Version 0.51.X
Added 2022-09-01 02:02:53 +0000 UTC
Back from vacation and with some content for the online players:
- Combat now enabled online: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it's a start.
- Defeated folks can now be captured by right clicking on their body. Once tethered to you, captives can be either resurrected, merged via the new mass fusion mergecaptured command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of NPC AI.
- New transformation animation that can be triggered via the ragtf command, after casting any transformation spell on any target. Works best on cursed targets :evilgrin:
- Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.
- A marker will now show who the player is currently targeting for scroll casting, speech, combat or camera locking.
- Nipple size can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.
- Camera lock mode (Z-targeting, or in our case, E-targeting) can now be angled up for a better view of the surroundings while circling a specific target.
- Sit and wait stopwatch will now restore mana after time goes by.
- Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.
- Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.
- NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.
- Added LUA function checks to dialogue editor conditionals, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.
- Added LUA listener onwin() and ondefeated(), which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.
- Swimming ground collision fixed.
- Lowercase issue regarding filename loading on Linux now addressed, where it wouldn't allow loading certain NPCs downloaded via the mod manager. Likewise, "Open metafiles" and "Screenshots" entries in the options menu should now open them in their respective file explorers.
- There's... a lot of new console commands that will appear shortly on the wiki, so keep an eye on it.
Free patch 0.51.1
- Fixed genital cap on certain intimate animations.
- Legs on doggy style were stretching out awkwardly (broken IK)
- Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)
- Fantasies are now properly working with mergecapture command.
- Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.
- Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.
- Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.
- Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.
Free patch 0.51.2
- Fixed issue regarding mods UI enabling all NPCs when opened.
- Fixed leg jerk issue in doggy pose on very large characters.
There is a lot of new stuff regarding NPC AI and genie drones, but right now it's very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve's drones wander around the Outback, and specially close to other characters.
I've been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.
Get it here!