Hi guys!
The main focus of this patch is the overhaul of my original work (UNC 2.2) with the previously gained experience. Since UNC 3.1 uses a different LUT and is limited by its characteristics I decided to keep them both for the sake of variety. The forthcoming updates will contain both LUTs.
Two versions:
UNC Vivid: Previously 3.1. Based on a color-corrected in-game LUT so it is more similar to vanilla visuals.
UNC Natural: Previously 2.2. Based on my original LUT with soft-toned realistic colors and better contrast. With the new env it's getting close to perfection, atleast for me. :)
USE ONLY ONE VERSION - Vivid (LUT+env) OR Natural (LUT+env).
Gamma adjustment is no longer required.
Reshade optional, preset contains only little sharpening and DOF.
I decided to use reshade sharpening instead of the horrible in-game sharpening, which I set to 0 while using Ray Reconstruction. I also prefer to play with higher resolution 5120x2880 DLSS Performance to minimize the blurriness of RR.
Enjoy
Laszlo Chren
2024-11-07 21:14:28 +0000 UTCSergey Shtefan
2024-11-07 20:38:24 +0000 UTCStickers Vinyls
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2024-11-01 06:51:32 +0000 UTCLaszlo Chren
2024-11-01 06:25:17 +0000 UTCVSMOKEEEY
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