Tool to create a temporary IK on any set of objects, preserving existing animation!
Simply select 4 controls - the first is the parent and then the next 3 are the controls you want to make IK. For example, to make an FK arm a temporary IK: select the clavicle, shoulder, elbow, then hand.
This is a tool that basically smooths out curves in the horizontal direction instead of the vertical direction. Or more technically, it averages out the time for keyframes instead of the values.
It can be useful for smoothing out transitions after retiming baked keys or mocap work.
Select any number of objects that you want to clean up, then run the tool. It's mostly useful when space switching with stepped blockouts so you don't have to delete the stepped baked keys.
This is a 4-hour video of my workflow when taking an animation from blockout to spline.
This is NOT meant to be a tutorial or a video on animation theory or creative processes. It's only a recording of my animation process with commentary on various techniques and tools that I use while animating.