Status 3.0
Added 2024-06-13 20:54:48 +0000 UTCStatus 3.0:
Name: Osseus
Titles:
Archmagus(ish)
Savant
Spell Slinger
[ locked ] Lord of Far-Reach Fort
Archmagus(ish): Unique
With the knowledge and experience one hundred times that of
a common mage with the power to mach one is granted the
Title of Archmagus, lacking experience in this worlds magic and
with power still to be tested one (and only one) is granted the title
Archmagus(ish).
This Title grants:
I 20 10 Intelligence I 20 10 Willpower I20 10 Wisdom I
Lord of Far-Reach Fort: Knight
This is a lord title and grants the owner acsess to the settlement
system. If own this title is automatically selected but takes no title
slots. This title grants:
I acsess to the settlement system at Knight rank I
Spell Slinger: Common
Able to use the most basic of proficiency, a Spell Slinger may be a
novice mage or spell sword. This Title grants:
I 2 Intelligence I 1 Willpower I
Savant: Uncommon
Naturally gifted in your chosen class’s Skills/Spells you got off to a
promising start. This Title grants:
I +10% experience gain in Lich Class I
* Detective: Rare
Able to solve mysteries and bring ne'er-do-wells to justice. This title was
awarded for completing the Quest: Murder at the vicarage. This
title grants:
I +10 perception I Ability to work on any murder case in the kingdom I
You currently have 3 Title slot available
Race: Skeleton:
Human
Humans are one of the most prolific breeders in all the land. They come in a
wide variety of colours and creeds and are able to take nearly any class and
profession but have no innate talents for any. They are a short lived species
of average height, not able to live more than a century without magical aid.
Humans gain:
I +10% Xp I
Zombie
Zombies are the most common form of undead and can be made from most
of the living races. They are known for they’re lacking intelligence and
undying strength and tenacity. Zombies gain.
I +10 Strength I -10 Intelligence I Ravenous I
Skeleton
Skeletons are an advanced form of undead, usually evolved from zombies. They
typically have slightly more intelligence and agility and are harder to kill.
Skeletons gain.
I + 3 agility I -1 strength I Life Sense I Bone Claws I Bone Articulation I
Changing Race is incredibly uncommon and only usually happens as the result of a drastic physical change or magical mishap.
Class: Lich
Lich: Rare Lv. 22
The Lich class has three requirements:
1. A Lich must have had a magic based class in life.
2. A Lich must be Undead.
3. A Lich’s soul must have been detached from they’re body and attached to an
item (this item can be the aforementioned body but it can also be changed).
if the Lich class is available it is taken automatically. If all class slots are full it
will replace your lowest Lv. class. Lich’s use magic as their main form of attack,
focusing on the death, poison, or elemental schools. Class Skill/Spells are
awarded every 10 Lvs.
You currently have one Class Slot.
Age: 1208
Profession(s): None
No professions are currently available. Demonstrate aptitude in a given field to
unlock a profession or apprentice under a Master. Three Profession slots are open.
Skills: SP - 1
Active Skills:
Identify: Lv.3
User can Identify the level, up to ten levels above themselves.
At higher levels one can learn the targets highest leveled class,
profession, title, even approximate health and stamina.
* Detection: Lv.1
When concentrating user can notice things others might miss.
You alsogain an innate sense when things don't quite add up.
At higher levels the missing pieces are easier to spot and may
even glow to your vision.
Racial Skills:
Life Sense: Lv.9
The undead have a natural hatred for all life, without being able to sense the
living, how might their hunger be sated? At higher level Undead can leverage
their increasing intelligence to perceive life even in the smallest of organisms
creating a facsimile of sight. Leveling up this skill increases the range and
resolution of life sense.
Bone Claws: Lv.7
Skeletons lack the muscles of a zombie making their attacks weaker but their
bodies are far faster making slashing and piercing weapons an ideal choice.
