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MerlinPendragon
MerlinPendragon

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Status 3.0

Status 3.0:

 

Name: Osseus

 

Titles:

 

Archmagus(ish): Unique

With the knowledge and experience one hundred times that of

a common mage with the power to mach one is granted the

Title of Archmagus, lacking experience in this worlds magic and

with power still to be tested one (and only one) is granted the title

Archmagus(ish).

This Title grants:

I 20 10 Intelligence I 20 10 Willpower I20 10 Wisdom I

 

Lord of Far-Reach Fort: Knight

This is a lord title and grants the owner acsess to the settlement

system. If own this title is automatically selected but takes no title

slots. This title grants:

I acsess to the settlement system at Knight rank I

 

Spell Slinger: Common

Able to use the most basic of proficiency, a Spell Slinger may be a

novice mage or spell sword. This Title grants:

I 2 Intelligence I 1 Willpower I

 

Savant: Uncommon

Naturally gifted in your chosen class’s Skills/Spells you got off to a

promising start. This Title grants:

I +10% experience gain in Lich Class I

 

* Detective: Rare

Able to solve mysteries and bring ne'er-do-wells to justice. This title was

awarded for completing the Quest: Murder at the vicarage. This

title grants:

I +10 perception I Ability to work on any murder case in the kingdom I

 

You currently have 3 Title slot available

 

Race: Skeleton:

 

Human

Humans are one of the most prolific breeders in all the land. They come in a

wide variety of colours and creeds and are able to take nearly any class and

profession but have no innate talents for any. They are a short lived species

of average height, not able to live more than a century without magical aid.

Humans gain:

I +10% Xp I

 

Zombie

Zombies are the most common form of undead and can be made from most

of the living races. They are known for they’re lacking intelligence and

undying strength and tenacity. Zombies gain.

I +10 Strength I -10 Intelligence I Ravenous I

 

Skeleton

Skeletons are an advanced form of undead, usually evolved from zombies. They

typically have slightly more intelligence and agility and are harder to kill.

Skeletons gain.

I + 3 agility I -1 strength I Life Sense I Bone Claws I Bone Articulation I

 

Changing Race is incredibly uncommon and only usually happens as the result of a drastic physical change or magical mishap.

 

Class: Lich

 

Lich: Rare Lv. 22

The Lich class has three requirements:

1. A Lich must have had a magic based class in life.

2. A Lich must be Undead.

3. A Lich’s soul must have been detached from they’re body and attached to an

item (this item can be the aforementioned body but it can also be changed).

if the Lich class is available it is taken automatically. If all class slots are full it

will replace your lowest Lv. class. Lich’s use magic as their main form of attack,

focusing on the death, poison, or elemental schools. Class Skill/Spells are

awarded every 10 Lvs.

 

You currently have one Class Slot.

 

Age: 1208

 

Profession(s): None

 

No professions are currently available. Demonstrate aptitude in a given field to

unlock a profession or apprentice under a Master. Three Profession slots are open.

 

Skills: SP - 1

 

Active Skills:

 

Identify: Lv.3

User can Identify the level, up to ten levels above themselves.

At higher levels one can learn the targets highest leveled class,

profession, title, even approximate health and stamina.

 

* Detection: Lv.1

When concentrating user can notice things others might miss.

You alsogain an innate sense when things don't quite add up.

At higher levels the missing pieces are easier to spot and may

even glow to your vision.

 

Racial Skills:


Life Sense: Lv.9

The undead have a natural hatred for all life, without being able to sense the

living, how might their hunger be sated? At higher level Undead can leverage

their increasing intelligence to perceive life even in the smallest of organisms

creating a facsimile of sight. Leveling up this skill increases the range and

resolution of life sense.


Bone Claws: Lv.7

Skeletons lack the muscles of a zombie making their attacks weaker but their

bodies are far faster making slashing and piercing weapons an ideal choice.

A skeleton's digits grow sharper and longer at will and do bonus damage to

living flesh. Leveling up this skill grants the ability to grow longer, sharper,

and stronger claws.


