SamuKata
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Q&A: May 7th, 2025

Kelvin Kuang Asks
Thoughts on Netflix's Devil May Cry and will it sour feelings for video game adaption compared to Arcane, Edgerunner, Castlevania? I am mostly neutral and more interested in what the journey is gonna look like, good or bad. Do you think they could had have make it faithful or it's a win lose situation given the community around DMC or outside are so broad that they couldn't satisfy everyone?

The Evanescence song's a banger.

That's all I know currently though, I haven't seen the show, though what I've heard from various sources at all levels of affection for DMC, is that it seems pretty mediocre.

On a different note, isn't interesting just how much Edgerunners has inspired this wave of tie-in media to big names? I remember hearing about that show during 2077's initial year, and the amount of doubt that originally surrounded it by association. Great execution doesn't assure success by any means, but it's absolutely a thing that can heel-turn an entire franchise.

Scifiismyjam101 Asks
Do you feel that there have been certain game design trends and tropes that have stifled mechanical creativity and innovation? Do you also feel that this may also extend to game engines that see overuse?

Not to spoil my next video, but absolutely.

Thing is, that's kinda by design. Not saying Developers are perfect creative wallflowers who'd only adjust their image out of utter selflessness for the purity of their art, but there would be far fewer cases of original designs becoming overbearing trends if this wasn't encouraged from upstairs.

I think we all remember Create a Class appearing everywhere after COD4, and that definitely wasn't all designers suddenly wanting to all make that system simultaneously.

One of the reasons for artists to fight for a better world is so that their art's conception isn't so deeply tied to money. If your idea is pitched to a big publisher, and they say, they'll do it as long as you add a loot-box, you're going to do it, because your choices are, make something with a compromise, or have literally nothing.

If your choices are, make a game in Unreal Engine 5, or make your own with an infinitely more limited-talent pool, you're going to do the former. Trends and Tropes stifle creativity in the same way a sore-throat effects your energy, they're a symptom not the disease.

Submit your questions in the comments below, for future Patreon Q&A's.

Q&A: May 7th, 2025

Comments

I remember watching bunnyhop's video about video game novelisation, where they tend to varied in certain aspects. So what's your best/worse example that improvise the storytelling without the gameplay or the lore knowledge in mind, and why is it not initial vector or no coincidence?

Kelvin Kuang

you like jazz? Do you prefer experimental stuff, fusion, bebop, swing, blues?

litl snek

I often feel that when you close your eyes and eyes, most games can collapse into one. I'm not that old, but I do miss on the PS2 the wider variety of control schemes that existed, even if they mostly sucked. In retrospect, it feels as if the schemes were designed on a game by game basis, which encouraged greater variations in genres, whereas everything is considerably more boilerplate, and it feels more like each mainstream release is the same game with lights and sounds swapped out for something else. The biggest problem with my notion though is it doesn't square the circle with custom control schemes, but I don't think it's impossible to do, but it's not my day job to solve these problems, so I have to move on. Edit: I said this because your last answer reminded of these feelings.

ThunderSnake


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