided as-is and pretty old, use on your own risk, but have fun!
The first of the series is dubbed “AttoWPU” (with atto b...
2022-07-08 00:31:56 +0000 UTC
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Hello everyone and welcome to another FrooxArchive entry!
This time I bring you the last of my “trio” of mobile games I published between 2012 and 2013, before I got into VR and one that started it all - OverLight. Not only that, but this game is my very first Unity project.
2022-06-29 01:22:24 +0000 UTC
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Hello everyone and welcome to another FrooxArchive entry!
This time I dug out a game from early 2013, that was made in roughly 8 days for an OUYA CREATE game jam (yes, that OUYA) - Gaps Between Art. This project was my first “FPS style” game in Unity, as I used to mostly make 2D(ish) games back then and is more of a concept demo, than ...
2022-06-22 23:01:00 +0000 UTC
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Hello everyone!
I've got another of my old games for you from my archive - DeCalc! This one is from 2013, similarly to CardMatch 3D, just before/around the time I was starting to get into VR with DK1.

The core idea of the game is quite simpl...
2022-06-13 23:00:05 +0000 UTC
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Hello everyone!
First, I owe all of you a huge thanks for your support. Your kindness and generosity has given me a chance to get on my feet and gain some much needed independence and stability through tough times. And while I can’t go much into detail on what’s been going on and what I have been planning yet, I just wanted to say than...
2022-06-04 00:33:12 +0000 UTC
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Hello! I'm Frooxius and I've been building all kinds of technological creations, from games, silly processor architectures, tools, VR apps and demos to a full metaverse. I've met a lot of awesome people along the way, who became part of my team and who I'd love to support and keep working with.
I don't have any spe...
2022-05-13 19:37:22 +0000 UTC
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