A skeleton's digits grow sharper and longer at will and do bonus damage to
living flesh. Leveling up this skill grants the ability to grow longer, sharper,
and stronger claws.
Bone Articulation: Lv.10
A skeleton’s bones are held together with magic but worry not as
this natural skill allows a skeleton's bones to reform if they are ever scattered,
so long as the head is not shattered. Leveling up this skill increases the
strength of the bond between bones and decreases the time taken to
rearticulate.
Passive skills:
Magically reinforced bones:
Through a variety of ritual magic spells, magical imbuement, enchantment,
and baptised in the abyss your bones have been strengthened to the point that
only the highest level of physical or magical attack stands a chance of
damaging them. Be warned this does not increases the strength of your bones
connections.
* Water Resistance: Lv.1
Chosen as the Lv.10 Lich class ability. This ability grants a resistance to water
based attacks. Additionally movement is less impeded by water/rain.
Level is increased by resisting water.
* Soul Manipulation: Lv.1
Chosen as the Lv.20 Lich class ability. This ability grants the user the
means to see souls and manipulate them in a rudimentary fashion
At higher levels a practicer of soul manipulation might rip the soul out
of one adversary, bend it to their will, then send it after another.
This skill increases with use. Be warned manipulating souls can have
irreversible side effects. It is advised not to use this on yourself or
friends until it reaches Lv.25.
Learn new skills through practice or by spending SP. Practice or SP can also be
used to increase skill levels.
Spells:
Class Spells:
Necrotising bolt: Basic Lv.10 (max)
Folding your mana over itself, spinning it into a vortex and focusing it into a
point one can create a projectile of necrotizing energy that rapidly decays
whatever it hits. The strength and range of this spell is increased with
level and with use.
* Bone Armour: Intermediate Lv.1
Lv.15 Class Spell. This Spell summons bones from the netherworld
to serve as armour. The higher one's level the thicker or stronger the
armour is, depending on caster.
Learned spells:
Wind Breath: Basic Lv.5
Melding ones mana with the air round them allows one to create small
gusts of wind. Sutable for moving small objects. The strength and accuracy
of the spell is increased with each level.
Shocking Aura: Advanced Lv.3
Pulsing ones mana in and out of their skin rapidly creates an electrical aura.
The power and radius of the aura are increased with level.
* Illusionary Skin: Expert Lv.1
Pulsing ones mana gently and continuously around one's skin ( or bones )
creates an illusionary skin atop the original. The complexity of this spell
allows for one to change: skin colour, hair pigmentation, eye colour, and
scars/tattoos so long as they are only skin deep. This is a channelling
type spell and requires a constant flow of mana to function.
Attributes: 0 Attributes Points available
Strength: 8 (-1)
Strength determines how hard one hits, and how much force one can exert and
how much one can carry. 10 is the average of a strong adult.
Agility: 10 (+3)
Agility determines speed and flexibility. The higher one's agility the harder they
are to detect while sneaking. 10 agility is the average of an agile adult.
Charisma: -10 (Undead)
Charisma determines your possessiveness and charm. Those with higher
Charisma will often get better price and be able to talk themselves out of
trouble. 10 is the average for a well spoken noble or merchant. (Charisma and
its effects are inverted among the undead.)
Perception: 11
Perception affects reaction speeds and timing. Someone with high perception
will be able to see events further away and sooner than others. 10 is the
average for a keen eyed individual.
Willpower: 50 (+1)
Willpower affects mental resistance. Those with high willpower are able to go
longer without food or sleep and have a higher resistance to spell effects,
especially mind altering effects. 10 is the average for a stubborn person.
Intelligence: 99 +++
Intelligence determines one's magical ability. Someone with high Intelligence
will be able to produce and control more mana. 10 is the average for a
bookworm.
Wisdom: 30
Wisdom determines how well one can leverage their knowledge and
experience. One with a high wisdom will regenerate they’re mana faster. 10 is
the average of an experienced individual.