Whichever filter you want :D
I am currently running a little challenge for myself, creating a new blender compositor filter almost every day.
All results can be downloaded here.
Have fun and try them out. Any suggestions are welcome :D
Please note that these filters have been created in 4.0/4.1. There i...
2024-12-26 07:46:04 +0000 UTC
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A bunch of freely rearrangeable desk parts to combine them into multiple variations of rustic desks
2024-11-06 15:14:20 +0000 UTC
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A modern Chinese sofa set I modelled after the one standing in the livingroom of my parents in law a pretty while back.
It contains:
- 1 big sofa
- 1 arm chair
- 1 sofa table
- 1 bench
- 1 mahjong table
- 1 stool
Its not much so its free to download. If you want to support me you c...
2024-11-05 13:22:29 +0000 UTC
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Sharing a tree asset pack I've made and which I've been using for many of my own projects. Thought it might be nice to share it with you guys:
Contains:
- 4 oak trees
- 10 oak bushes
- 12 beech trees + 4 low spec beech trees
- 14 beech bushes + 7 low spec beech bushes
- 1 big spruce tree + 1 small spru...
2024-11-03 08:26:05 +0000 UTC
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Its free, but I also dont mind any support :D
Hello Everyone!
Parallax Rooms have been a topic since a while now. They are popping up in video games here and there and there are plenty of options to implement them in unity and unreal. Parallax Rooms allow the user to add three dimensional rooms b...
2024-07-22 11:22:59 +0000 UTC
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Hello Everyone!
I previously worked on a node setup that allows you to generate fake shadows from a heightmap.
You might have encountered situations where the shading from bump maps just wouldnt cut it and would lack some depth. While I was working on my Parallax Occlusion Node Setup I developed a small yet simple solution for that. ...
2024-07-18 07:39:37 +0000 UTC
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UPDATE 21/01/2024: Full UV support with Version 1-7
UPDATE 16/07/2024: Added a fake Shadow Node with Version 1-8
Hello Folks
This is my small Parallax Occlusion Mapping Node Setup.
Parallax Occlusion Mapping is something in between normal mapping and actual displacement. Hereby the texture of an object is rende...
2024-07-16 06:58:14 +0000 UTC
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