Third part! Jumping boots. These are all individual of other files. No original mesh needed. These are in "sock" slot, freeing up tailbase slot to use as you want.
NOTE: Bell Boots will color according to main boot color; they are "auto-matching" color. This was the easiest way to combine them [for me]. Main boot has the same map as their original mesh. The bell boot is what overlaps it.
In this post:
I didn't forget XC boots. They'll have their own post because they didn't fit with the other groups.
Usual stuff: some meshes are relatively high poly, will deform with some morphs, follow TOU, feel free to add swatches/make recolors as long as result is kept free (no early access) and credit is given.