Bone Articulation: Lv.10

A skeleton’s bones are held together with magic but worry not as

this natural skill allows a skeleton's bones to reform if they are ever scattered,

so long as the head is not shattered. Leveling up this skill increases the

strength of the bond between bones and decreases the time taken to

rearticulate.

 

Passive skills:

 

Magically reinforced bones:

Through a variety of ritual magic spells, magical imbuement, enchantment,

and baptised in the abyss your bones have been strengthened to the point that

only the highest level of physical or magical attack stands a chance of

damaging them. Be warned this does not increases the strength of your bones

connections.

 

* Water Resistance: Lv.1

Chosen as the Lv.10 Lich class ability. This ability grants a resistance to water

based attacks. Additionally movement is less impeded by water/rain.

Level is increased by resisting water.

 

* Soul Manipulation: Lv.1

Chosen as the Lv.20 Lich class ability. This ability grants the user the

means to see souls and manipulate them in a rudimentary fashion

At higher levels a practicer of soul manipulation might rip the soul out

of one adversary, bend it to their will, then send it after another.

This skill increases with use. Be warned manipulating souls can have

irreversible side effects. It is advised not to use this on yourself or

friends until it reaches Lv.25.

 

Learn new skills through practice or by spending SP. Practice or SP can also be

used to increase skill levels.

 

Spells:

 

Class Spells:

 

Necrotising bolt: Basic Lv.10 (max)

Folding your mana over itself, spinning it into a vortex and focusing it into a

point one can create a projectile of necrotizing energy that rapidly decays

whatever it hits. The strength and range of this spell is increased with

level and with use.

 

* Bone Armour: Intermediate Lv.1

Lv.15 Class Spell. This Spell summons bones from the netherworld

to serve as armour. The higher one's level the thicker or stronger the

armour is, depending on caster.

 

Learned spells:

 

Wind Breath: Basic Lv.5

Melding ones mana with the air round them allows one to create small

gusts of wind. Sutable for moving small objects. The strength and accuracy

of the spell is increased with each level.

 

Shocking Aura: Advanced Lv.3

Pulsing ones mana in and out of their skin rapidly creates an electrical aura.

The power and radius of the aura are increased with level.

 

* Illusionary Skin: Expert Lv.1

Pulsing ones mana gently and continuously around one's skin ( or bones )

creates an illusionary skin atop the original. The complexity of this spell

allows for one to change: skin colour, hair pigmentation, eye colour, and

scars/tattoos so long as they are only skin deep. This is a channelling

type spell and requires a constant flow of mana to function.

 

Attributes: 0 Attributes Points available

 

Strength: 8 (-1)

Strength determines how hard one hits, and how much force one can exert and

how much one can carry. 10 is the average of a strong adult.

 

Agility: 10 (+3)

Agility determines speed and flexibility. The higher one's agility the harder they

are to detect while sneaking. 10 agility is the average of an agile adult.

 

Charisma: -10 (Undead)

Charisma determines your possessiveness and charm. Those with higher

Charisma will often get better price and be able to talk themselves out of

trouble. 10 is the average for a well spoken noble or merchant. (Charisma and

its effects are inverted among the undead.)

 

Perception: 11

Perception affects reaction speeds and timing. Someone with high perception

will be able to see events further away and sooner than others. 10 is the

average for a keen eyed individual.

 

Willpower: 50 (+1)

Willpower affects mental resistance. Those with high willpower are able to go

longer without food or sleep and have a higher resistance to spell effects,

especially mind altering effects. 10 is the average for a stubborn person.

 

Intelligence: 99 +++

Intelligence determines one's magical ability. Someone with high Intelligence

will be able to produce and control more mana. 10 is the average for a

bookworm.

 

Wisdom: 30

Wisdom determines how well one can leverage their knowledge and

experience. One with a high wisdom will regenerate they’re mana faster. 10 is

the average of an experienced individual.


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