Available in the downloads section ò3ó
Implements most of the quest line elements related to the second encounter, which becomes available right after Celik's awakening and his respective fusion are completed.
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I'm getting there!
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.
For any issues you encounter, feel free to send me a message over here, or head over to the tumblr dev blog and ask away!
Next up: missionary animations...
Hogswild Prasetto
2016-09-29 12:42:48 +0000 UTCMalik Thompson
2016-09-29 11:30:28 +0000 UTCNick
2016-09-28 15:45:47 +0000 UTCVeniffer
2016-09-27 06:53:30 +0000 UTCVernedi
2016-09-27 01:56:03 +0000 UTCOlgei
2016-09-26 11:48:49 +0000 UTCHogswild Prasetto
2016-09-26 11:13:33 +0000 UTCHogswild Prasetto
2016-09-26 11:12:40 +0000 UTCHogswild Prasetto
2016-09-26 11:10:22 +0000 UTCHablero
2016-09-26 08:30:09 +0000 UTCAnthony Dream
2016-09-26 03:53:02 +0000 UTCLundinstrom
2016-09-26 03:28:49 +0000 UTCCup
2016-09-26 02:09:44 +0000 UTCTiredFins
2016-09-26 00:57:03 +0000 UTCoxstrongjuggernaut
2016-09-26 00:19:24 +0000 UTCBearmanoo
2016-09-25 22:02:13 +0000 UTCTrencalos
2016-09-25 20:10:19 +0000 UTCJoseph
2016-09-25 19:54:41 +0000 UTC