New shader and model for beards that uses masked hair cards while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik's goatee. Well, after I do some fixes to the textures and improve clumping.
Added more animation transitions to floor doggy pose (climax and ending).
Added modular couch pieces to the inventory list, especially ones without those darn arm rests!
You can now right-hand fap after splay-sitting (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.
Brought back optimized reflection probes for environmental reflections. Screen-space reflections have also been fixed. Regardless, don't go hog enabling all those in 4K; disable them if you notice framerate drops.
Added an online variable that disables inventory building loading, should the need arise.
Improved loading times for online structures.
Urgent engine update to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.
Genie drones can now edit their beard and hair styles in the character editor.
Chat text size can be increased or reduced.
Added AFK toggle for online sessions.
Fixed shader log spam issue that would come from one of the old hair models.
Fixed beard length issues on character editor.
Fixed issue where the quest log would not automatically update after quest status changes.
Fixed some more instances of shaders failing to load the proper visuals for some of the beard styles.
Fixed SSR postprocess initialization, where SSR would not render reflections unless the option is toggled on/off in the game's options.
Optimized online asset loading.
Get it here!
Hogswild Prasetto
2025-10-14 19:20:22 +0000 UTCcams
2025-10-11 22:00:02 +0000 UTCUruso
2025-10-01 20:00:38 +0000 UTC