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The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT)

Preset v1.0 is available for The Witcher 3: Wild Hunt Next-Gen (DX12) | Raytracing (RT) and Non-Raytracing (Non-RT) versions.

Important: Disable any Lighting Mods (Benis Lighting mod, Immersive Lighting and mods like these) to get the effect shown in the showcase. If you are not using lighting mods just ignore this part. You are free to use any type of graphics mods that are not affecting game lighting like texture mods, LOD mods. I will make Presets for popular Lighting Mods later.

Please read the "README!" file in the downloaded archive

Preset Showcase: https://youtu.be/UTfUXXNRbbQ

Quick guide: --------------------------------------------------------------------

01. Download Reshade: https://reshade.me/ and run downloaded file

02. Select the game in the list (witcher3.exe) x64 if you are going to use reshade for DX11 mode, And select (witcher3.exe) x64_dx12 if you want to use reshade for DX12(Next Gen) mode.

03. Choose the proper rendering API (For this game select DirectX 10/11/12)

04. Select and download all effect (shader) packages

05. For Presets Non-RT you can skip this step. But for Presets RT you should get mcflypg's RTGI shader (5$ tier): https://www.patreon.com/mcflypg/

06. Download my Reshade Preset(s) archive(s), extract it and put extracted files (.ini files and the reshade-shaders folder) into the game folder where the .exe file is located (Overwrite if asks)

07. Check ingame Reshade interface. You should see these shaders below as active in this order:

For The Witcher 3_Preset RT_v1.0:

For The Witcher 3_Preset Non-RT_v1.0:

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Note: If the Quick Guide does not answer all your questions, you can watch step-by-step video tutorials on how to install Reshade and set up the in-game overlay, Also how to install RTGI shader and configure Depth Buffer properly here:

Reshade Installation and Setup Guide

. . .

Important: Preset was tweaked and tested in Non-HDR game/monitor mode. It may not look decent in HDR mode. So make sure the HDR mode is deactivated in your in-game Display/Graphics settings. Also disable HDR for your Monitor, or set HDR level to low and try to tweak preset using extra shaders like: LevelsPlus, PD80_03_Levels or curves by yourself.

I plan to release HDR presets separately in the future if the project runs well with your support.

Note: Some shaders may give a very subtle effect in some areas. However, they have a significant impact on other environments. So don't turn off any shaders if you want the preset to work as it should. I'll always let you know if there are optional shaders in my presets. So you can turn them off.

The same image looks different on different screens. You might need some tweaking for your monitor's brightness/gamma/contrast if Reshade differs from the showcase.

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If you have a question write down or DM me :)

The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT) The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT) The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT) The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT) The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT) The Witcher 3: Wild Hunt Next-Gen (No Lighting Mods) - Reshade Preset v1.0 (RT & Non-RT)

Comments

I plan to release Witcher NG presets for Immersive Lighting or Benis LM within the next few weeks.

miclans

Can you update preset for some popular lighting mods? Thanks

Thank you for the feedback mate

miclans

Looking good!

Homer of Simpsonia


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