Some updates will include multiple storylines, depending on the player's choice. for example, this will be the case in version 0.6. This will reduce the amount of content for a particular rout. But in the future there will be updates in which the plot will be more of a constructor with missing or additional details, depending on previous decisions, rather than parallel lines. This will increase the amount of content for the player. But at the same time, the influence on the plot of your previous decisions will always be felt.
For example, the decision to take part in a coup or not obviously divides the story into parallel lines, in which there will be completely different plot events. But later in some event of a...big roadtrip,for example, you will receive more identical events, regardless of what you chose earlier, and at the same time the content will still feel different. You will receive an event "stop at a forest camp", But some characters who may be with you during this event or may already be dead (Or for some other reason.).
I sometimes have problems with English, so I hope you will understand at least something from what I wrote above.
Илья Иванов
2024-09-27 20:09:11 +0000 UTC
Godspeed! I'm curious to know how you manage the storylines. Does the workload increase exponentially as the story diverges with different user choices? Will future updates take longer as multiple story paths develop?