SamuKata
PuzzlingPlaces
PuzzlingPlaces

patreon


Final Puzzle: Khachkar Wall- #63

Developers' Notes 

Thank you Patrons for supporting the development of Puzzling Places over the past 63 weeks! It has truly been an honor to be able to develop this game on a weekly basis with your valuable feedback.

This final Patreon puzzle (available to all Patrons!) is a cross-section of a much larger puzzle from the full Puzzling Places game - Geghard Monastery in Armenia. The wall is a beautiful area of the monastery, filled with Khachkars (cross-stones) carved into the façade of a rocky mountain. It is a fun and challenging mix of human-made and natural pieces, so we hope you enjoy puzzling it!

Very soon (likely early next week), we will be able to announce a lot more details about the launch of Puzzling Places! We'll be making a post here on Patreon with all the details, so be on the lookout for that! 

Once again, a small reminder that when the full game is launched, we will be un-launching the Puzzling Places Patreon page. If you'd like to continue playing the Patreon puzzles as well as having access to them in the future, make sure to download all the puzzles you'd like to keep before the page becomes unavailable. 

Over the next few weeks, we'll post more reminders about the shutdown date, helpful guides, and also possibly a way for you to be able to download all available puzzles in one package (instead of downloading puzzles one-by-one). 

The Patreon puzzles will continue to be playable in both the Puzzling Places - Beta app as well as the full Puzzling Places game (by manually transferring the puzzle files from the Beta app to the full game to have access to new features). When the time comes, we'll be posting a step-by-step guide for manually transferring your Patreon puzzles from the Beta to the full game, but for now, you can also refer to our Backups guide if you'd like to see where all your puzzles are stored.


Puzzle Details

Location: Geghard, Armenia

Photogrammetry: Geghard Monastery (2017)

Captured By: D. Finsterwalder, A. Balabanian


Install Instructions  - Video tutorial

SideQuest Patreon Integration (the easiest way)

  1. Download the Puzzling Places - Beta app on SideQuest
  2. Downloading a Puzzle
    1. In SideQuest, click the app’s Patreon button
      1. Log in / Create a Patreon account
    2. Find a puzzle you want to play
    3. Click on the post’s attachment
      1. Accept the popup
  3. Done!
    1. Fire up your Oculus Quest, navigate to your Library, find Puzzling Places - Beta, and play!

As an alternative, you can manually install each puzzle by dragging and dropping the OBB file within the ZIP attachments into Quest > Android > obb > com.RealitiesIO.puzzlingPlacesBeta.

For more detailed steps and instructions, refer to our Install Instructions page.


Feedback and Troubleshooting

As always, join us in the #Patreon-puzzles channel in our Discord to leave feedback as well as get help with any troubleshooting!


Sharing Policy

We encourage you to play and share these puzzles with people within your household (or with a friend or two), however we ask for you to NOT post them on any private or public sharing sites (p2p, torrents, etc).


App Changelog

Full changelog


Asset Licenses and Attributions
Asset Title: Geghard Monastery (2017)

Asset Creator: D. Finsterwalder, A. Balabanian

Asset Source: Geghard Monastery (2017)

Final Puzzle: Khachkar Wall- #63

Comments

I suggested this to someone on puzzling places discord because they said they were having a hard time with clarity. One of the developers chimed in and said super sampling should have no effect in the game. But from doing it myself I can say it definity does. I super sample to 2048. 2560 made everything to jittery for me. One downside to supersampling I noticed is that sometimeswhen I look at an angle I can see edges of the pieces after they are connected. Not a big deal. I still prefer having the higher resolution.

Puzzling places is a beautiful game. I tried increasing the resolution with side quest (Default Texture Size 2560 with High FFR to compensate) and it really make a difference when looking at the top pieces which are the farthest from the POV. I didn't noticed any performance issues. Would you consider using these settings by default or as an option ? Anyway, good luck for the launch !

Good idea

I thought of another new feature request while playing the other day: It would be nice to have the ability to re-organize the loose pieces to pick them more easily. Like if you pull some pieces and toss them either into the puzzle or into #'s, be able to hit a button and clean up / compact the remaining loose pieces into a more organized arrangement filling in the holes in the 'wall' of pieces.

That looks amazing. Well done on everything! It's been quite a journey from a good idea to an actual product, I can't wait to see the final thing. I really like the option of one final everything-download, of the final versions of the puzzles, it's a good idea, thank you.

PeteyPak


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