Password to video: sexmachine
With each new animation, with each new update, I see more and better how the game will turn out.
It's amazing when you start to see in your game what was in your head.
Thank you for your support!
Unfortunately, I did not have enough time to finish everything that I had planned,
but I hope this will give you an understanding of what awaits us in the next updates!
What has changed since the latest version:
• Created "Capsule"
"Capsule" is not a room, it is an intermediate level.
• Slightly corrected system of clicks on the computer screen.
• Added computer sounds.
(With sounds from the buttons, pushing them has become much easier.)
• Fully recreated system of animations and interactions.
• Temporarily removed breast physics
(Temporary measure. Most likely, I will return it with a new character.)
• Also, I was forced to remove manual controle of machines
(I will correct it as soon as possible)
• Fully replaced "Testing Room" animations!
• Added girl's pose change in the Testing Room.
• Added a machine upgrade system.
(By installing spare parts on the machine, you get new poses, animation functions and in the future - more points.)
• Improved guidance and attachment system
Blue - shows where you can attach the part.
Green - shows that you can do this by releasing the item at this moment.
Pink - you can interact with it.
• Added object selection system in ToyBox
(Now all things are available, in the story mode, you will need to collect the required number of "pleasure points" to get them)
• Added a system for switching interactions with a girl.
(Not completed, the progress bar does not work) Still thinking how to do it better ..
What is planned to add in the following versions:
(approximately, the implementation may differ from the planned)
0.4.5:
• modify poses for the capsule.
(The level with the capsule has 3 poses, with smooth animation of switching between them.)
• add sounds to the mechanisms.
• add variability to existing animations and add missing ones.
• completion of reactions to actions.
• corridor for moving between levels
• the beginning of the 2nd room
• exit from the "concept" stage
• re-voice character for a new animations.
0.5:
• development and putting into the game new, final character
• add physics to hair
• return breast physics
0.5.5:
• adding clothes
• adding interaction with clothes
• adding animation and reaction to "Vibronut" and "Suckers"
0.6:
• finalization of the economy of the game
• creation of the 3rd room
0.7:
• creating a sex scene in the 3rd room
0.8:
• creation of the environment outside the complex and the plot of the game
• start developing PC version.
• start developing for other vr platforms versions.
0.9:
• add customization of rooms, colors, character.
• complete re-sounding with all the features created.
• polishing the project before release.
1.0
• release
• layout of the 2nd game
Thanks again!
Best regards, Nathan.