Notice: Pay only if you wish to support me (which I would really appreciate =)). But be aware that this is basically a test file and not a full product. I upload it for free for anyone who may find it usefull for practical or learning purposes. Applying it to your own projects may require some extra steps...
My attempt at simulating hydraulic terrain erosion using geometry nodes in Blender.
Notice: Pay only if you wish to support me (which I would really appreciate =)). But be aware that this is basically a test file and not a full product. I upload it for free for anyone who may find it usefull for practical or learning purposes. Applying...
Basic geoNodes setup for simulating spark-like particles with wind, turbulence and other customization options. It does not calculate gravity or inertia, just a constant directional flow. It has mesh avoidance built-in, but it's pretty simple and may result in some unexpected behaviour, specially when dealing with intersecting meshes.
Dynamic water shader using geometry nodes simulation. Make sure to open it with Blender 3.6.1 (or later, maybe)
Notice: Pay only if you wish to support me (which I would really appreciate =)). But be aware that this is basically a test file and not a full product. I upload it for free for anyon...
Notice: Pay only if you wish to support me (which I would really appreciate =)). But be aware that this is basically a test file and not a full product. I upload it for free for anyone who may find it usefull for practical or learning purposes. Applying it to your own projects may require som...